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HISTORICAL FICTION BOOKS - PRAIRIE FRONTIER LIFE - 1800's to
1900's
5 STAR TOP SELLERS BOOK LIST 2008 - Historical
Fiction - What was it Like?
Matilda's
Story by Jacquelyn Hanson - Amazon Top Selling Historical Fiction
List - On the California Trail, Kansas, Pioneer Days
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# ISBN-10: 0963726544
# ISBN-13: 978-0963726544

Matilda's
Story by
Jacquelyn Hanson is a biographical novel
based on 30 years in the life of Matilda Randolph, a
pioneer woman born in Illinois in 1836 who migrated
with her family to Kansas in 1854. There she married
and bore four children while the conflict raged around
her. In 1864, as a young widow with three small children,
she traversed the Oregon / California Trail to California.
The book has been well-researched. Those who enjoy authentic
tales of pioneer days will appreciate Matilda's Story.
Matilda lived through a very turbulent period in American
History. Matilda's Story is the history of the time
as seen through the eyes of one young woman as she struggled
to survive over odds that seem almost overwhelming to
people of today.
Order
Now!
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About
the Author Jacquelyn Hanson:
Jacquelyn
Hanson, great-granddaughter of Matilda Randolph, grew up
on the ranch where Matilda spent the last thirty years of
her life, surrounded by family stories. She decided to write
them down so the stories would be preserved for future generations.
As a result, her first novel, Matilda's Story, was published
in 1997.
She
went on to write two historical romances, Susan's Quest
and Katlin's Fury, both based on the extensive research
done for Matilda's Story. Matilda's Story ended in 1867
with Matilda's marriage to Alfred Wheelock, the author's
great-grandfather, but demand from her readers to know what
happened to Matilda after 1867 led to Matilda's Story: The
California Years, which follows Matilda through to her 69th
birthday in 1905.
The
author, a graduate of Stanford University school of Nursing,
lives in Southern California with her youngest son, and
recently retired from business with her oldest son. She
has been published in professional journals, and several
of her stories have been published or won awards.
She
has been an active member of Liga International, Flying
Doctors of Mercy for over twenty years, and goes to Mexico
one weekend a month to operate a free clinic there. She
is on a DMAT (Disaster Medical Assistance Team) and a volunteer
with the Red Cross. She is also a volunteer for the Orange
County Natural History Museum, and a member of the Rotary
Club of Saddleback Valley.
Additionally,
if you call in and order, it is extremely common practice
for the Jacquelyn Hanson to hand sign books purchased.
-
OTHER
HISTORICAL FICTION BOOKS BY THIS AUTHOR:
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#
ISBN-10: 0974127914
# ISBN-13: 978-0974127910
The
long awaited sequel to Matilda's Story.

Matilda's
Story The California Years by Jacquelyn Hanson
continues the saga of Matilda Randolph, opening
with her marriage to Alfred Wheelock in 1867 and following
her until her 69th birthday in 1905. Since she spent
the rest of her life in Hicksville, the story paints
a vivid picture of life in a small California farming
community in the last half of the nineteenth century.
It depicts how the people worked together to cope
with a life that was sometimes harsh and cruel, but
also often filled with love and laughter.Order
Now!

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Susan's
Quest by Jacquelyn Hanson - Orphaned
at the age of seventeen, Susan McGuire, daughter of
Irish immigrants in mid nineteenth century Boston, finds
employment as governess to the two young daughters of
a prominent Boston family. When young Donald Andrew
falls in love with Susan, his father refuses to sanction
their union. Donald's solution to the impasse is to
travel to the California gold fields, promising Susan
that as soon as he has made his fortune, they will not
need his father's money. But over a year goes by with
no word from Donald. Determined to find what has become
of him, Susan sets sail on the Even Tide and begins
her quest. Her voyage take her around the Horn to the
fabled land of gold. En route, she befriends young Barney,
an abused runaway apprentice who attaches himself to
her with a fierce loyalty. An injury to Barney brings
James Alexander, an enigmatic young doctor from Scotland
into her life. Her reaction to him shakes her faith
in her love for Donald Andrew. Set against the rich
background of authentic early California history, the
story sweeps the reader along as Susan's Quest takes
her from Boston to San Fransisco and finally to Sacramento.
She survives a severe flood and a major fire in her
struggle to survive before she finds true love at last.
Order
Now! |
Katlin's
Fury by Jacquelyn Hanson - Katlin discovered,
to her horror, that her husband Caleb had disappeared
with all of their cash. Determined to reclaim her money
and her freedom, Katlin tracks Caleb to the California
gold fields. Her fury leads her to New York and aboard
a ship bound for Panama. There she struggles across
the cholera infested Isthmus, battling raging waters
to reach Panama City. After an eventful steamer trip
to San Francisco, she heads upriver to Sacramento, gateway
to California's El Dorado. She hopes to find news of
Caleb. En route she has befriended Elena, an orphaned
Spanish girl, and Henry, a young seaman with consumption.
In New Orleans, they are joined by Colin MacDougal.
In spite of herself, she falls in love with the handsome
young plantation owner who, she soon discovers, is running
from his own ghosts. Set against the rich background
of the Panama Crossing in 1849, and filled with authentic
early California history, Katlin's Fury is every woman's
search for justice and the freedom to follow her own
heart.
Order Now! |
Historical
Fiction - AMAZON's 5 STAR REVIEW
TOP BEST SELLERS LIST
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THE
Book Theif by Markus Zusak #
Average Customer Review: 4.8 out of 5 stars 317 customer
reviews (317 customer reviews)
From School Library Journal Starred Review. Grade
9 Up–Zusak has created a work that deserves the attention
of sophisticated teen and adult readers. Death himself
narrates the World War II-era story of Liesel Meminger
from the time she is taken, at age nine, to live in
Molching, Germany, with a foster family in a working-class
neighborhood of tough kids, acid-tongued mothers, and
loving fathers who earn their living by the work of
their hands. The child arrives having just stolen her
first book–although she has not yet learned how to read–and
her foster father uses it, The Gravediggers Handbook,
to lull her to sleep when shes roused by regular nightmares
about her younger brothers death. Across the ensuing
years of the late 1930s and into the 1940s, Liesel collects
more stolen books as well as a peculiar set of friends:
the boy Rudy, the Jewish refugee Max, the mayors reclusive
wife (who has a whole library from which she allows
Liesel to steal), and especially her foster parents.
Zusak not only creates a mesmerizing and original story
but also writes with poetic syntax, causing readers
to deliberate over phrases and lines, even as the action
impels them forward. Death is not a sentimental storyteller,
but he does attend to an array of satisfying details,
giving Liesels story all the nuances of chance, folly,
and fulfilled expectation that it deserves.
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Sacred
Hunger by Barry Unsworth - Barry Unsworth's
historic novel that won the Booker Prize is an exceptional
literary accomplishment and well worth the prize. The
word 'vast' would be a good way to describe the novel
since it has multiple vividly drawn characters selected
from a broad range of social classes and conditions.
It is also vast in chronological scope as it covers
several 18th century decades in the lives of the characters.
It is also vast in venue or setting in that the stately
homes of wealthy Liverpool are contrasted with the back-water
dens of prostitution and criminality of water-front
Liverpool; tenuous military outposts in Sierra Leone
on the African coast are contrasted with back-river
slave trading posts; a utopian colony in colonial jungle
Florida is contrasted with the decadent gentlemen's
clubs where the sons of wealthy merchants flaunt their
inherited wealth, influence politicians to help maintain
their privileged status, and systematically humiliate
the lower classes. |
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The
Pillars of the Earth by Ken Follett
had long been a staple of the bestseller lists for his
novels of intrigue and espionage. Then came The Pillars
of the Earth, a grand novel of epic storytelling that
readers and critics quickly hailed as his crowning achievement.
Now,The Pillars of the Earthis available for the first
time to a new audience of readers, in this attractive
new trade paperback edition. In 12th-century England,
the building of a mighty Gothic cathedral signals the
dawn of a new age. This majestic creation will bond
clergy and kings, knights and peasants together in a
story of toil, faith, ambition and rivalry. A sweeping
tale of the turbulent middle ages,The Pillars of the
Earth is a masterpiece from one of the world's most
popular authors.
"A novel of majesty and power...Will hold you, fascinate
you, surround you." --Chicago Sun-Times
"A towering tale...There's murder, arson, treachery,
torture, love, and lust...A good time can be had by
all." --New York Daily News
"Touches all human emotions...truly a novel to get lost
in." --Cosmopolitan |
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World
Without End by Ken Follett -
Ken Follett has 90 million readers worldwide.The Pillars
of the Earthis his bestselling book of all time. Now,
eighteen years after the publication ofThe Pillars of
the Earth, Ken Follett has written the most-anticipated
sequel of the year? World Without End is the sequal
to the 1989 the literary world with The Pillars of the
Earth, a sweeping epic novel set in twelfth-century
England. World Without Endtakes place in the same town
of Kingsbridge, two centuries after the townspeople
finished building the exquisite Gothic cathedral that
was at the heart ofThe Pillars of the Earth. The cathedral
and the priory are again at the center of a web of love
and hate, greed and pride, ambition and revenge, but
this sequel stands on its own. This time the men and
women of an extraordinary cast of characters find themselves
at a crossroad of new ideas? about medicine, commerce,
architecture, and justice. In a world where proponents
of the old ways fiercely battle those with progressive
minds, the intrigue and tension quickly reach a boiling
point against the devastating backdrop of the greatest
natural disaster ever to strike the human race? The
Black Death. Three years in the writing, and nearly
eighteen years since its predecessor,World Without End
breathes new life into the epic historical novel and
once again shows that Ken Follett is a masterful author
writing at the top of his craft.  |
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Snow
Flower by Secret Fan by Lisa See - In
nineteenth-century China, in a remote Hunan county,
a girl named Lily, at the tender age of seven, is paired
with a laotong,?old same,? in an emotional match that
will last a lifetime. The laotong, Snow Flower, introduces
herself by sending Lily a silk fan on which she?s painted
a poem in nu shu, a unique language that Chinese women
created in order to communicate in secret, away from
the influence of men. As the years pass, Lily and Snow
Flower send messages on fans, compose stories on handkerchiefs,
reaching out of isolation to share their hopes, dreams,
and accomplishments. Together, they endure the agony
of foot-binding, and reflect upon their arranged marriages,
shared loneliness, and the joys and tragedies of motherhood.
The two find solace, developing a bond that keeps their
spirits alive. But when a misunderstanding arises, their
deep friendship suddenly threatens to tear apart. |
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Good
Masters! Sweet Ladies! Voices from a Medieval VillageI
by Laura Amy Schutz
- expected to learn something from this book. What I
didn't expect was to be touched. What you need to remember
here, even as your eye falls on footnotes giving the
definition of "Prime" or the importance of dying "unshriven",
is that Schlitz is a masterful writer. These monologues
aren't rote lists of facts for kids to memorize. They're
powerful stories, and none of them have easy answers.
Maybe the characters' lives will end well. Many times
they will not. What is important is that Schlitz is
at least giving these people a chance to be heard. And
as a child takes on a character, they'll start to think
about what happened to them in the future. What'll happen
to Jack, the boy everyone assumes is a half-wit? Or
Barbary the mudslinger's mom? What are we to make of
that brief moment of grace between a Jew and a Christian
merchant's daughter? It's like parsing the words of
twenty-three narrators, some of whom you could easily
categorize as "unreliable". |
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Dark
Day in the Deep Sea by Mary Pope Osborne
- the lesson in this book is about compassion for creatures
we may not know much about; which takes place in the
1800's and scientists on the HMS Challenger, which really
existed, as did the scientist Moseley. This was a time
of exploration for scientist and a field that opened
up called oceanography. My four year old enjoys these
books immensely. This was not one of his favorites,
but he still rates it as a "love it." |
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The
Wednesday Wars by Gary Schmidt
- Oh sure. I liked it. I'm also 28 with an MLIS degree
and an apartment in Manhattan. I am not your average
child reader. And when a lot of people think of children's
books they think of quality literature that bored the
socks off of them when they were kids. So the real question
you have to consider here is, is this a book for kids
or adults? Well, I'm no kid, but I tell you plain that
I would have loved "Wednesday Wars" when I was twelve.
Not that it would have been an obvious choice. First
of all, it's a boy book. Boy protagonist. Boy topics
like pranks and escaped rodentia and baseball. But like
all great literature (oh yeah, I said it) everyone who
reads this thing will find themselves simultaneously
challenged and engrossed. First of all, Schmidt exhibits
a sense of humor here that was downplayed in "Lizzie
Bright". It's not fair to compare these two books, of
course. I mean, suburban kid living on Long Island verses
1912 racially segregated Maine. Which is going to be
more of a laugh riot? But funny is what gets kids reading
and funny is what this book is. The clever author always
knows when to downplay the humor and work in the more
serious elements, but when you ask yourself why a kid
would choose one title over another, nine times out
of ten the kid is going to grab the book that will make
them laugh AND think over the one that'll just make
`em think (and snore). |
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Undaunted
Courage by Stephen Ambrose
- This book is the most exciting piece of non fiction
I've ever read. Ambrose makes the reader feel as though
they are right there with the expedition as they battle
disease, starvation, treacherous whitewater, hostile
indians and the environment itself as they struggle
to cross the unexplored interior of the United States.
The Lewis & Clark expedition I learned about in school
was seriously lacking in excitement when compared to
this chronicle. The beginning of the book is somewhat
tedious as Ambrose spends what seems like far too many
pages listing off the various supplies obtained and
preparations made for the voyage. Once the expedition
begins, however, the book is hard to put down. The extensive
use of the actual diaries of the expedition members
lends a vibrance to the descriptions of the various
tribes of Indians, wildlife, and natural obstacles encountered.
The diaries also offer a glimpse into the personalities
of these famous figures and their crew. The holes left
by the diaries and other historical documents are deftly
filled in by Ambrose. He further colors the characters,
settings, and situations with well grounded inference.
Additionally, the author's detailed treatment of the
political situation in the United States at the time
places this journey in great historic and political
perspective. |
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The Little House Collection: Little House in the Big
Woods/Little House on the Prairie/Farmer Boy/on Thebanks
of Plum Creek/by the Shores of Silver Lake/the Long
Winter/Little tow - by Laura Ingalls Wilder
- I really love the sweet, warm feeling in these books.
Laura Ingalls had a wonderful, loving, intelligent
family. The first three books have a lot of descriptions
about food and eating, which are nice, but that gets
a little monotonous after a while. There are also
a lot of descriptions about how they made a lot of
things. Pioneers made most of the things they used
rather than buying them. The rest of the books are
more plot driven and varied. "The Long Winter" and
"Little Town on the Prairie" are full of intense drama.
I have been reading these books nonstop since the
new TV series came on. I'm on the 8th book. I wish
there were even more books in the series. This has
been one of the most enjoyable literary experiences
ever. Great for both children and adults.
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The
Diary of a Young Girl by Anne Frank
- Imagine that someday you are remembered for all eternity
at a very particular time and at a very particular age.
You could be remembered forever as being 25 on September
the 11th or you could be remembered as being 44 when
JFK was shot. It seems awfully cruel for someone to
be remembered between the ages of 13 to 15. Do you remember
what you were like at that age? Would you want anyone
to think of you as that old for as long as your name
is remembered? Such is the fate of Anne Frank. Now,
I never read this book when I was young. High schools,
in my experience, tend to assign the play version of
this story when they want to convey Anne Frank's tale.
Anne tends to be remembered as the little girl who once
wrote, "I still believe that people are really good
at heart" in spite of her sufferings. So I should be
forgiven for expecting this book to be the dewy-eyed
suppositions of a saintly little girl. Instead, I found
someone with verve, complexity, and a personality that
I did not always particularly like. What I discovered,
was the true Anne Frank. |
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The
Princess Bride by William Goldman - William
Goldman is a legend in the world of screenwriting, known
for his clever, crisp dialogue and engrossing narrative,
so why should his novels be any different? Utterly charming,
'The Princess Bride' combines action, adventure, plenty
of swordplay, and yes, some kissing....Those of you
who only saw the movie (also writen by Goldman -- see
my DVD review) are missing out on many of the delights
of the book, notably on the developed backstory of the
characters and the clean, wry prose. Here's a bit of
trivia: First, there is NO S. Morgenstern -- he is made
up, fictitious, a red herring...accept it and move on.
Second, Mr. Goldman will send you a lost section if
you write to his address and request it (the one of
mentions in the book)! When I first read that 10 years
ago, I wrote to the company mentioned in the book and
was delighted to receive my bonus section! (Hey, Mr
Goldman if you are reading this, I lost my copy 3 years
ago when I moved to LA! Could you please send me another
one? ) :) Cherish this book and keep it to share with
your children. |
What
is Historical Fiction? Historical
fiction is a sub-genre of fiction that often portrays
alternate accounts or dramatization of historical
figures or events. Stories in this genre, while fictional,
make an honest attempt at capturing the spirit, manners,
and social conditions of the person or time they represent
with attention paid to detail and fidelity. Historic
fiction is found in books, magazines, art, television,
movies, games, theater, and other media.
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Historic fiction presents readers with a story that takes
place during a notable period in history, and usually during
a significant event in that period.
Historic
fiction often presents actual events from the point of view
of people living in that time period.
In some
historical fiction, famous events appear from points of
view not recorded in history, showing historical figures
dealing with actual events while depicting them in a way
that is not recorded in history. Other times, the historical
event complements a story's narrative, occurring in the
background while characters deal with events (personal or
otherwise) wholly unrelated to recorded history. Sometimes,
historical fiction can be for the most part true, but the
names of people and places have been in some way altered.
As this
is fiction, artistic license is permitted in regard to presentation
and subject matter, so long as it does not deviate in significant
ways from established history. If events should deviate
significantly, the story may then fall into the genre of
alternate history, which is known for speculating on what
could have happened if a significant historical event had
gone differently. On a similar note, events occurring in
historical fiction must adhere to the laws of physics. Stories
that extend into the magical or fantastic are often considered
historical fantasy.
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Why
& How I Teach with Historical Fiction
By
Tarry Lindquist
Here's
the story on historical fiction in my classroom: It illuminates
time periods, helps me integrate the curriculum, and enriches
social studies. Just take Amy's word for it. At the end of our
westward-expansion unit, while modeling her journal entry after
a fictional account we'd read, this fifth grader wrote: "Dear
Diary, July 30, 1852: This journey has been heart-wrenching,
thirst-quenching, and most of all, an adventure I will never
forget." Blending stories into a study of history turns the
past into a dynamic place.
Of course,
historical fiction doesn't stand alone in my instructional program;
even the best literature cannot address skills and processes
unique to social studies that kids must learn. I have students
balance fiction with fact, validate historical hypotheses with
research. Historical fiction is the spice.
To help
you build good fiction into your social studies program, below
you'll find:
Seven Reasons
I Teach With Historical Fiction
- It piques
kids' curiosity. Although I sometimes begin units with chapter
books, more often I start with picture books because they're
engaging and full of information. Before I read aloud, we
make a class list of what students already know about the
topic, and then I say: "When I finish reading, I'd like each
of you to ask a question related to the story. The only rule
is, no question can be asked twice." Afterward, I launch investigations,
saying, "Now that we've looked at what happened to one pioneer
family, let's find out if their experience was typical or
unusual."
- It levels
the playing field. Some kids come to class with a deep background
knowledge to draw upon, while others have just shallow reservoirs.
Reading historical fiction promotes academic equity because
comparing books from one unit to the next provides kids with
equal opportunities to develop historical analogies. I ask,
"How is the story we read for this unit similar to and different
from the one we read last month?"
- It hammers
home everyday details. Picture books today provide visual
and contextual clues to how people lived, what their speech
was like, how they dressed, and so on. When accurately portrayed,
these details are like a savings account that students can
draw on and supplement — each deposit of information
provides a richer understanding of the period.
- It puts
people back into history. Social studies texts are often devoted
to coverage rather than depth. Too often, individuals — no
matter how famous or important — are reduced
to a few sentences. Children have difficulty converting these
cryptic descriptions and snapshots into complex individuals
who often had difficult choices to make, so myths and stereotypes
flourish. Good historical fiction presents individuals as
they are, neither all good nor all bad.
- It presents
the complexity of issues. If you were to draw a topographical
map of an issue, there would be hills and valleys, because
most issues are multifaceted. Yet traditionally, historical
issues have been presented to children as flat, one-dimensional,
or single-sided. Historical fiction restores the landscape
of history, warts and all, so children can discover that dilemmas
are age-old. My kids often make lists of the costs and benefits
of historical decisions. For example, they draw two posters — one
encouraging American colonists to join the Patriots, the other
urging them to stay loyal to King George. They also write
35- to 45-second infomercials for each side.
- It promotes
multiple perspectives. It's important for students to share
their perspectives, while respecting the opinions of others.
Historical fiction introduces children to characters who have
different points of view and offers examples of how people
deal differently with problems. It also informs students about
the interpretive nature of history, showing how authors and
illustrators deal with an issue in different ways.
- It connects
social studies learning to the rest of our school day. Historical
fiction, while enhancing understanding of the past, can help
you integrate social studies across the curriculum.
Tips for
Choosing Good Historical Fiction
There's an
abundance of historical fiction in libraries, catalogs, and bookstores.
To help select the best, use the following criteria and check
out the resources listed below.
Criteria
The historical fiction you choose should:
- present
a well-told story that doesn't conflict with historical records,
- ortray
characters realistically,
- present
authentic settings,
- artfully
fold in historical facts,
- provide
accurate information through illustrations, and
- avoid
stereotypes and myths.
Reliable
Resources
- Notable
Children's Trade Books in the Field of Social Studies,
compiled annually since 1972 by the Children's Book Council
in cooperation with the National Council for the Social Studies
(NCSS). This is the most reliable list I've found. Careful
attention is paid to authenticity and historical accuracy.
Single copies cost $2. Send a check and a self-addressed,
stamped (3 oz.) 6-by-9-inch envelope to the Children's Book
Council, 568 Broadway, Suite 404, New York, NY 10012.
- Social
Studies and the Young Learner, a quarterly magazine published
by NCSS, features a regular column on books appropriate for
elementary social studies and suggestions for use. To subscribe
($15/year), contact the National Council for the Social Studies,
3501 Newark St. NW, Washington, DC 20016; (202) 966-7840.
- An
Annotated Bibliography of Historical Fiction for the Social
Studies, Grades 5–12, by Fran Silverblank, published
by Kendall/Hunt for the National Council for the Social Studies,
$14.95; (800) 228-0810.
Fifteen
Fabulous New Historical Fiction Books
It's a
challenge to select titles that are authentic, have a fresh
slant, represent diverse groups, are easily readable, are
of high literary quality, and are enriched with illustrations.
The following reviews of 1994 titles are excerpted from Notable
Children's Trade Books in the Field of Social Studies, compiled
by practicing teachers and published by the National Council
for the Social Studies (NCSS) in cooperation with the Children's
Book Council (CBC). I have added my own teaching strategies
to each.
PRIMARY
Casey Over There by Staton Rabin, illustrated by
Greg Shed (Harcourt); 32 pages; $15
This is a touching story of two brothers whose lives were
affected by World War I. Casey fought and his younger brother,
Aubrey, waited and worried. Aubrey's letter to Uncle Sam
initiates a sensitive response from the president. The illustrations
add intensity to the story.
Teaching Strategy: I make a template of
a T-shirt out of a file folder for students to create T-shirts
for characters in books. Make one for each of the brothers
in the story with a slogan and a symbol, then hang T-shirts
with clothespins on a clothesline suspended in your classroom.
In
America by Marissa Moss (Dutton); 32 pages; $14.99
Walter's grandfather tells the story of immigrating to America.
Walter learns about his grandfather's village in Lithuania
and about courage through his grandfather's experience.
Teaching Strategy: Storyboards tell lots
about what kids understand. For this story, fold a piece
of drawing paper into eight panels: a title panel, six depicting
what Walter learns about Lithuania, and the final panel
for what he learns about courage.
PRIMARY/INTERMEDIATE
Seminole Diary: Remembrances of a Slave by Dolores
Johnson (Macmillan); 32 pages; $14.95
Libbie, a slave, tells of the peaceful coexistence of African-American
slaves and the Seminole Indians. In the Seminole villages,
runaway slaves found a haven of mutual respect.
Teaching Strategy: I recommend pairing
off students and having them write poetry for two voices:
one voice for the African-American and one voice for the
Seminole Indian. Have the kids share their poems with the
class.
The
Sad Night: The Story of an Aztec Victory and a Spanish Loss
by Sally Schofer Mathews (Clarion); 40 pages; $16.95
In text surrounded by Aztec codices, the story of this ancient
civilization is recounted. Told from the Aztec perspective,
this book connects the past with a modern-day discovery.
Teaching Strategy: I have my class practice
writing newspaper headlines from different perspectives.
This book lends itself to four perspectives — Aztec,
Spanish, past, and present.
Hilde
and Eli: Children of the Holocaust by David A. Adler,
illustrated by Karen Ritz (Holiday House); 32 pages; $15.95
Children of the Holocaust are like any others: Hilde Rosenzweig
loved to ride her tricycle and play with dolls; Eli Lax
studied hard and loved animals.
Teaching Strategy: Discuss how the lives
of the characters in this story compare or contrast with
the lives of the children today or with the fictional account
in the book Doesn't Fall Off His Horse(below).
Doesn't
Fall Off His Horse by Virginia A. Stroud (Dial); 32
pages; $14.99
Narrative prose and exceptional artwork trace this dangerous
adventure back to the Oklahoma Territory of the 1890s. Readers
experience the life of a Kiowa boy, as told by a very old
man to his great-granddaughter.
Teaching Strategy: As a class, we often
create a hands-head-heart chart. List what the Kiowa boy
does in one column (hands), what he knows in the second
column (head), and how he feels in the third (heart). Then
ask: What are some generalizations we can make about life
for a Kiowa boy?
INTERMEDIATE
Pink and Say by Patricia Polacco (Philomel); 48
pages; $15.95
Two young Union boys from very different backgrounds are
caught up in the travesties of war in Confederate territory.
This is a poignant Civil War story passed down through generations,
including the generation of the author.
Teaching Strategy: My students and I brainstorm
a list of questions characters might be asked in a magazine
interview. Then I have each student choose a character and
seven questions to answer about him in writing. Or I have
students work in pairs, posing as an interviewer and interviewee.
Steal
Away Home by Lois Ruby (Macmillan); 176 pages; $14.95
History, drama, and mystery are interwoven in two overlapping
stories: one of the Underground Railroad of the 1850s and
the other of a young girl in Lawrence, Kansas, in the 1990s.
Teaching Strategy: After introducing kids
to different kinds of graphic organizers, I ask them to
draw a Venn diagram showing the events and characteristics
of 1850s, those of the 1990s, and those the two eras share.
Clouds
of Terror by Catherine A. Welch, illustrated by Laurie
K. Johnson (Carolrhoda); 48 pages; $11.95
This fictional account of an 1870s invasion by Rocky Mountain
locusts of a Swedish-American family's farm in Minnesota
is gripping and realistic. Central themes are life on a
l9th-century prairie, economic hardship, family coping responses,
and children's roles.
Teaching Strategy: One of our language
arts goals is to write friendly letters. Ask students to
write letters to make-believe relatives in Sweden about
the experiences of each family member in the story.
Stranded
at Plimoth Plantation 1626 by Gary Bowen (HarperCollins);
88 pages; $19.95
Via his journal entries and woodcuts, young Christopher
Sears recounts the daily life of the Pilgrims of Plimoth
Plantation in 1626 and 1627.
Teaching Strategy: I ask kids to imagine
a Pilgrim as a busy executive with a tight schedule and
then have them create a planner for him or her for a day.
Kids verify the accuracy of the schedule using other resources
we find in the library. I extend the activity by asking
kids to schedule other days, such as the Sabbath, three
days around the first Thanksgiving, and so on. Then I ask:
What's similar to our lives today?
The
Shadow Children by Steven Schnur, illustrated by Herbert
Tauss (Morrow); 96 pages; $14
The ghosts of Jewish children haunt a rural village in post-World
War II France in this powerful and moving tale of a boy
and his grandfather.
Teaching Strategy: Use a T-chart to separate
fact from fiction.
ADVANCED
With Every Drop of Blood: A Novel of the Civil War
by James Lincoln Collier and Christopher Collier (Delacorte/BDD);
228 pages; $15.95
In this first-rate novel, two young men are caught up in
the Civil War: Johnny is on a bold mission to supply Rebel
troops, while Cush, a Yankee, is a runaway slave. They form
an unlikely alliance during the final days of the war.
Teaching Strategy: I feel that getting
kids to look at things from more than one point of view
is important. One way to do this for this novel is to have
kids write journal entries from each boy's point of view.
Kids fashion journals out of half sheets of paper. This
seems to stimulate creativity, because staring at a whole
sheet of blank paper can be intimidating!
Under
the Blood-Red Sun by Graham Salisbury (Delacorte/BDD);
192 pages; $15.95
As Japanese-Americans living in Hawaii, Tomi and his family
face prejudice and hatred after the attack on Pearl Harbor.
Father is taken to an internment camp and Grandfather disappears.
Tomi discovers how people respond to crisis.
Teaching Strategy: My students spend a
math period constructing a survey to see what members of
the community know about Japanese-American internment. They
pool their information; do simple statistics with mean,
mode, and median; and create charts.
The
Captive by Joyce Hansen (Scholastic); 128 pages; $13.95
This novel chronicles the life of a young Ashanti boy from
his captivity in West Africa to his life as a slave in Salem,
Massachusetts, and then to freedom with African-American
ship captain Paul Cuffe.
Teaching Strategy: I have students create
symbols for the major events in the main character's life.
I give them enough exposure to the time period so that their
symbols are culturally accurate as well as intellectually
on target. Then I have students organize the symbols into
a pictorial time line.
The
Glory Field by Walter Dean Myers (Scholastic); 288
pages; $14.95
This novel is about the experiences of five generations
of an African-American family on Curry Island, South Carolina.
The book encompasses the Lewis family's joys and challenges,
beginning with the first slave boat that landed on the island.
Teaching Strategy: It's fun for students
to compose a five-generation newspaper. I divide the class
into five groups, assign each group a generation, and cut
a piece of notebook paper lengthwise for each student. Each
student writes an article on his or her strip representing
experiences and points of view of the generation. Kids use
black felt-tip pens to write their final drafts, I tape
the articles together, and we photocopy the newspaper.
Is
Pocahontas Real?
Discovering
Where History Stops and the Story Starts
It's easy to discern fact from fantasy in a Disney movie — just
wait until the animals break into song. Less than obvious
is what's historically accurate and what isn't. Our students
are faced with the same dilemma when we teach with historical
fiction. How can we help them differentiate between make-believe
and history, and recognize the interpretive nature of historical
reporting? Here's what I do.
- Raise
students' awareness. I alert kids that historical
fiction and written accounts of history are different
genres. I tell them: As you are reading throughout the
year, see if you can find differences between these two
kinds of books.
- Bring
in resource people. Invite experts into your
classroom so kids have an opportunity to discuss their
observations and explore questions. Remember, an expert
can be a grandmother who was interned, an uncle who has
traveled extensively, or a local lawyer who can tell your
kids how trials really work.
- Integrate
skills across the disciplines. I fold reading
practice — such as distinguishing between
fact and opinion, and fiction and nonfiction — into
social studies.
- Investigate
sources. When I read a book aloud to my class,
I model how to examine the sources of information used
by the author and illustrator. Author's notes are particularly
valuable. When kids read independently, we frequently
conference about the sources used. It's also critical
to read more than one kind of resource so students have
the opportunity to discover multiple perspectives.
- Facilitate
access to resources. To aid in student inquiry,
I enlist the help of our public librarians who make an
"all call" on books throughout the county. Given a couple
of weeks notice, they frequently gather 30 to 40 books
that I can keep for up to three weeks. In three years
of using this resource, we haven't lost a book yet!
- Observe
illustrations. When possible, find photographs
to compare with illustrations. Look for incongruities
as well as confirmations, what's been included and/or
left out, and so on.
- Consult
primary documents. I photocopy primary documents
and we analyze them for reliability. We develop questions
regarding the strengths and weaknesses of various sources,
and identify possible biases and inaccuracies. We also
talk about what distinguishes primary documents (written
by the actual person) from secondary accounts (written
by a historian interpreting events) from historical fiction
(written by an author dramatizing the historian's interpretation).
- Develop
criteria. Help students create their own criteria
for evaluating informational books and historical fiction.
Also have students identify and compare specific characteristics.
For example, the order of events can't change in biographies
or history books, but made-up events can be inserted in
historical fiction.
- Test
generalizations. Be alert for inaccurate assumptions
your students make, such as "Kids in the past had it easier
than we do today." Give these generalizations a litmus
test: "Is Jeri's statement absolutely always true, absolutely
always false, or somewhere in between? What evidence do
you have?"
- Encourage
questions. Develop a classroom environment where
no one knows all the answers and let's find out are the
three words you say most frequently. Get kids comfortable
with ambiguity so they know it's okay to have questions.
For too many years we packaged social studies with a fancy
wrapper, which has led to oversimplification.
- Use
graphic organizers. Help students analyze assumptions,
scrutinize facts, and discern patterns through graphic
organizers. Lists, diagrams, wheels, and charts help students
assimilate information from diverse resources and encourage
critical thinking.
|
Authentic
Recipes of the Prairie Frontier
This
collection is a variety of meats, breads, soups, fruit and vegetables,
desserts, and traditional Holidays dishes that would have been part
of frontier life in the 1800's. The recipes are easy
to print out and cut apart to add to your own file box.
Cooking
was anything but easy for the early settler in the west, with no refrigerators
and often long arduous journeys in a covered wagon with just a few
boxes, foods either had to have long shelf life or be available wherever
these families stopped to camp.
No
supermarkets, meat counter selections, or produce washed and shiny
for these frontier folks. Although "new fangled" discoveries
such as vacuum packed meats (Hormel was already making an early version
of Spam!) and Borden's sweetened condensed milk were sometimes available,
the settlers on the western frontier were often poor and without access
to such luxuries.
Most
dishes were reminiscent of the "old World", with English and European
flavor. Regional favorites were carried west such as Virginia
ham, Louisiana Creole, Tennessee Barbecue, and Boston Baked Beans.
Authentic
Meat Recipes of the Prairie Frontier
- Meats were not always a basic dish at every meal like we know it.
Meat spoiled without refrigeration, so salting meat was a common way
to preserve it. Wild game such as rabbit, squirrel, deer, wild turkeys
and pheasant were a common meal when the days hunting was successful.
Families near water enjoyed fish as a main meat dish. Once settled,
the families farmed and raised their own meat like cattle, pigs and
chickens. Pioneer used every part of the animal including tails, and
the lining of organs. Meats were steamed, boiled and made into stews
and puddings (what we know as "pot pies").
Authentic
Bread Recipes of the Prairie Frontier - Bread was a staple...Baking
bread was a daily chore. Several loaves of bread were usually baked
each morning for the days meals. By morning, we don't mean 10 am either
- bread was made and baked before breakfast! There was no such thing
as store bread or sliced packaged bread. Breads, along with meats
were on the table at most every meal. Flour was rather easy to get
and was used to make doughnuts, cornbread, muffins, biscuit - even
fancy nut breads and coffeecakes.
Authentic
Fruits and Vegetables of the Prairie Frontier
- Veges
home grown...Many pioneers grew their own fruits and vegetables, such
as onions, potatoes, carrots, turnips, and squashes. These were stored
(often by braiding them together and hanging them) for winter and
used in soups, stews, and vegetable dishes such as these below. Fruits
consisted mostly of apples, pears, berries and other fruits that could
be dried and used throughout the winter. Citrus was not available
to the settlers of the frontier. Vegetables consisted of what was
available in the garden. One of the first chores of a new homestead
woman was to prepare the household garden. Vegetable were the common
ones we buy at the store every day. Except they were canned for winter
use. Fruits were wild berries or an apple tree. Citrus was rare on
the frontier.
Authentic
Soup and Stew Recipes of the Frontier Prairie Kettles filled
with steaming soup were welcome dishes after a hard day of labor on
the prairie. The women could cook soups over an open campfire or over
an open hearth which made soups a popular meal. Often served with
biscuits or cornbread, it made a warming and satisfying meal for the
settlers. One of the most popular foods on the prairie was a good
pot of stew or soup. Not only did it feed a large volume of people
in the case of guests, but it was very economical to make - and still
is! A good soup kept many a settler warm in the harsh winters!
Authentic Dessert Recipes of the Frontier Prairie
- On the prairie, pies were popular, as were cookies, simple puddings
and cakes. Cream pies and cakes were made only for special occasions.
Most frontier cakes were made with heavy fruit and alcohol which
helped prolong the shelf life of the cake. With white sugar usually
scarce on the frontier, desserts were mostly for special occasions.
Pies were a frequent addition to a meal, but fancy cakes (like rum
cake) were reserved for holiday feasts. Maybe they just got tired
after baking bread every morning!
Apple Pie

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Cherry Pie

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Cookies

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Gingerbreads
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Indian Pudding

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Apple Pandowdy

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Authentic
Beverage Recipes of the Frontier Prairie - Beverages of some
sort are necessary to survive, so pioneers on the move still found
water in the then more "drinkable" streams and rivers. Settled pioneers
had many recipes for beverages from elderberry wine to apple tea.
Some of our favorite are included here. Beverage were usually coffee,
tea, and milk or water for the kids. Apple cider was available and
iced teas in the summer, but no sodas or fancy brand name water.
Coffee
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Chicken Tea
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Apple Tea
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Maple Beer
|
Fever Draught
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Lemonade Syrup (to dilute with water)
|
ABOUT
THE CHUCK WAGON
by
Nola McKey Eads
In
The Beginning
The blazing sun had not yet cleared the horizon when the
penetrating smell of strong black coffee began to fill the air
around the campsite. Cookie, as the wagon chef was often called,
was rattling his pots and pans so that the cowboys knew that the
evening meal was not too far away. One by one they sauntered toward
the chuck wagon, anticipating the nourishment ahead.
Cookie had been up since 3 a.m. as he pinched
off the last of the sourdough biscuits and placed them in one
of the big dutch ovens to rise, he was already planning the next
day's meals in his mind. With any luck, the weather would hold
for a day or two, and he wouldn't have to cook in the rain. He
might even be able to make a treat of a peach pie.
When cookie finished cooking, he pronounced
the food ready by yelling, "Chuck away, come an' get it!" Another
meal at the chuck wagon had begun.
Although cattle drives took place in the United States as early
as the 1790's, the chuck wagon tradition didn't develop until
after the Civil War, when the opening of the northern markets
expanded the western cattle industry. The need for some sort of
mobile kitchen was obvious: Large trail drives required men, and
men required large amounts of food.
Charles Goodnight is credited with inventing the chuck wagon. In 1866
he and his partner, Oliver Loving, made preparations to take a herd
of 2,000 longhorn cattle from near fort Belknap in northern Texas,
to Denver. Goodnight purchased a government wagon and had it completely
rebuilt according to his specifications in seasoned bois d'arc, the
toughest wood available.
The distinguishing feature of the wagon was the
sloping box on the rear with hinged lid that lowered to become a cook's
worktable. The box was fitted to the width of the wagon and contained
shelves and drawers for holding food and utensils. To the cowboys,
"chuck" was food, so the box was called a chuck box and the wagon
became known as a chuck wagon.
Goodnight's early prototype of the chuck wagon
was copied widely and changed little in the years to follow. Most
chuck wagons had the same basic design. They were large, sturdy, four-wheeled
wagons with bows across the top covered with waterproof sheets. There
was usually a cowhide stretched beneath the wagon bed and fastened
at the corners; it was used to carry wood or cow chips. In the front
of some of the wagons was a jockey box, which was used for storing
tools and heavier equipment needed on the trail.King
of the Range
During the long trail drives, the chuck wagon was the headquarters
of every cattle outfit on the range. The cowboys didn't just eat their
meals there; it was their social center and recreational spot. "a
natural gathering place for exchanging "windies," or tall tales, listening
to music if their happened to be a musician in the group, or just
recounting the experiences of the day.
The chuck wagon was also the cowboy's only known
address – truly their home on the range. And if the chuck wagon
was their home, the chuck wagon cook was the king. He ruled the wagon
with an absolute hand. Because the morale of the men and the smooth
functioning of the camp depended largely upon him, the cook's authority
was unquestioned. Even the wagon boss walked softly in the vicinity
of the chuck wagon cook.
Wagon cooks as a group had the reputation of being
ill-tempered, and no wonder. Their working conditions usually left
a lot to be desired. The nature of the cook's job required that he
get up several hours earlier than the cowhands, so he worked longer
hours with less sleep. When the outfit was on the move, he had to
be at the next appointed camp and have a hot meal ready on time. He
was often short of fuel or water. He was constantly called upon to
battle the elements“ wind, rain, sand, mud, insects, and even rattlesnakes“
while preparing his meals. In addition to preparing meals, Cookie
also was expected to act as barber, doctor, banker, and sometimes
as mediator or referee if a disturbance among the cowboys arose. He
was keeper of the home fires, such as they were, out on the range.Cowboy
Etiquette
The atmosphere around a chuck wagon has been
described as pleasantly barbaric, as might be expected with a group
of men far from home who were doing rough, dirty work under sometimes
brutal conditions. The language was colorful and often profane. There
were, however, definite rules of behavior around the chuck. Most were
unwritten laws understood by all but the greenest of cowhands. For
example, riders approaching the campsite always stayed downwind from
the chuck wagon so that they didn't cause dust to blow into the food.
No horse could be tied to the chuck wagon wheel or hobbled too close
to camp. Cowboys looking for warmth never crowded around the cook's
fire. There was no scuffling about of kicking up billows of dust around
the chuck wagon while meals were being prepared.
When it came to eating, no cowboy dared help himself to food or touch
a cooking instrument without Cook's permission. The cowboys never
used the cooks worktable as a dining table; they sat on the ground
and used their laps instead. When dishing out a helping of food from
a pot, they placed the lid where it wouldn't touch the dirt. It was
against the rules for a cowboy to take the last piece of anything
unless he was sure the rest of the group was through eating. If a
man got up during a meal to refill his cup with coffee and someone
yelled, " Man at the pot," he was supposed to fill all the cups held
out to him as well as his own.
After a meal, the cowboys always scraped their
plates clean and put them in the "wreck pan" or the receptacle that
the cook provided for this purpose. Like most rules of etiquette,
the rules around the chuck wagon were based on concern for others
and common sense.
Along with sourdough biscuits and coffee, most
chuck wagon meals included beans, or frijoles, as they were often
called. Beef was something that was never in short supply, and a good
chuck wagon cook knew how to prepare it in many different ways. Fried
steak was the most common“ the cowboys never seemed to get tired of
it “ but pot roasts, short ribs, and stew showed up often on the menu.
If Cookie had time, and he was feeling kindly toward
"the boys," as he called the cowhands, he would make a desert. Usually
it was a two-crust pie made with apples or some other dried fruit.
To let the steam out, he often cut the outfit's brand into the top
crust of the pie.
Simple food, a seemingly monotonous menu, and less
than ideal dining arrangements were standard on the range. Yet many
retired cowboys get misty-eyed when they recall their food from their
days with the wagon.
CONESTOGA
WAGON
The
Conestoga wagon is a heavy, broad-wheeled covered freight carrier
used extensively during the United States Westward Expansion in the
late 1700s and 1800s. It was large enough to transport loads up to
8 short tons (7 metric tons), and was drawn by 4 to 8 mules or 4 to
6 oxen.
History
The
first Conestoga wagons appeared in Pennsylvania around 1725 and are
thought to have been introduced by Mennonite German settlers in that
area, and its name came from the Conestoga Valley in that region.
In colonial times the conestoga wagon was popular for migration southward
through the Great Appalachian Valley along the Great Wagon Road. After
the American Revolution it was used to open up commerce to Pittsburgh
and Ohio. In 1820 rates charged were roughly one dollar per 100 pounds
per 100 miles, with speeds about 15 miles (25 km) per day. The Conestoga,
often in long wagon trains, was the primary overland freight vehicle
over the Appalachians until the development of the railroad. Subsequently
it played a role in Western settlement, especially on the Santa Fe
Trail, where ox and mule teams could pull its vast cargo with fewer
water stops. The Conestoga wagon is a significant historical item
that was used extensively during the United States’ westward expansion
in the late 1700s and 1800s. If it had not been for the Studebaker
and Conestoga wagons, the Westward Expansion would have been greatly
slowed for lack of transportation.
The
Conestoga wagon was cleverly built. Its floor curved upward to prevent
the contents from tipping and shifting. Also for protection against
bad weather, stretched across the wagon was a tough, white canvas
cover. It was 16.5 feet in length and 4.5 feet in width.
Prairie
schooners
The
term prairie schooner is often used to replace Conestoga wagon. These
commercial wagons were much too huge, heavy, and hard to handle to
be used by families emigrating to Oregon, Utah,California,or Virginia
in the nineteenth century. Thus, the westward-bound emigrants’ conveyance
of choice was the smaller, lighter, farm-type wagon which could be
drawn by teams of fewer animals. Crammed inside these small wagons
were supplies for the 2,000-mile journey ahead, a few precious items
from back East, and tools to help establish their future homes in
the West.
The
emigrants themselves never called their wagons Conestoga or prairie
schooners. Nineteenth-century diaries and reminiscences reveal that
westering emigrants during the time of their journeys — the 1840s,
1850s, and 1860s — generally referred to their vehicles simply as
"wagons" or "waggons." Travelers crossing the prairie gazed at the
lines of white-topped wagons rumbling across the dying grass and described
the wagons as "ships upon the ocean," or ships on "rolling waves of
green from horizon to horizon," or as resembling "dim sails crossing
a rolling sea." But they never called their wagons “prairie schooners.
English
adventurer Fred Ebb penned the almost magic words in his journal,
in 1860 during an overland trip to Utah, when he wrote the wagon “is
literally a "prairie ship: its body is often used as a ferry.” A few
emigrant diaries make references to "prairie schooners," but only
when describing the large, freight-bearing Conestoga wagons that accompanied
some military expeditions or commercial ventures. It was not until
the pioneers began penning (and romanticizing) their reminiscences
during the 1870s and later — long after their migration to the West
— that they began calling their own simple wagons "prairie schooners."
Even then, some authors near the end of the century felt the term
was unusual enough to feel it necessary to explain that an emigrant's
wagon "came to be known in those days as a prairie schooner."
THE
CALIFORNIA TRAIL HISTORY
Main route of California Trail (thick red line), including Applegate-Lassen
and Beckwourth variations (thinner red lines)
The
California Trail was a major overland emigrant route across the Western
United States from Missouri to California in the middle 19th century.
It was used by 250,000 farmers and gold-seekers to reach the California
gold fields and farm homesteads in California from the early 1840s
until the introduction of the railroads in the late 1860s. The original
route had many branches and encompassed over 5,000 miles (8000 km)
of trails. Over 1,000 miles (1600 km) of the rutted traces of the
trail remain throughout the Great Basin as historical evidence of
the great mass migration westward. Portions of the trail are now preserved
by the National Park Service as the California National Historical
Trail.
Description
The exact route
of the trail depended on the starting point of the voyage, the final
destination in California, as well as the condition of livestock and
vehicles. The main branch of the trail across the Great Plains was
identical to the Oregon and Mormon trails, going up the Missouri River
then crossing Nebraska along the Platte and North Platte to present-day
Wyoming. The trail then followed the Sweetwater River across Wyoming,
crossing the continental divide at South Pass (where it diverged from
the Mormon Trail). From South Pass it went northwest to Fort Hall
in the Oregon Country in present-day southeastern Idaho along the
Snake River.
West
of Fort Hall (near present day Pocatello, Idaho) at the junction of
the Raft River and Snake River, the trail diverged from the Oregon
Trail. The trail followed the Raft river southwest to near present
day Almo, Idaho. It then passed through the City of Rocks and over
Granite Pass where it followed southwest along Goose Creek, Little
Goose Creek, and Rock Spring Creek. It passed through Thousand Springs
Valley, and then along West Brush Creek to Willow Creek, then to the
headwaters of the Humboldt River in present-day northeastern Nevada.
The trail followed the north bank of the Humboldt across Nevada, passing
through the narrow Carlin Canyon, which became nearly impassable during
periods of high water. West of Carlin Canyon the trail climbed through
Emigrant Gap then descended through Emigrant Canyon to rejoin the
Humboldt at Gravelly Ford. At Gravelly Ford the trail divided into
two branches, following the north and south banks of the river. The
two branches rejoined at Humboldt Bar.
At
the Humboldt Sink the trail again diverged, with the Truckee River
Route proceeding west across the Forty Mile Desert and reaching the
Truckee River at the site of modern-day Wadsworth, Nevada. This trail
then followed the Truckee River to Donner Lake, crossed the Sierra
crest through Donner Pass, and then proceeded down the Sierra through
Emigrant Gap.
The
Carson Trail (also known as the Carson River Route) proceeded south
through the Forty Mile Desert, skirting the western edge of the Carson
Sink and striking the Carson River near modern-day Fallon, Nevada.
The trail then followed the Carson River and crossed the Sierra Crest
through Carson Pass. Both trails ended up at Sutter's Fort, which
is located in modern-day Sacramento, California.
The
Beckwourth Trail (also known as the Beckwourth Cutoff) left the Truckee
River Route at Truckee Meadows (now the site of Sparks, Nevada), proceeded
north to Beckwourth Pass, and then west through Plumas, Butte and
Yuba counties into California's great central valley terminating at
Marysville, California.
The
Applegate-Lassen Cutoff left the California Trail near the modern-day
Rye Patch Reservoir, and passed through the Black Rock Desert and
High Rock Canyon to Goose Lake. There the trails split, with the Lassen
Cutoff proceeding south into the Sacramento Valley along the Pit River;
the Applegate Trail proceeded west into southeastern Oregon along
the Lost River, and eventually up into Oregon's Willamette Valley,
by following the track of the Siskiyou Trail from south-central Oregon
to Portland, Oregon.
John
Bidwell (Picture on left)
The
area of the Great Basin through which the trail had passed had been
only partially explored during the days of Spanish and Mexican rule.
In 1828-29 Peter Skene Ogden, leading expeditions for the Hudson's
Bay Company, explored much of the Humboldt River Valley. In 1834 Benjamin
Bonneville, a United States Army officer on leave to pursue an expedition
to the west financed by John Jacob Astor, sent Joseph Walker westward
from the Green River in present-day Wyoming with the mission of finding
a route to California. Walker confirmed that the Humboldt River furnished
a natural artery across the Great Basin.
Throughout
the 1840s the trail began to be used sporadically by early settlers.
The first recorded emigrant to use the trail was John Bidwell, who
led the 1841 Bidwell-Bartleson Party and later founded Chico in the
Sacramento Valley. Two years later in 1843, Joseph Chiles followed
the same route. In 1844, Caleb Greenwood and the Stephens-Townsend-Murphy
Party became the first settlers to take wagons over the Sierra Nevada.
In 1845, John C. Frémont and Lansford Hastings guided parties totaling
several hundred settlers along the trail to California. The following
year Hastings persuaded another party of emigrants to follow his "shortcut"
that ran to the south of the main route. One such, the Donner Party,
became the most infamous group of emigrants to follow the mountainous
trail through the rough terrain later named Hastings Cutoff.
The
trickle of emigrants would become a flood after the discovery of gold
in California in 1848, the same year that the U.S. acquired the Southwest
in the Treaty of Guadalupe Hidalgo. Within several months of the public
announcement of the discovery by President Polk in late 1848, tens
of thousands of gold seekers headed westward into California to seek
their fortunes during the California Gold Rush.
Legacy
During pre-American Civil War "Bleeding Kansas" skirmishes between
Kansas and Missouri raiders, the jumping off points for westward-bound
wagon trains shifted northward. The trail branch John Fremont followed
from Westport Landing to the Wakarusa Valley south of Lawrence, Kansas
became regionally known as the "California Road."
Part
of the route of the trail across Nevada was used for the Central Pacific
portion of the first transcontinental railroad. In the 20th century,
the route was used for modern highways, in particular US Highway 40
and later Interstate 80. Ruts from the wagon wheels and names of emigrants,
written with axle grease on rocks, can still be seen in the City of
Rocks National Reserve in southern Idaho.
Oregon
Trail History
This road
to the West was known by many names. It was called the Oregon Trail,
the California Trail, the Platte Trail, and the Mormon Trail by
people who traveled it. It was primarily an emigrant trail. However,
the Oregon Trail was also used by the Army, and stagecoaches and
the Pony Express Route followed part of the trail.
1827 "Sublette's Trace," pioneered in the winter, was retraced by
fur trade party in the spring. This pathway, with some variations,
became the "Independence" Oregon-California Trail.
1827 Kansa Agency was established on the Kansas River, some four miles
below the Grasshopper's (Delaware's) mouth.
From
up to 1838, this was the crossing point for "Sublette's Trace" travelers.
1829
Sublette's pack-train, en route West by way of Independence, Missouri
for the first time traveled out the Santa Fe Trail some distance before
turning northwest toward the Kansas river. This became the established
Oregon-California trail route.
1830
William L. Sublette took the first wagons along the route (Oregon
Trail) to the Rocky Mountains.
1842
Joseph and Louis Papin arrived and were probably the first white settlers
at what is now Topeka. Papin's Ferry operated at the "Topeka" crossing
of the Kansas (Kaw) River on the Oregon-California Trail until 1857
when a bridge was constructed. By the middle of the 1840s, traffic
on the Oregon Trail was tremendous, and the California gold rush increased
its use even more in 1849 and 1850.
1844
St. Joseph, Missouri branch of Oregon-California trail pioneered.
Because of difficult terrain, and attempts to make the road less circuitous,
the route was not a fixed one initially. Street's 1850 table of distances
represents the established route.
[1844?]Before
1848 (and speculatively pioneered in 1844--the flood year) all Oregon-California
trail cutoff routes over the hills left the main trail five miles
east of the Little ( Red ) Vermillion Crossing, and it at the Big
(Black) Vermillion.
1848
Fort Kearny established, at the head of Grand Island on the Platte.
Its chief purpose: to protect the Oregon-California emigration.
1848
Union Town (Pottawatomie trading post) established. Many '49ers ferried
or forded the Kansas at this new upper crossing, on the "Independence"
Oregon-California Trail.
After
1849 the impact of gold discoveries in California caused the Oregon
Trail to be labeled the California Trail by California-bound travelers.
The Oregon Trail continued to be heavily traveled during the Civil
War, but as the Union Pacific Railroad was built, the use of the Oregon
Trail declined.
Parts of the Oregon Trail were still used locally in 1870, but the
Oregon Trail was no longer the great throughway it had been.
EIGHTH
GRADE EDUCATION IN 1895 KANSAS
Remember
when grandparents and great-grandparents stated that they only
had an 8th grade education? Well, check this out. Could any
of us have passed the 8th grade in 1895?
This
is the eighth-grade final exam from 1895 in Salina, Kansas, USA.
It was taken from the original document on file at the Smokey Valley
Genealogical Society and Library in Salina, KS, and reprinted
by the Salina Journal.
8th
Grade Final Exam: Salina, KS -1895
Grammar
(Time,
one hour)
1. Give nine rules for the use of capital letters.
2. Name the parts of speech and define those that have no modifications.
3. Define verse, stanza and paragraph.
4. What are the principal parts of a verb? Give principal parts
of"lie," "play," and "run."
5. Define case; Illustrate each case.
6. What is punctuation? Give rules for principal marks of punctuation.
7 - 10. Write a composition of about 150 words and show therein that
you understand the practical use of the rules of grammar.
Arithmetic
(Time, 1.25
hours)
1. Name and define the Fundamental Rules of Arithmetic.
2. A wagon box is 2 ft. deep, 10 feet long, and 3 ft. wide. How
many bushels of wheat will it hold?
3. If a load of wheat weighs 3942 lbs., what is it worth at 50cts/bushel,
deducting 1050 lbs. for tare?
4. District No. 33 has a valuation of $35,000. What is
the necessary levy to carry on a school seven months at $50 per
month, and have $104 for incidentals?
5. Find the cost of 6720 lbs. coal at $6.00 per ton. 6. Find the interest
of $512.60 for 8 months and 18 days at 7 percent.
7. What is the cost of 40 boards 12 inches wide and 16 ft. long
at $20 per metre?
8. Find bank discount on $300 for 90 days (no grace) at 10 percent.
9. What is the cost of a square farm at $15 per acre, the distance
of which is 640 rods?
10. Write a Bank Check, a Promissory Note, and a Receipt.
US
History
(Time, 45 minutes)
1. Give the epochs into which US History is divided.
2. Give an account of the discovery of America by Columbus.
3. Relate the causes and results of the Revolutionary War.
4. Show the territorial growth of the United States.
5. Tell what you can of the history of Kansas.
6. Describe three of the most prominent battles of the Rebellion.
7. Who were the following: Morse, Whitney, Fulton, Bell, Lincoln, Penn,
and Howe?
8. Name events connected with the following dates: 1607, 1620,
1800, 1849, 1865.
Orthography
(Time, one hour)
Do we even know what this is??
1. What is meant by the following: Alphabet, phonetic, orthography,
etymology, syllabication
2. What are elementary sounds? How classified?
3. What are the following, and give examples of each: Trigraph, subvocals,
diphthong, cognate letters, linguals
4. Give four substitutes for caret 'u.' (HUH?)
5. Give two rules for spelling words with final 'e.' Name two
exceptions under each rule.
6. Give two uses of silent letters in spelling. Illustrate each.
7. Define the following prefixes and use in connection with a word: bi,
dis, mis, pre, semi, post, non, inter, mono, sup.
8. Mark diacritically and divide into syllables the following,
and name the sign that indicates the sound: card, ball, mercy,
sir, odd, cell, rise, blood, fare, last.
9. Use the following correctly in sentences: cite, site, sight,
fane, fain, feign, vane, vain, vein, raze, raise, rays.
10. Write 10 words frequently mispronounced and indicate pronunciation
by use of diacritical marks and by syllabication.
Geography
(Time, one hour)
1. What is climate? Upon what does climate depend?
2. How do you account for the extremes of climate in Kansas?
3. Of what use are rivers? Of what use is the ocean?
4. Describe the mountains of North America.
5. Name and describe the following: Monrovia,Odessa, Denver, Manitoba,
Hecla, Yukon, St. Helena, Juan Fernandez, Aspinwall and Orinoco.
6. Name and locate the principal trade centers of the US
7. Name all the republics of Europe and give the capital of each.
8. Why is the Atlantic Coast colder than the Pacific in the same
latitude?
9. Describe the process by which the water of the ocean returns to the
sources of rivers.
10. Describe the movements of the earth. Give the inclination of the
earth.
Notice
that the exam took FIVE HOURS to complete. Gives the saying
"he only had an 8th grade education" a whole new meaning, doesn't
it?! Also shows you how poor our education system has become...
and, NO! I don't have the answers.
GAMES PLAYED DURING
THE 1830-1900
Rounders
or Feeders
Rounders
terms
Feeder or pecker - pitcher
In-party - team that is up to bat
Out-party - team that is in the field
How
to Play Rounders
(19th century instructions precede modern instructions)
In the west
of England this is one of the most favorite sports with the bat
and ball. In the metropolis, boys play a dame very similar to
it, called Feeder. In rounders, the players divide into two equal
parties, and chance decides who shall have first innings. Four
stones or posts are placed from twelve to twenty yards asunder,
as a, b, c, d, in the margin; another is put at e; one of the
party which is out, who is called the pecker or feeder, places
himself at e. He tosses the ball gently toward a, on the right
of which one of the in-party places himself, and strikes the ball,
if possible, with his bat. If he miss three times, or if the ball,
when struck, fall behind a, or be caught by any of the players,
who are all scattered about the field except one who stands behind
a, he is out, and another takes his place. If none of these events
take place, on striking the ball he drops the bat, and runs toward
b, or, if he can, to c, d, or even to a again. If, however, the
feeder, or any of the out-players who happen to have the ball,
strike him with it in his progress from a to b, b to c, c to d,
d to a, he is out. Supposing he can only get to b, one of his
partners takes the bat, and strikes at the ball in turn; while
the ball is passing from the feeder to a, if it be missed, or
after it is struck, the first player gets to the next or a further
goal, if possible, without being struck. If he can only get to
c, or d, the second runs to b, only, or c, as the case may be,
and a third player begins; as they get home, that is, to a, they
play at the ball in rotation, until all get out; then, of course,
the out-players take their places. (Clarke, 20)
Two teams
of equal number play this game, which is a forerunner of baseball.
Players decide who shall be the in-party and who shall be the
out-party first. Four stones are placed in a diamond approximately
fifteen yards apart as shown as a, b, c, d in the margin. Another
stone is placed at e, which is in a straight line from a between
b and c, where a member of the out-party, called the feeder, stands.
One person on the out-party stands behind a. The rest of the members
of the feeder's team stand in the field. The first member of the
in-party takes the bat and stands to the right of a, or home.
The feeder tosses the ball toward the boy with the bat, and the
boy with the bat tries to hit the ball. If the boy with the bat
misses the ball three times, if he hits it so it flies behind
home, or if a boy from the out-party catches the ball before it
falls to the ground, the boy with the bat is out. If the boy hits
the ball and none of the above items happen, the boy proceeds
to run toward the stones in the following order b, c, d, a. If
any of the players hit the runner with the ball at any time, he
is out. The runner may stop at any of the stones, if he feels
that he will be put out. When the next boy is up to bat, he may
not run past any boy that batted before him. The runners may continue
around the bases as soon as the ball is thrown. Play continues
until all the members of a team are out, then the two teams switch
places.
Differences
between Rounders and Modern Baseball
- People
in the field do not have definite positions.
- The batter
runs around the bases in the opposite direction.
- The in-party
continues to bat until everyone on the side is out.
- If a ball
is caught when hit, those on base do not have to go back to
the base they were on. They may try to go to the next base.
- A player
is not out if his opponent touches the base and his holding
the ball. He must either catch the ball before it touches the
ground or touch the runner with the ball.
- There are
no gloves, uniforms, or store bought bats.
- There are
no foul balls.
- It is not
essential to have four bases. The players may choose to have
more or fewer bases.
Active Games
(19th century instructions precede modern instructions)
I
SPY!
This game is usually played out of doors; because more convenient
hiding-places are to be found there. All the company hide, except
one; who is kept blinded, until she hears them call. "Whoop!"
She then takes the bandage from her eyes and begins to search
for them. If she catches a glimpse of any one, and knows who it
is, she calls her by name, "I spy Harriet!" or "I spy Mary!" The
one who is thus discovered, must start and run for the place where
the other was first blinded. If she do not reach the spot, without
being touched by her pursuer, she must take her place. (Child,
55)
This game
is very similar to Hide and Seek we play today. Do not call it
by its modern name. There is another game called Hide and Seek
in 19th century. The instructions can be found below. With this
game, those hiding stay out of sight until the one spying spots
them, or until the searcher touches one of the others hiding.
Once a girl has been touched, the game begins again with that
child becoming the new searcher. The game directly following,
is a different version of the same game.
WHOOP
This game is played as follows: -- All the players but one, collect
at a place called "home," while one goes off and hides himself.
When ready, he shouts "Whoop oh!" The others sally out to find
him; he who discovers the hidden player, calls out "Whoop oh!"
The hidden player then breaks from his concealment, and if he
can catch one of the others, the one so caught must carry him
on his back to "home." It is then the boy's turn who has made
the discovery to go and hide himself, and the others endeavour
to discover his lurking place as before. (Clarke, 34)
In this game,
only person hides, and every one else tries to find him. When
he is spotted he must run to the location marked as "home." If
he is caught, he must hide again. If he is not caught, the one
who first located him must hide. This is a slight rule change
from the original text, but Youth Interpreters should not be carrying
each other, as they might hurt themselves. Again do not call this
game Hide and Seek. In 1836 that was a different game.
HIDE AND GO SEEK
One goes out of the room, while the others hide a thimble, pocket
handkerchief, or something of that sort. When they are ready,
they call "Whoop!" and she enters. If she moves toward the place
they cry, "You burn!" "Now you burn more!" If she goes very near,
they say, "Oh! You are almost blazing!" If she moves from the
object, they say, "How cold she grows!" If the article is found
the one who hid it must take the next turn to seek for it. (Child,
56)
This game
is often known as Hot and Cold today. Please refer to it by Hide
and Go Seek, so we can show how games change names. The same game
is also mentioned in The Boy's Own Book. The only difference in
rules is that all the children except the one that hid the object
look for the object. (Clarke 34)
HUNT
THE SLIPPER
This is usually an in-door game, although there is no objection
to its being played on a dry piece of turf than that the slipper
cannot be heard when struck by its momentary possessor, when passing
round the joyous ring. Several young persons sit in the ground
in a circle, a slipper is given to them, and one, who generally
volunteers to accept the office in order to begin the game, stands
in the centre, and whose business it is to "chase the slipper
by its sound." The parties who are seated, pass it round so as
to prevent, if possible, its being found in the possession of
any individual. In order that the player in the centre may know
where the slipper is, it is occasionally tapped on the ground,
and then suddenly handed on to the right or left. When the slipper
is found in the possession of any one in the circle, by the player
who is hunting it, the party on whom it is so found, takes the
latter player's place. (Clarke, 35)
All but one
of the players sit in a circle on the floor. The one not in the
circle stands in the center. The people in the circle pass about
a shoe or other small object like a rock, checker, or ring. It
does not always have to go the same direction. To fool the person
trying to guess where the slipper is, all of the people seated
should continually move their hands as if they are passing the
slipper. At certain times, someone should tap the slipper on the
floor before they pass it on to give the person a chance to guess
where the slipper is. This game is also found in The Girl's Own
Book. (Child, 43)
PUSS,
PUSS IN THE CORNER
This is a very simple game, but a lively and amusing one. In each
corner of the room, or by four trees which form nearly a square,
a little girl is stationed: another one stands in the centre,
who is called the Puss. At the words, "Puss, puss in the corner!"
they all start and run to change corner; and at the same time
the one in the middle runs to take possession of the corner before
the others can reach it. If she succeed in getting to the corner
first, the one who is left out is obliged to become the puss.
If A and B undertake to exchange corners, and A gets to B's corner,
but puss gets into A's, then B must stand on the centre. In order
to avoid confusion and knocking each other down, it is well to
agree in what direction you will run before the race begins. If
a little girl remains puss after three or four times, going round
the room, they sometimes agree that she shall pay a forfeit. (Child.
28)
Play this
game in the grove behind the school. While it was sometimes played
inside, there is a chance that we could damage an artifact, so
always "choose" to play outdoors. Position one child at each tree
in the grove, and put one child in the middle, called puss. She
calls out, "Puss, puss in the corner!" and every child must run
to a different tree. At the same time, puss tries to take her
place at a tree as well. If she succeeds then the child left without
a tree is the new puss; if she does not get to a tree before the
others, she is puss again. If you have more than five children
playing, two children can be at each tree, and you can even have
two children play puss. This game is also included in The Boy's
Own Book. (Clarke, 23) If you want to play this in a lady-like
manner, before the game begins, chose which direction you want
to run and make sure all players run in that direction. If you
want a more robust version, as Clarke suggests, players may run
to any tree you wish. (23) When deciding which set of rules, be
sure to keep in mind the characters who are playing.
THE FRENCH ROLL
In the beginning, some one is chosen to perform the part of purchaser.
She stands apart, while the others arrange themselves in a long
file, one behind the other, each taking hold of her neighbour's
sleeve. The little girl who happens to be at the head is a baker;
all the others form the oven, with the exception of the last one
who is called the French Roll. The baker does not keep her station
long, as you will see. As soon as the file is formed, the purchaser,
the purchaser comes up to the baker, and says," Give me my roll."
The baker answers, "It is behind the oven." The purchaser goes
in search of it, and at the same moment the little girl at the
end, who is called the roll, lets go her companion's sleeve, and
runs up on the side opposite the purchaser, crying when she starts,
"Who runs? Who runs?" Her object is to get in front of the baker
before the purchaser can catch her. Is she succeed, she becomes
baker, and the little girl who stood next above her becomes the
roll; if she does not succeed, she has to take the place of the
purchaser, and the purchaser becomes baker. This play is very
active, and rather a noisy, one. When the company get fully engaged
in it, there is nothing heard but "Give me my roll!" "It is behind
the oven." "Who runs? Who runs?" As they do not run very far,
they can run very quick, without fatigue; and as they are changing
places all the time, each one has a share of the game. Sometimes
they make it a rule, that every one who is caught in trying to
get before the baker, shall pay a forfeit; but when they stop
to pay forfeits, the game is not so animated. (Child, 31-2)
One child
is chosen as the purchaser. The rest of the players get in a single
file line, each holding onto the sleeve beside her. The girl in
the front of the line is the baker, and the girl at the end is
roll. The purchaser says to the baker, "Give me my roll." The
baker replies, "It is behind the oven." When the roll hears this
she runs to the front of the line, saying, "Who runs? Who runs?"
The purchaser runs to the back of the line to get the roll, and
chases her toward the front. If the roll can get to the baker
before the purchaser catches her, she becomes the baker, the former
baker stands behind the new one to help form the oven, the purchaser
remains in her present position, and the girl who is now at the
end of the line is the roll. If the roll gets caught, she becomes
the purchaser, the purchaser becomes the baker, the former baker
stands behind the new one to help form the oven, and the girl
who is now at the end of the line is the roll. This game should
be played as quickly as possible.
FRENCH
AND ENGLISH
This game being merely a trial of strength, may be thought unsuitable
to little girls; but I know that families of brothers and sisters
are very found of it. It consists of two parties, whose numbers
are equal. A line is drawn on the ground, or on the floor, and
the object of each of these parties is to draw the other entirely
over it. When every one is drawn over, the other side call them
prisoners, and claim a victory. Those who join hands in the centre,
should be very careful not to let go suddenly, for this would
be sure to occasion violent and dangerous falls. (Child, 61)
This is a
tug-of-war game. A line is drawn in the dirt. Instead of a rope,
the children hold each other around the waist. They form two lines
and face each other. Those at the front of the lines hold hands.
The two lines pull in opposite directions, and the first team
to pull the other completely across the line is the winner. French
and English is also found in The Boy's Own Book. (Clarke, 31)
HOP,
STEP, AND JUMP
This is a sport of emulation; the object is to ascertain which
of the players concerned can, eventually, go over the greatest
portion of ground in a hop, a step, and a jump, performed in succession,
and which may be taken either standing or with a run, as may be
agreed, at the outset, between the players. (Clarke, 36)
Draw a line
on the ground. From this line, players take one hop, one step,
and one jump. The person, who goes the farthest, wins. Players
can decide if they want to do the leaps from a standing position,
or if they want a running start.
HERE
I BAKE, AND HERE I BREW
A circle of girls hold each other firmly by the hand; one in the
centre, touches one pair of hands, saying, "Here I bake;" another
saying, "Here I brew;" another saying, "Here I make my wedding-cake;"
another, saying, "Here I mean to break through." As she says the
last phrase she pushes hard, to separate their hands; if she succeed,
the one whose hand gave way takes her place; if not, she keeps
going the rounds till she can break through. Sometimes they exact
a forfeit from any one who tries three times without success;
but it is usually played without forfeits. (Child, 62)
All players
except one stand in a circle and hold hands. The remaining girl
stands in the middle and touches the hands of the players as she
says "Here I bake, Here I brew, Here I make my wedding-cake, Here
I mean to break through." At the end of the poem, she tries to
push through the clasp hands of the last two hands she touched.
If she succeeds, one of the girls who let go must go to the middle.
If she does not break through, she must try again. This game is
for girls only.
FOLLOW
MY LEADER
Without a bold and active leader this sport is dull and monotonous;
with one possessing the necessary qualifications it is quite the
contrary. Any number may play it. A leader is fixed on and the
other players range themselves behind him. He commences the sport,
by some feat of agility, such as leaping, hopping or climbing,
and his followers then attempt to perform it in succession. He
then goes to another trial of skill; the others, or so many of
them that are able to do so, follow his example, and thus the
sport proceeds until the parties think it fit to cease. The most
nimble and active should, of course, be chosen as the leader;
he should perform feats of such difficulty as to render the sport
interesting, at the same time avoiding such as he knows can only
be undertaken by himself, or by one or two of his followers. If
one boy can perform a feat, which those who are placed before
him in rank fail in attempting, he takes precedence of them until
he is, in like manner excelled by any of those who are behind
him. (Clarke, 24)
One child
is chosen as the leader and all the other children are lined up
behind him. The leader performs a skill and all the others must
perform the same skill. The leader must try to make the skill
challenging, but must take into consideration the abilities of
the other players and not ask the followers to perform a dangerous
skill that is too difficult. If a child performs a skill and the
boy in front of him could not, then the boy who succeeded gets
to move ahead of the boy who was in front of him.
Marbles
How
to Shoot a Marble
First, turn your hand so that your palm is facing up and lay the
back of your hand on the ground. Place the marble on your index
finger near the palm of your hand and curl your finger around
the marble to hold it in place. Place your thumb behind the marble.
Use your thumb as the force to shoot the marble as if you were
going to flip a coin with your thumb.
Marble
Terms
Bosted - thrown
Getting fat - losing all of your marbles so that
you are out of the game
Offing - the line from which marbles are shot
Pound - circle or ring where marbles are placed
Span - the length between a person's thumb and
smallest finger when the hand is spread apart
Snop - hit an opponent's marble with one of your
own
Taw - shooter marble
Types
of Marbles
Most Prairietown children would have clay marbles baked by the
sun (called muddies) or fired in a kiln. They would know about
glass marbles, which were primarily made in Europe, and used on
the eastern seaboard. Some marbles were made of marble stone as
well.
Marble
Games
(19th century instructions precede modern instructions for the
same game)
SPANS
AND SNOPS
This is the most simple of all games with marbles; one player
first shoots his marble, the second then endeavours to strike
or snop it, or otherwise, to shoot his own within a span of
it. If he miss, or do not fire within the span, the first player,
from the spot where his marble rest, in like manner, shoots
at that of the second; and so on until a snop or span is made,
when the marble snopped or spanned is take the game is begun
anew, by the winner. (Clarke, 9)
This game
is played with two children who each have one marble. The first
player shoots his marble. The second player tries to hit (snop)
the first player's marble with his own or come as close to hitting
it as possible. If the second player comes within a hand's width
(span) of hitting the first player's marble, he wins. If he
does not, the first player tries his turn at hitting the second
player's marble. Play continues until a snop or a span is made.
The winner begins the next game.
HOLES
Three small holes are dug, about a yard and a half asunder;
a line is drawn about two yards from the first hole, from which
the players begin the game. Chance decides who shall have the
first shoot; the object is to drive the marble into the first
hole; if this be done, the player shoots again, at the distance
of a span towards the second. If however, he miss the hole the
other player begins, and each shoots, alternately, as the other
misses. After having shot the marble into a hole, the player
is allowed, if his adversary's marble be near, to drive it with
his own as far as he can, and if he strike it, to shoot again.
The game is won by the player who gets first into the last hole,
in the following order: -- first hole, second, third, -- second,
first, -- second, third. (Clarke, 10)
This game
can be played with any number of players each using one marble.
Dig three small holes in the ground 1½ yards apart from each
other. Draw an offing two yards from the first hole. The first
person places his hand behind the line and shoots his marble
toward the first hole. If the marble lands in the hole, he takes
the marble out of the hole, places it one span from the hole
and shoots the marble toward the second hole. His turn continues
until he misses a hole. If a player puts a marble in a hole,
he has the option to shoot his marble at an opponent's marble
and send it as far away from the holes as possible. If he hits
the opponent's marble, he may take another turn. If he misses
the marble, his turn is done. The winner is the first person
to get his marble through all holes in the following order:
-- first hole, second, third, second, first, second, third.
RING-TAW
The rules of Ring-taw vary in different places; the following
are the most general: --a circle is drawn into which each party
places as many marbles as may be agreed on. A line called the
offing, is then drawn at some distance, from which each in turn
shoots at the ring. Shooting a marble out of the ring, entitles
the shooter to go on again, and thus the ring may be sometimes
cleared by a good player, before his companion or companions
have a chance. After the first fire, the players return no more
to the offing but shoot, when their turn comes, from the place
where their marbles rested on the last occasion. Every marble
struck out of the ring, is won by the striking party; but if
the taw at any time remain in the ring, the player is not only
out, but if he have, previously, in the course of the game,
struck out any marbles, he must put them in the ring again.
- And if one player strike with his taw the taw of another,
the player whose taw is so struck, is out; and if he have, previously,
shot any marbles out of the circle, he must hand them over to
the party by whose taw his has been so struck. (Clarke, 11)
This game
can be played with any number of participants. Draw a ring in
the dirt and place an agreed upon number of marbles inside.
Draw an offing at least two spans from the ring. The first player
keeps his hand behind the offing and shoots his taw into the
ring to try to hit a marble out of the ring. His play continues
until he fails to hit a marble out of the ring. Each marble
struck out of the ring is won by the person who struck it. After
the first shot from the offing, the players shoot their taws
from where they lie. If a player fails to shoot his taw out
of the ring, he is out of the game and must put all the marbles
he has shot out of the ring, if any, back into the ring. If
a player strikes an opponent's taw, the player whose taw was
struck must give all of the marbles he has won, if any, to the
person who struck him and he is out of the game. The winner
is the child with the most marbles after all the marbles have
been shot out of the ring.
INCREASE-POUND
This is superior to any other game with marbles. It differs
from "Ring-taw" in the following particulars: - If, previously
to any marble or shot being struck out of the ring or pound,
the taw of one of the players be struck by the taw of another,
(except that of his partner,) or in the case he shoot his taw
within the pound, in either case, he puts a shot in the ring,
and before either of the others play, shoots from the offing
and continues in the game; but if the first of these events
occurs after one or more shots have been struck out of the pound,
if he have previously, during the game obtained any shots himself,
he hands them over to the party who has struck him, and also
puts a shot in as before, previously to his shooting from the
offing; but if he have previously obtained no shots during the
game, he is put out of the game entirely, or "killed," by his
taw being so struck: and again, if after a shot or shots having
been struck out of the pound, his taw get within it, (on the
line is nothing) he puts in shots, if he have obtained any,
with an additional one, into the pound, and shoots from the
offing; but if he have not obtained a shot or shots after his
taw so remains within the ring, "or gets fat," as it is called,
he is "killed," and stands out for the remainder of the game.
When there is only one marble left in the ring, the taw may
then remain inside it, without being "fat" at this game. The
players seldom put more than one marble each in the ring at
first. (Clarke, 12)
This game
is played with a minimum of two teams of two players. It is
set up and played like Ring-taw with the following additions
to the rules. Only one marble per player is placed in the ring
to begin the game. All players have extra marbles to be used
to add to the ring. Before any of the marbles have been struck
out of the ring, if a player strikes an opponent's taw or fails
to send his own taw out of the ring, that player is not out,
but must put one marble in the ring. When it is his turn again,
he shoots from the offing, rather than where the taw landed.
Once the first marble is shot out of the ring, the rules change.
If a player's taw is struck by an opponent's, the player who
is struck must put one marble in the ring, and give all the
rest of his marbles he has won to the player who struck him.
At his next turn he must start again by shooting from the offing.
If the person who has been struck has no marbles to give to
the ring and the opponent, he is out of the game. If a player's
taw remains in the ring after a shot, he must put all the marbles
he has won plus one of his extra marbles into the ring and shoot
from the offing when his turn comes. Again, if he has no marbles,
he is out of the game. When there is only one marble left in
the ring, the taws may remain in the ring without penalty. The
winner is the team with the most marbles.
The Hoop
Equipment
Metal or wooden hoop
Wooden stick
Hoop
Game
(19h century instructions precede modern instructions)
Every body
knows how to trundle the Hoop in the usual way: several pairs
of tin squares are sometimes nailed to the inner part of the hoop,
which produce, in the opinion of some lads, an agreeable jingle.
In some parts of England, boys drive their hoops one against the
other, and the player whose hoop falls in these encounters, is
conquered. (Clarke, 28)
Hold the stick
in one hand and the hoop in the other. Place one end of the stick
on the ground and hold the stick so that it forms a 45-degree
angle to the ground. Roll the hoop down the stick and push the
hoop with the stick when it loses momentum. Players can see who
can roll the hoop the farthest or the fastest. Players can also
run the hoop around obstacles. Two players can aim their hoops
at each other, the boy who owns the hoop that is standing after
the collision wins.
Graces or La Grace
Equipment
Solid wooden hoop, such as an embroidery hoop
Four sticks about 1 inch in diameter
How
to play La Grace
(19th century instructions precede modern instructions)
This is a
new game, common in Germany, but introduced into this country
from France. It derives its name from the graceful attitudes which
it occasions. Two sticks are held in the hands, across each other,
like open scissors: the object is to throw and catch a small hoop
upon these sticks. The hoop to be bound with silk, or ribbon,
according to fancy. The game is played by two persons. The sticks
are held straight about four inches apart, when trying to catch
the hoop; and when the hoop is thrown, they are crossed like a
pair of scissors. In this country it is called The Graces, or
The Flying Circle. (Child, 105-6)
Two people
play this game. Each girl holds one stick in each hand. One girl
crosses her sticks so they look like an open pair of scissors,
and she put the hoop over the sticks. This girl flings the hoop
toward her partner, and the partner tries to catch the hoop with
her sticks. Play continues back and forth. The object of the game
is to toss the hoop back and forth without letting it fall to
the ground. This game is designed to teach young ladies graceful
movements.
Jumping Rope
Both boys
and girls played this game. Again, because of the familiarity
with this sport, I have only given the 19th century texts.
From
The Girl's Own Book
This play should likewise be used with caution. It is a healthy
exercise, and tends to make the form graceful; but it should be
used with moderation. I have known instances of blood vessels
burst by young ladies, who, in a silly attempt to jump a certain
number of hundred times, have persevered in jumping after their
strength was exhausted. There are several ways of jumping rope:
- Simply
springing and passing the rope under the feet with rapidity.
- Crossing
arms at the moment of throwing the rope.
- Passing
the rope under the feet of two or three, jump at once, standing
close, and laying hands on each other's shoulders.
- The rope
held by two little girls, one at each end, and thrown over at
third, who jumps in the middle.
The more difficult
feats should not be attempted, until the simpler ones are perfectly
learned. A smooth hard surface should be chosen to jump upon,
where there is nothing to entangle or obstruct the feet. (Child,
103-4)
From
The Boy's Own Book
A long rope is swang round by a player at each end of it; when
it moves tolerably regular, one, two or even more boys, step in
between those who hold the rope, suffering it to pass over their
heads as it rises, and leaping up so that it goes under their
feet when it touches the ground, precisely as in the case of a
common skipping-rope. The principal difficulty in this sport is,
to run between the players at the proper moment of time, that
is, just as the rope is at highest elevation, so as to be ready
to jump over when, in its circuit, it comes toward the feet. Care
must be taken that due time be kept in the leaps, so that they
may perfectly accord with the motion of the rope.
There is another
mode of playing with a long skipping-rope, namely, by the player
at one end of it, advancing a step or two toward the other, keeping
the hand which holds the rope on the outside, and then, with the
assistance of the player on the other end, turning the rope round,
and skipping over it in its circuit. (Clarke, 36-7)
Stilts
(19th century instructions precede modern instructions)
Walking
on stilts is practiced by the shepherds of the Landes, or desert,
in the south of France‌. Stilts are easily constructed: two
poles are procured, and at some distance from their ends, a loop
of leather or rope is securely fastened; in these the feet are
placed, the poles are kept in a proper position by the hands,
and put forward by the action of the legs. A superior mode of
making stilts is by substituting a piece of wood, flat on the
upper surface, for the leather loop; the foot rests on and is
fastened by a strap to it; a piece of leather or rope is also
nailed to the stilt, and passed round the leg just below the knee;
stilts made in this manner do not reach to the hands, but are
managed entirely by the feet and legs. In many parts of England,
boys and youth frequently amuse themselves by walking on stilts.
(Clarke, 73-4)
Take two long
poles of equal length. At the same height, nail a flat piece of
wood perpendicular to each pole sot that it forms a small step.
Hold poles at angle so that the end of the pole closest to the
step is facing down. Wrap an arm around each pole so that your
shoulder is in front of the pole, but your elbow is behind the
pole. Place one foot on the step, and as you place your second
foot up, pull the poles so that they are perpendicular with the
ground. Pull up with the stilt at the same time you take a step.
Take small steps to begin.
Dancing
Why
Girls Should Dance
Many people object to dancing, because they consider it a waste
of time; but I believe it is only wrong when too much time is
given to it, to the neglect of more important duties. Children
must have excerise; and dancing is healthy, innocent, and elegant.
Those who learn to dance when very young, acquire an ease of motion
that can be gained in no other way: at a very early age, the joints
bend easily and if a habit of moving gracefully is then acquired,
it is never lost. Little girls should practise their steps at
home every day; it will serve for exercise and amusement, and
tend greatly to their improvement. Great care should be taken
to turn the feet outward; nothing is more awkward, either in walking
or dancing, than feet turn inward; by taking a little pains, the
instep will habitually curve outward the moment the foot is raised
from the floor. The arms should never remain crooked, so as to
give the elbows a sharp, inelegant appearance. Care should be
taken to carry the shoulders back, and the head erect; a dancer
who stoops, or runs her chin out, is a pitiful sight. Here I would
tell those who are round shouldered or carry their heads too much
forward, of an excellent way to cure these bad habits: walk an
hour, or more, every day, with a large heavy book balanced on
your head, without any assistance from your hands. The lower orders
of Egyptian women are remarkable for walking majestically and
gracefully; and it is because they constantly go down to the Nil,
to bring up heavy burdens of water upon their heads.
Lastly never
toss your feet about, or rise too high from the floor; truly graceful
dancing is gliding, not jumping. But, on the other hand, you must
not walk round languidly and carelessly, as if you had no interest
in dance; what is worthy of being done at all, is worthy of being
done well. (Child, 117-8)
The above
paragraphs would most likely coincide with the Campbell's point
of view about dancing. Farm families like the McClure's, Andrew's,
Johnson's, and Baker's would see dancing as something fun to do
and would not be as concerned about the benefits a young lady
would receive. The Curtis' would not approve of dancing. Their
religion, Methodist Episcopal, states that dancing leads to sinful
behavior. It would not be fitting for people unmarried to each
other to be holding each other while dancing.
In the 19th
century, line and square dances were called contra dances. In
these dances, boys and girls were in two separate lines, and throughout
the dance they would meet and then part from one another. The
waltz was a more modern dance and one of the first dances where
two people were constantly in contact with each other. It is perfectly
acceptable for girls to dance with each other.
Types
of Dances
(19th century instructions precede modern instructions when modern
ones are necessary)
THE
BROOM DANCE
A bench is set at the head of the dance area. Boys line on the
left of the bench in a single file line that runs perpendicular
to the bench. The girls line up on the right in the same manner.
One boy sits in the middle of the bench and holds a broom. A
girl sits on each side of the boy. When the music starts the
boy gives the broom to one of the girls. The girl who does not
get the broom becomes the boy's partner. They hold hands and
sashay down the dance floor until they reach the end of the
lines of boys and girls. They then stand at the end of their
respective lines and the girl with the broom moves to the middle
of the bench. Two boys join her, one on either side, and she
chooses a partner by handing the broom to the one with whom
she does not want to dance. The dance continues until everyone
has danced at least once. This dance is always done at the McClure-Cox
wedding. To begin the dance, James, the groom, must decide if
he wants to dance with his mother, or his new bride, Ada Noreen.
Because of the simplicity of the dance, this is an excellent
one to teach to visitors.
TWINE
THE GARLAND, GIRLS!
This is a simple kind of dance. A line of young ladies take
hold of each other's hands: one stands perfectly still, while
the others dance around her, winding and stopping - winding
and stopping - until they are all formed into a knot. Then they
gradually untwist in the same manner, as they form the knot
they sing, "Twine the garland, girls!" and when they unwind,
they sing, "Untwine the garland, girls!" (Child, 54)
Girls should
line up and hold each other's hands. The girl in the middle
of the line should stand still, while the rest of the line should
dance around her, still holding hands. The girls can go in opposite
directions and under each other's arms, until all are in a tangled
knot. Then everyone must reverse their steps and try to form
a straight line again. Throughout the dance, the girls must
continue to hold each other's hands.
THREAD
THE NEEDLE
Thread the needle may be played by a considerable number of
boys, who all join hands, and the game commences with the following
dialogue between the two outside players at each end of the
line: "How many miles to Babylon?" "Threescore and ten." "Can
I get there by candlelight?" "Yes, and back again." "Then open
the gates without more ado, and let the king and his men pass
through." In obedience to this mandate, the player who stands
at the opposite end of the line and the one next to him, lift
their joined hands as high as possible; the other outside player
then approaches, runs under the hands elevated, and the whole
line follows him if possible, without disuniting. This is threading
the needle. The same dialogue is repeated, the respondent now
becoming the inquirer, and running between the two players at
the other end with the whole line after him. The first then
has his turn again. (Clarke, 34-5)
This game
works best with a large number of children. While it is not
specifically a dance in itself, threading the needle is a dance
step in some contra dances. All players form a line, and begin
by the two outside players reciting the poem quoted above. After
the last line, the person who said, "Yes, and back again," and
the child next to him should hold up their joined hands as high
as they can, forming an arch for the children to pass under.
The child at the other end who asked the questions, should run
toward the arch, with all of the others following behind him
and all try to go through the arch with their hands joined.
When this is done, the game begins again with the arch being
made at the other end. While playing this game, take turns being
on the ends, so everyone gets a chance to be the leader. Try
to get through the gate as fast as possible without letting
go of each other's hands.
KING
GEORGE'S TROOPS
Two little girls stand with their arms raised, so as to form
an arch. The rest of the company arrange themselves in a file,
each taking hold of the next one's gown: in this manner they
pass through the arch singing, "Open the gates sky high, And
let King George's troops pass by!" By suddenly lowering the
arches, the last one is caught; and unless she answers promptly
any question put to her, she must pay a forfeit. (Child, 45)
This game
is played like London Bridge. Please note that there are different
words to the say, and that if caught in the arch, a child must
answer a question asked by the children who form the arch. Look
under the heading Forfeits for a listing of punishments, you
can give a girl that does not answer the question given to her.
THE
VIRGINIA REEL
There are many variations to this dance. It requires lively
music and one person to call the steps. The head of the line
is closest to the caller, the foot is the other end. The head
couple is at the head of the line, and couples are numbered
two, three, etc. as they move from head to foot. The participants
form two lines facing each other; girls in one line, boys in
the other. This is called "home." There should be equal numbers
in each line and the lines should be far enough apart that a
couple can walk between them. To begin the dance, all dancers
take two steps toward their partner and bow or curtsey and then
step back. This is repeated. Partners join right hands and turn
in a circle once and return home. Repeat with left hands, then
both hands. Everyone folds their arms over their chests. They
walk toward their partner and circle to the right and return
home. This is called Do-si-do. Do-si-do to the left. Partners
hook right elbows together, turn once, and return home. Repeat
with the left elbow. Partners hook right elbows together and
make a half turn, then switch elbows and go the opposite direction
to return home. Head couple links right arms, do a half turn
and release arms, then head boy links left arms with girl number
two and head girl links left arms with boy number two. They
each do a half turn boy and girl number two return home and
the head boy and girl repeat the turns with each other and the
rest of the people in line. When the head couple gets to the
foot, they sashay up the center, holding hands. At the head
of the line, the head couple drops hands and walks to the outside
of their respective lines. The rest of the people in each line
follow the head couple. When the head couple gets to the foot
of the line they join hands and makes an arch for all of the
couples to go under. The head couple stays at the end of the
line, and all couples move one space forward, so that couple
number two is now the new head couple. Repeat the dance until
everyone has gotten to be the head couple. (Hughes)
Forfeits
These are
done as punishments when someone makes an error in a game. Girls
usually use them.
- To laugh
in one corner, cry in another, and sing in a third.
- To stand
in the middle of the room, and first make up a very woeful face,
then a very merry one‌.
- Rub one
hand on your forehead, at the same time you strike the other
on your heart, without changing the motion of either for an
instant.
- To stand
up‌ and make whatever motions or grimaces you are ordered
without laughing. Young ladies should be very particular never
to exact anything awkward, or improper.
- Kiss your
shadow in every corner of the room, without laughing.
- Repeat,
without mistake, any difficult sentence which your companions
appoint.
- Make two
lines rhyme; or if one line be given, find a rhyme to it.
- Say five
flattering things to the one who sits next to you, without making
use of the letter L.
- Imitate,
without laughing, such animals as your companions name.
- Say to
each person in the room, "you can't say boo to a goose!" (Child,
99-101)
Stationary Games
(Only 19th century instructions are printed except when they are
especially difficult to understand.)
THE
ELEMENTS
In this game the party sit in a circle; one throws a handkerchief
at another, and calls, "Air!" The person whom the handkerchief
hits, must name some creature that belongs in the air, before
the caller can count ten, which he does in a loud voice as fast
as possible. If a creature that does not live in the air is named,
or if the person fails to speak quickly enough, a forfeit must
be paid. The person who catches the handkerchief throws it to
another, in turn, calls out "Earth!" The person who is hit must
call out elephant, or ox, or any creature which lives upon the
earth, in the same space of time allowed the other. She then throws
the handkerchief to another and calls out, "Water!" The one who
catches the handkerchief observes the same rules as the preceding,
and is liable to the same forfeits. Any one who mentions a bird,
beast, or fish, twice, is likewise liable to a forfeit. If any
one player calls out, "Fire!" every one must keep silence, because
no creature lives in that element. (Child, 31)
Everyone sits
in a circle. One girl throws a handkerchief to another and names
one of the four elements, water, earth, air, or fire. She then
counts to ten loudly and quickly. The girl who caught the handkerchief
must name an animal that lives in that element. If she fails to
name an animal in the time allotted, names an animal that does
not live in the element called, or names an animal already named,
she must pay a forfeit. Remember to name animals with which your
character would be familiar.
ALPHABETICAL COMPLIMENTS
A little girl says to her companion, I love you, A, because you
are amiable; B, because you are beautiful; C, because you are
careful; D, because you are diligent; E, because you are elegant;
F, because you are funny; and so on to the end of the alphabet.
X is of course omitted, for no English word begins with that letter.
Any letter omitted, or a reason given which does not begin with
the letter you name, demands a forfeit. (Child, 20)
FLY
AWAY, PIGEON!
The company are ranged in a circle, with one in the centre, who
places the fore-finger of her right hand upon her knee and all
the others put their fore-fingers around it. If the one in the
centre raises her finger, saying at the same instant, "fly away,
pigeon!" or "Fly away, sparrow!" the others must raise their fingers
in the same manner; but if for the sake of mischief, she exclaims,
"Fly away, trout!" or "Fly away, elephant!" the others must be
careful not to move their fingers, else they must pay a forfeit.
That is, the fingers must all rise if a creature is mentioned
that can fly; and kept quiet if a thing which cannot fly is named.
As it is done with great rapidity, it requires quick ears and
quick thoughts. Sometimes things which fly only by accident are
mentioned; such as a feather, a leaf, a sheet of paper, thistle-down,
a veil, &c. In this case, all the players never make up their
minds soon enough; some fingers will rise, and some keep still;
and often debates will arise to determine which is right. "I am
sure a leaf don't fly," says one; "I am sure it does fly in the
wind," says another, &c. The one in the centre decided all
disputed questions. This game brings laughing and forfeits in
abundance. (Child, 35-6)
THUS
SAYS THE GRAND MUFTI!
This is a favourite game among children. One stands up in a chair
who is called the "Grand Mufti." He makes whatever motion he pleases,
such as putting his hand on heart, stretching out his arm, smiting
his forehead, making up a sorrowful face, &c. At each motion
he says, "Thus says the Grand Mufti!" or, "So says the Grand Mufti!"
When he says, "Thus says the Grand Mufti!" everyone must make
just such a motion as he does; but when he says, "So says the
Grand Mufti!" every one must keep still. A forfeit for a mistake.
(Child, 42-3)
The above
two games, "Fly Away Pigeon" and "Thus Says the Grand Mufti,"
are very similar to "Simon Says." Please do not stand on chairs
and remember to use period words and actions.
HOLD
FAST AND LET GO!
Four little girls each hold the corner of a handkerchief. One
standing by says, "Hold fast!" and then they must all drop the
corners they are holding. When she says, "Let go!" they must be
sure and keep hold! Those who fail to do this, must pay a forfeit.
(Child, 42)
BUZ!
This is a very lively and interesting game. Any number of children
expecting seven, both boys and girls, seat themselves round a
table, or in a circle. One begins the game by saying, "One!" the
little girl to the left says, "Two!" and so it goes round till
it arrives at seven, which number must not be mentioned, but in
place thereof the word "Buz!" Wherever the number seven occurs,
or any number into which seven may be multiplied, "Buz!" must
be used instead of that number. Such are the numbers 7, 14, 17,
21, 27, 28, 35, 37, &c. &c. Any one mentioning any number
with seven in it instead of "Buz!" or calling out of her turn
or naming the wrong number, must pay a forfeit. After she has
paid her forfeit, she calls out, "One!" and so it goes round again
to the left, by which means each has to say a different number.
When by a little practice the circle get as high as seventy-one,
then "Buz-one!" "Buz-two!" &c. must be used; and for seventy-seven,
"Buz-buz!" and so on. If the person whose turn it is to speak
delays longer than while any one of the circle can moderately
count five, she must pay a forfeit. (Child, 39)
A
PARTY
As children always like to imitate what they see, nothing pleases
them more than to play giving a party; bowing and courtesying,
and handing around little plates. &c. &c. (Child, 75)
HEADS
OR POINTS
Little girls often hold two pins in their hands, and ask, "which
is uppermost, heads or points?" If the one asked guesses right,
she takes one of the pins; if she guesses wrong, she gives a pin.
(Child, 74)
This game
is similar to "Heads or Tails." Since we do not have our own pins
to give, if a girl guesses right, she gets to be the one to hold
the pins and the other girl guess. If she guess wrong, she has
to guess again.
SCHOOL-KEEPING
This is likewise a favourite amusement with little children. One
acts the part of the school-mistress, and all the others mist
obey her. They read, say lessons, bring their work to be fitted,
are ordered to stand in the corner of the room for whispering,
&c. (Child, 75)
THE
CATCH-PENNY
Place two, three, or even four penny pieces, in a heap, on your
elbow‌; drop your elbow suddenly, and bring your hand to a little
below where your elbow was, and you may catch them all. It is
impossible, however, to accomplish this, unless you bring your
hand exactly beneath the place of your elbow, and perform the
motion with quickness. (Clarke, 73)
Raise your
arm so that your elbow is bent and your hand is facing palm-up
next to your ear. Your forearm should be parallel to the ground.
Place a small object, like a rock or corn kernel, on the end of
your elbow. In one swift motion, swing your shoulder so that your
elbow drops and bring your hand to just below where your elbow
used to be. After practice you may add more pieces to your elbow.
Board Games
Introduction
Many board games were drinking and gambling games, but they can
be played without doing either. No one is to pretend as if he
is drinking alcohol as part of the game or gamble on it. Many
games specify that if a family does not want dice in the house
they may play with a totem, or spinner. Conner Prairie does not
have a totem, so we must use dice. All of the period instructions
are printed on the store-bought games. Letters that look like
fancy F's should be read as S's.
Store-bought
Games in Village
THE
ROYAL GEOGRAPHIC PASTIME (in Campbell House)
This game is played by two to six players. Each person should
have one game piece called a traveler, and four markers called
servants. The person who rolls the highest number starts the
game. When it is a player's turn, roll the dice and proceed
the number of spaces that has been rolled. Follow the instructions
on the board that corresponds with the number landed on. Each
number has a geographic fact and some have further instructions
as to what the player is to do. The first person to land exactly
at 103 wins the game. If a player rolls the dice so that number
will be greater than 103, he must return to 89 and try again
on his next turn.
THE
NEW GAME OF HUMAN LIFE (in Campbell House)
Any number of people can play this game. The person who rolls
the highest number starts the game. To begin, roll dice and
move forward the number that has been rolled. Read the middle
section to see what action is to be taken. In addition to the
instructions in the middle, the board is divided into the seven
ages of man. Every 12th square is a new age. If a person lands
on square 12, 24, 36, 48, 60, or 72, she goes past that square
the same number that dice reads. So if her game piece is on
20 and she rolls a 4, she lands on 24, then proceeds four more
spaces to 28. The first person to land exactly on 84 wins the
game. If a person rolls so that the number will be greater than
84, she must go back the number she rolled.
THE
ROYAL PASTIME OF CUPID (in the Golden Eagle)
Any number of people can play this game. The person who rolls
the highest number starts the game. To begin, roll dice and
move forward the number that has been rolled. The first person
to roll a seven gets a bonus. If he rolls a 1 and a 6, he moves
to space 16, a 2 and a 5 - space 25, or a 4 and a 3 - space
43. If a player lands on a spot that is occupied by a player,
the player who was there first must move back to the spot from
where the second player just came. If a person lands on a cupid,
he gets to move ahead the same number of spaces he just rolled.
If a player lands on space 5, he moves to space 12 and then
loses one turn. If a person lands on space 30, he must stay
there until someone passes him. If he lands on space 38, he
loses one turn. If a player lands on space 46, he moves back
to space 43. If a person lands on space 54, he must stay there
until someone passes him. The first person to land exactly on
63 wins the game. If he rolls so that the number will be greater
than 63, he must go back as far as it is over 63. If a player
is on space 60 and he rolls a 5, he must go forward three, then
back two.
THE
GAME OF GOOSE (in the Golden Eagle)
Any number of people greater than two can play this game. The
person who rolls the highest number starts the game. To begin,
roll dice and move forward the number that has been rolled.
If a player lands on a spot that is occupied by a player, the
player who was there first must move back to the spot from where
the second player just came. If a player lands on the bridge,
she moves across to number 12. If a player lands on the inn
or the well, she must skip two turns. If the player lands on
the maze, she must go back to number 30. If a player lands in
the prison, she must stay there until someone else lands on
the prison square. If a person lands on the skull, she must
start over at space 1. If a player lands on the dice or on a
goose, she may take another turn. The first person to land exactly
on 63 wins the game. If he rolls so that the number will be
greater than 63, he must go back as far as it is over 63. If
a player is on space 60 and he rolls a 5, he must go forward
three, then back two (Provenzo, 22-3)
Nine Men's Morris
Equipment
9 beans
9 kernels of corn
Game board as shown to the right
How
to Play Nine Men's Morris
Two people play this game. Players choose either beans or corn
as their game pieces. Players take turns putting their pieces
on the game board. Each player tries to get three of her pieces
in a row, diagonally, vertically, or horizontally, while trying
to prevent her opponent from doing the same. When a player succeeds
in placing three pieces in a row, she may take one of her opponent's
pieces. When both players have all their pieces on the board,
each player moves one of her pieces along the lines one space
as she continues to get three pieces in a row. When a player has
only three pieces left, she may move her pieces anywhere on the
board without following the lines. The game concludes when one
player has only two pieces left and so can no longer make a row
of three. This player loses the game. (Provenzo, 31-3)
Draughts, or Checkers
Draught
Terms
Draughts - checkers (also called men)
King - a checker that has moved to the opponent's side and has
been "crowned" with an additional checker
Standing a huff - refusing or forgetting to take an opponent's
checker when a player has the opportunity to do so
Preface
to Draughts
To teach his grandson Draughts, then,
His leisure he'd employ,
Until at last the old man
Was beaten by the boy.
Draughts is
a game which is well to learn prior to commencing chess; though
by far inferior to that noble pastime, it is at once unobjectionable
and amusing. As in the case of chess, bets are seldom made upon
the game of Draughts; it cannot therefore, be deemed, in any measure,
conducive to gambling, which we most earnestly entreat our young
readers, on all possible occasions, to avoid, as they value their
present comfort and future welfare. (Clarke, 139)
While this
game is referred to as both draughts and checkers in The Boy's
Own Book, it is more often called draughts. If possible, please
refer to it as such in the village.
Rules
for Playing
(19th century instructions precede modern instructions)
In playing
Draughts, the table must be placed with an upper white corner
toward the right hand‌. The game is played by two persons, each
of whom takes a set of twelve men of different colors, generally
white and black, but they may be any colors, according to the
fancy. One player, of course, takes all the men of one color and
the other all those of the other color. The black pieces are to
be placed on the first twelve white squares, and the white on
the last twelve white squares, or viceversa.
When the pieces
are thus placed, each player alternately moves one of his men
forward angularly to the next white square; and when moved to
a square adjoining to an enemy, and another square next angularly
behind the man so moved is unoccupied at that time, or afterward
becomes so, then the man so place or left unguarded must be captured
by the enemy, whose man leaps over to the vacant square, and the
prisoner is taken off the board. The same practice is immediately
to be repeated in case the man effecting a capture thereby gets
situated angularly fronting an enemy and is unguarded behind.
When any man gets onward to the last row opposite to that from
whence his color started, then he becomes a king, and is crowned
by his adversary placing another man, previously taken prisoner,
upon him; he may then move and take either backward of forward‌.
When all the
men, on one side, are taken, or so hemmed in by the opposite color
that they cannot move, the person who has played them is beaten.
If, at the latter end of the game, one, two, or three, more or
less of each color be left on the board, and neither can prevail
on the other to risk, or if one who is weaker than, or has not
the move of the other, be determined to go to and fro in safe
squares, where he can never be taken, the game is called drawn,
and given up, neither party winning‌. (Clarke 140; 142)
Two people
play this game. A player has 12 draughts that are of one color.
The opponent has a 12 of another color. Most often the colors
are black and white. The board is set so that the players place
their draughts on the white squares with all of their pieces on
the three lines closest to them. This should leave eight white
squares in the middle open. Players may only move their men onto
unoccupied white spaces. Draughts cannot be placed on black spaces.
Players take turn moving their draughts to adjacent white spaces.
Players must only move their draughts toward their opponent's
side of the board. The object is to capture the opponent's men
while escaping capture of one's own men. A draught may be captured
if the opponent can leap diagonally over the draught to an unoccupied
space behind the draught. If caught the piece is taken off the
board and held by the captor. If a player moves his piece to the
opposite side of the board, his piece becomes a king. His opponent
must place one of his captured draughts on top of the king. This
piece can now move forward and backward. The winner is the person
who captures all of his opponent's draughts. In some cases, players
are able to maneuver their pieces so that it is impossible to
capture either player. At this point both players must call a
draw and neither person wins.
Laws
of Draughts
The following are a set of laws for the game, which have been
sanctioned by the first players of Draughts in the kingdom.
- Each player
takes the first move alternately, whether the last game be won
or drawn.
- Any action
which prevents the adversary from having a full view of the
men is not allowed.
- The player
who touches a man must play him.
- In case
of standing a huff, which means omitting to take a man when
an opportunity, for so doing, occurred, the other party may
either take the man, or insist upon his man, which has been
so omitted by his adversary being taken.
- If either
party, when it is his turn to move, hesitate above three minutes,
the other may call upon him to play; and if after that, he delay
above five minutes longer, then he loses the game.
- In the
losing game, the player can insist upon his adversary taking
all the men, in case opportunities should present themselves
for their being so taken.
- Persons
not playing are not to advise, or in any manner interfere with
the game of either party.
- To prevent
unnecessary delay, if one color have no pieces but two kings
on the board, and the other no piece but one king, the latter
can call upon the former to win the games in twenty moves: if
he do not finish it within the number of move, the game is to
be relinquished as drawn.
- If there
be three kings to two on the board, the subsequent moves are
not to exceed forty. (Clarke, 142-3
- Regardless
of who won the last game, take turns going first.
- Both players
should have a full view of the game at all times.
- If a player
touches a piece, he must move it.
- If a player
has the opportunity to jump his opponent, he must do so, or
his opponent may take the piece that was supposed to jump.
- If a player
has gone three minutes without a move, his opponent can tell
him to make a move. If after another five minutes the player
has still not moved he loses the game.
- If a player
is losing, he can insist that all of his pieces must be removed
before the game is over.
- Spectators
cannot interfere with the game in any way.
- If one
person has only two kings on the board, and his opponent has
only one, the person with one king can insist that, if the game
is not won within twenty moves, it should be called a draw.
- If one
person has only three kings on the board and the other has only
two, the game must be won in forty moves, or the game is called
a draw.
Humming Tops
(19th century instructions precede modern instructions)
Humming-tops,
of various sizes are to be bought at the toy-shops; very little
art is necessary to use them. After the string is wound about
the up-right piece, one end of it is taken in one hand, and the
handle of the fork-piece in the other; the string is then to be
pulled off with force, and the top is set up. (Clarke, 13)
Our tops are
handmade. Take a long piece of string and wrap it around the largest
groove in the top. Hold the top with one hand and the end of the
string with the other. With the top near the ground, pull vigorously
on the string and, at the same time; let go of the top. The top
should fall to the ground spinning. (Note: there are other games
with tops in The Boy's Own Book but they are somewhat violent,
so you are not allowed to play them.)
Cornhusk Dolls
Equipment
Cornhusks
Scissors
Thread
Water
How
to Make Cornhusk Dolls
Dampen the cornhusks, but do not get them too wet or they will
shrink. Stack several cornhusks and fold them in half. Tie thread
around the husks about one inch below the fold to form the head.
Tightly roll one small husk and tie the ends to prevent it from
unrolling. Center the husk directly under the neck so the ends
stick out on either side of the body to form the arms. Tie thread
under the arms to form the torso. For a girl doll trim the bottom
of the husks to make a skirt. For a boy doll, divide the husks
below the waist in half and tie each to form pants. To embellish
the doll you can add hair and accessories out of corn silks or
more husks. (Agrifair corn husk handout, 2000)
Soap Bubbles
How
to Blow Soap Bubbles
(19th century instructions precede modern instructions)
This simple
amusement gives great delight to children, who love dearly to
watch the splendid rainbow colours of the bubbles as they rise.
A bowl of suds, and a piece of pipe-stem, or straw, or quill,
is all that is necessary. Some think that the bubbles are much
larger if the quill or straw, be soaked a little at the end which
you apply the suds, and split into four, about the length of your
nail. If you cannot blow the bubble to such a size as you wish,
do not try to increase it by taking in more suds: for the moment
it touches the water, it will burst. When the bubble is formed,
shake the pipe, and it will rise and float in the air, looking
like a piece of the rainbow. (Child, 67)
Clean a quill
or pipe stem, and soak the end that you put in the suds until
it becomes soft. Using your fingernails, split the ends in fourths
about 1/8th of an inch. Place the end of the quill in the soapy
water and gently swirl it around. Put the dry end in your mouth
and gently blow. When you have a bubble, shake the quill to release
the bubble.
Tricks
(19th century instructions precede then modern instructions)
THE
TANTALUS TRICK
An amusing scene can be produced by requesting a person to stand
with his back close against the wall, and, when in this position,
placing a piece of money on the ground, a short distance before
him, and offering it to him if he can pick it up without moving
his heels from the wall. This, he will find to be impossible,
as on stooping forward, a part of the body goes back beyond the
heels, in this case, the wall will, of course, prevent. (Clarke,
71)
Ask a friend
to stand with his back against the wall, then place a small object,
like a rock or thimble, approximately three inches from his toes.
Ask him to pick up the object while keeping his heels and knees
against the wall. He will be unable to do this because the wall
will prevent him from moving his rear end back beyond his heels
to keep his balance. This trick is named for King Tantalus who,
in Geek mythology, was sent to Hades and punished by being placed
chin-deep in water with a basket of fruit above his head. When
he bent to take a drink, the water receded and when he reached
for fruit, it was moved out of reach. The word tantalize comes
from his name as well.
THE
RESTORED THREAD
Take two pieces of thread, one foot in length each; roll one of
them round like a small pea, which put between your left fore-finger
and thumb. Now, hold the other out at length between the fore-finger
and thumb of each hand, then let someone cut the same asunder
in the middle; when that is done, put the tops of your two thumbs
together, so that you may, with less suspicion, receive the thread
which you hold in your right hand into your left, without opening
your left finger and thumb. Then holding these two pieces as you
did before, let them be cut asunder in the middle also, and conveyed
again as before, until they are very short; then roll all the
ends together, and keep that ball of thread before the other in
the left hand‌. With the two thumbs and fore-fingers together,
rub (the cut string), and at length draw out that thread which
has been all this time between your fore-finger and thumb. (Clarke,
168)
Before your
guests arrive, cut two pieces of thread, each one foot long. Roll
one of the pieces into a small ball, being careful not to knot
the string, and place it between your left index finger and your
thumb. Once you have an audience, hold the other piece of thread
taunt between your index finger and thumb of each hand. Have a
guest cut the thread in the middle. Then bring your fingers together,
taking care to hold onto the uncut piece, and take hold of the
cut ends. Pull both pieces of the cut string taunt and have the
guest cut in the middle of the threads again. Continue this process
of cutting until you have very small pieces. Then rub all the
threads between your thumbs and index fingers, taking care not
to drop any pieces. After a length of time, pull the uncut thread
from between your thumbs and index fingers, while concealing the
cut pieces as you did the uncut piece earlier.
Dice
There are
gambling games to be played with dice, but because gambling is
illegal in 1836; no youth should be playing gambling games. Dice
are often used in board games as well.
The
Dice Guessed Unseen
(19th century instructions precede modern instructions)
A pair of
dice being thrown, to find the number of points on each die without
seeing them: -- Tell the person, who cast the dice to double the
number of points upon one of them, and add 5 to it; then, to multiply
the sum produced by 5, add to the product the number of points
upon the other die. This being done, desire him to tell you the
amount, and having thrown out 25, the remainder will be a number
consisting of two figures, the first of which, to the left, is
the number of points on the first die, and the second figure to
the right, the number on the other. (Clarke, 105)
Ask a guest
to throw the dice, but do not look at them yourself. Tell the
person who threw the dice to double the number of spots on the
die to her left and add five to the product, then multiply the
new sum by five. Instruct the person to add the number of spots
on the other die (the one to the right) to the new product. Ask
the person to tell you the final number with which she arrived.
You must subtract 25 from the number she gave you, and you will
come up with a two digit number. The number to the left is the
same as the number of spots on the left die, and the number to
the right corresponds with the number on the right die.
Cards
Introduction
(19th century introduction precedes the modern introduction)
Whatever
may be the objections, and whether they be well founded or not,
against card-playing among youth, ‌ it must be admitted, by
every liberal mind, that for the mere purpose of performing
a few feats of dexterity, to while away a winter evening, and
relax the mind, for a time, from scholastic studies, the introduction
of a pack of cards is unexceptionable.
Cards have
been, for many centuries, in use, having, as it is generally
believed, been invented about the year 1390, to amuse Charles
the Sixth, king of France, of whose wisdom, it must be confessed,
historians do not speak very highly‌. (Clarke, 195)
As mentioned
earlier, gambling is illegal in 1836, and many people felt that
it was both criminally and morally wrong to play card games. While
it was not illegal to have cards, it was illegal to buy or sell
them in Indiana. Most Hoosiers purchased their cards in Cincinnati.
I have not yet found 19th century rules to card games, but the
following are amusements you can play with cards.
Differences
between 19th Century Cards and Modern Cards
- Some cards
had morals printed on them to make them more suitable for children
and ladies to play.
- The jack
of each suit is called a knave.
- Solitaire
was not a card game; it was a board game, similar to checkers,
played by one person.
- You would
know about Whist and Poker, but the rules are not the same as
the modern ones.
Tricks
with Cards
TO
TELL A CARD THOUGHT OF BLINDFOLD
Take twenty-one cards, and lay them down in three rows, with
their faces upward; (i.e.) when you have laid out three, begin
again at the left hand, and lay one card upon the first, and
so on to the right hand; then begin on the left hand again,
and so go on until you have laid out the twenty-one cards in
three heaps, at the same time requesting any one to think of
a card. When you have laid them out, ask him which heap the
card is in: then lay the heap in the middle between the other
two. This done, lay them out again in three heaps as before
and again request him to notice where his noted card goes, and
put that heap in the middle, as before. Then taking up the cards
with their backs toward you, take off the uppermost card, and
reckon it one; take off another, which reckon two; and thus
proceed till you have come to the eleventh, which will invariably
prove to be the card thought of. You must never lay out your
cards less than three times, but as often above that number
as you please. This trick may be done without your seeing the
cards at all, if you handle and count them carefully‌. (Clarke,
196-7)
Take twenty-one
cards from a deck and lay them out, face up, in three columns
of seven cards a piece. They should be laid out so that you
put down three cards from left to right then return to the left
hand column and begin again. When all cards are displayed, ask
a guest to think of one the cards displayed and tell you in
which column it is located. Take the column indicated and put
it in the middle column if it is not already there. Gather the
cards from left to right and repeat these steps two more times.
After you have laid the cards out three times and have gathered
them up so that the column of the indicated card is in the middle
of the pack, turn the cards over one at a time until you reach
the eleventh card. This will always be the card chosen. With
practice you can do this trick blindfolded.
UPS
AND DOWNS
This is one of the most simple ways, but by no means the less
excellent, of ascertaining what card a person chooses. When
you are playing with the pack, drop out the diamond, from the
ace to the ten, and contrive, without being perceived to get
all the other cards with their heads in the same direction;
then request a person to choose a card; do not force one, but
let him choose whichever he pleases: while he has it in his
hand, and is looking at it, carelessly turn the pack in your
hand, so that the position of the cards may be reversed; then
bid him put the card he has chosen into the centre of the pack;
shuffle and cut them, and you may certainly know the card chosen
by its head being upside down, or in a different direction form
the rest of the pack. (Clarke, 201)
Before you
start the trick, remove the diamonds form the ace to the ten,
and arrange all the rest of the cards so the heads are going
the same direction. Ask a guest to choose any card in the pile,
and while he is looking at his card, turn the deck around. Ask
him to return the card anywhere in the deck. Cut and shuffle
the cards, making sure you are keeping the cards going in the
same direction. After they are mixed to your guest's satisfaction,
look through the cards until you find one heading in the opposite
direction. You know that is the card he chose.
THE
REGAL ALLIANCE
Take four kings, and place between the third and fourth any
two common cards whatever, which must be neatly concealed; then
show the four king, and place the six cards on the bottom of
the pack; take one of the king, and lay it on the top, and put
one of the common cards into the pack nearly about the middle;
do the same with the other, then show that there is only king
at the bottom; desire anyone to cut the pack, and as three of
the kings were left at the bottom, the four will be found together
in the middle of the pack. (Clarke, 202)
Take four
kings and place between the third and fourth king two other
cards. Hide these cards behind a king, while you show the kings
to the audience. Place the six cards on the bottom of the pile.
Take the bottom card, a king, and put it on the top of the pile.
Take the new bottom card, a common one, and place it somewhere
in the middle of the deck. Repeat this step with the other common
card. Remind the audience that the kings are now moved throughout
the deck, but you can reunite them. Cut the cards once and tap
the cards. The four kings are now together in the middle of
the deck. This is accomplished because you have actually only
moved one king from the bottom of the pile to the top. When
you cut them, the bottom three kings are placed on top of the
king that was formally on the top of the pile.
CARD
HOUSES
The prettiest way of making these is to put two cards together
touch at the top, and spread at the bottom like a tent; place
four of these close to each other; upon the top of all of them
lay a couple of cards flat to form a new floor; on the floor
place three more little tents; then another floor of cards laid
flat; then put two little tents; then another floor, then one
tent. Here you must stop; for a new floor will not rest on one
point. If you can have a whole table to yourself, you can make
a fence all around it, by making cards stand in and out, resting
against each other, like a Virginia fence; other little tents
standing about may represent barns, summerhouses &c. And
if you have any little wooden dogs, cows, milk-maids, &c.
you can make it look quite like a little farmhouse. (Child,
73)
This amusement
can be left to your imagination and creativity. One of the easiest
ways to make card houses is as described above. Take two cards
and lean them together so that they touch on top, but are spread
apart on the bottom. They should look like a tent. Once you
have a desired number of tents for your first floor, lie cards
flat across the tops of the tents, overlapping them slightly,
then begin again with new tents on the next floor. If you are
playing with a friend, you may try to see who can build the
largest house before it falls. Remember that Alice in Wonderland
has not been written in 1836, so please do not make references
to her adventures with cards.
Games for Babies
Of course
you are all too old to play these games with each other, but if
your character has little brothers or sisters (like Edward Curtis),
or if you see a visitor with a little one, you may refer to or
play these games. Because these games are very common, I will
only reprint the 19th century text without modern instructions.
Please note that the rhymes and hand motions are slightly different
than what most people are familiar with today.
THIS
LITTLE PIG WENT TO MARKET
This is the most common of all plays for infants. Touch the thumb,
saying, "This little pig went to market;" touch the fore-finger
saying, "This little pig staid at home;" to the middle finger,
"This little pig had roast meat;" to the fourth finger, "This
little pig had none; to the little finger, "This little pig cries
squeak! squeak!"
Sometimes
they say the following words: "This little pig say, I want wheat;"
"This little pig says, where will you get it?" "This little pigs,
in father's barn; "This little pigs says, I can't get over the
door-sill;" "This little pig cries, squeak! squeak!" (Child, 72)
BO,
PEEP
A very little girl can amuse her baby-brother or sister by this
play. It consists merely in hiding one's head for a moment, and
then popping it out, singing. "Bo, peep!" (Child, 72)
PAT
A CAKE
This is a common diversion for infants all the world over. Clap
the hands together, saying, "Pat a cake, pat a cake, baker's man;
that I will, master, as fast as I can;" then rub the hands together,
saying, "Roll it, and roll it;" then peck the palm of the left
hand with the fore-finger of the right, saying "Prick it, and
prick it;" then throw up both hands, saying. "Toss it in the oven
and bake it."
Pat a cake,
pat a cake, baker's man!
Bake me a cake as fast as you can:
Roll it, and prick it, and mark it with T,
Toss it in the oven for Thomas and me. (Child, 66)
Economics
of the 1830s: an Overview
The years between the economic panics of 1819 and 1837 were critical
ones in the growth of the American economy. During that period, the
nation experienced a rapid acceleration in economic growth. It was
a time of great westward expansion, increased mechanization of production,
and the emergence of modern domestic and international markets. Industrialization
and urbanization also brought about a dramatic shift towards a nonagricultural
economy: in 1820, 79% of the American population were involved in
agriculture, while in 1850, only 55% remained in that sector (Great
Republic, 1:316). At the same time, the expansion of agriculture into
the West and the Old Southwest resulted in increased territorial specialization,
which raised the productivity of the economy as a whole. The urban
East provided important markets that made western agricultural expansion
possible, while Western "industries" and settlement stimulated a surge
of Eastern capital investments, such as the financing of transportation
systems which connected East with West. Thus, it is clear that the
economic changes that occurred during these years grew out of deliberate
political actions focused on creating larger domestic and international
markets and directed toward the continued growth of the economy of
the early American republic.
I.
An Agricultural Economy
According to the 1840 census of Indiana, 88% of the state's labor
force were employed in agriculture. At the same time, roughly 92%
of Hamilton County's households had at least one adult working in
agriculture. The remaining segments of the population were involved
in manufacturing, commerce, and professions. In most cases, however,
skills and trades may have been secondary to the primary agricultural
occupation, thereby providing essential services to the agricultural
production sector of the economy.
II.
Factors of Production
A. Land Land was the basic factor of agricultural production and economic
existence in Indiana. The original settlers of Hamilton County bought
their land from the federal government at public auctions, paying
$1.25 per acre. Nationally, the peak year for land sales was 1836.
Likewise, in Hamilton County, the period 1832 to 1836 was very busy
for land sales - by the end of 1837, virtually all government lands
had been sold in the county. The average amount of land held by a
Hamilton County resident in 1836 was 80 acres (not all cleared). By
the 1830s, some farms were being sold a second or third time; however,
most people made only one or two purchases and held on to their land,
rather than selling it for immediate gain. Naturally, improvements
on the land (clearing, fences, buildings, etc.) increased in the value
of an acre to $3 to $5. Proximity to towns and transportation routes
also increased land prices to upwards of $10 per acre.
B.
Labor The basic unit of labor was the family. in which every member
had distinct roles to contribute to the sustenance of that unit. There
was some degree of specialization of labor: women oversaw the domestic
chores; men handled the farm work and the skilled crafts; children
and elderly performed tasks which matched their strength and abilities.
Any distinct division of labor vanished at crucial times of the year,
such as at planting or harvest, when all members participated in the
numerous agricultural chores. The community was another source of
labor. Neighbors often assisted in house or barn raisings, haying
or harvesting, which also provided the important social occasions
for the settlement. Finally, hired labor and apprentices were essential
parts of the young economy. Many farmers employed laborers on a seasonal
or by-the-job basis; few were hired year round. Apprenticeships, an
important means by which a skilled craft was preserved for future
generations, became less important by mid-century as industrialization
and the need for unskilled factory labor supplanted the more specialized
craftsman.
C.
Capital Capital goods, such as buildings, livestock, and tools, were
crucial for the survival of Indiana's farmers and settlers. Fortunately,
the vast timbered lands, which farmers cleared in preparation for
planting, provided cheap materials for building homes, shelters and
fences. Tools and other implements may have been brought from one's
previous residence, manufactured by a local craftsman, or purchased
in local stores which were beginning to stock mass-produced items.
III.
Subsistence
Farming was commercial from the very beginning. Self-subsistence was
only a fleeting occurrence of the earliest years of settlement. The
major purpose for opening the western regions of America was the ready
production of cash crops for market; consequently, Indiana farmers
were capitalist producers from their first ax blow and the first bite
of an ox-drawn plow. Within the agricultural community, work was geared
toward meeting one's needs for food, heat, and shelter. However, items
such as corn, pork, and their by-products became important market
goods for Indiana's economy. Life in central Indiana also provided
other marketable products - women may have produced some items for
local sale or trade, artisans crafted assorted; and farmers supplied
farm produce to the village store. However, by 1836, central Indiana
was definitely within reach of most national markets, and residents
could probably have secured most anything that was being sold in the
East from one of the stores in Noblesville or most certainly Indianapolis:
metal needs were met by merchants or local foundries; cloth produced
in Eastern and English mills was available from commercial sources;
local mills processed grain, sawed wood, and finished woolens; and
a wide variety of "consumer goods" and wares were being shipped from
distant markets. Thus, absolute isolation and complete dependence
upon one's family had most certainly disappeared by 1836.
IV.
Rural Villages
Rural villages were of two basic types: spontaneous settlements that
clustered around a tavern, craftsman, or storekeeper; and speculator
towns, platted and laid out in advance for purpose of town making
and lot selling. In either case, the village served as a "trade and
service" center for the agricultural population of the surrounding
region, often providing many of the following services: a store, blacksmith,
post office, mill, carpenter, or wayside tavern - something for which
most residents had a need and which could generate employment for
others. Villages essentially lived off the wealth and activities of
the rural sectors; they provided far too little to sustain the division
of labor common to much larger urban centers. The village was important
as the primary contact point for the rural population and the complex,
integrated network of commercial channels, communications, and transportation.
By this means, rural residents and their villages willingly participated
in the transformation of rural life into an interdependent component
of larger regional and national systems.
The
storekeeper usually played a central role in the rural village, serving
as postmaster, subscription agent for periodicals and newspapers,
financial agent, and communication link with the outside world. Most
importantly, the storekeeper provided a local market for farmers who
were unwilling or unable to transport their goods to market; in many
instances, the storekeeper handled shipments of surpluses to Ohio
River towns or other nearby commercial centers. Just as important,
the storekeeper was the "credit center" for the village and the surrounding
region.
V.
Barter
Because of the absence of sufficient cash to transact business, it
was essential for merchants to establish some form of reliable economic
exchange. Consequently, many transactions were conducted on a "barter"
basis. Rather than a straight one-for-one exchange, customers brought
goods to the store which were credited to their accounts, usually
by quantity rather than by value; any store purchases were recorded
as debits. Accounts were balanced by fixing a price value to the bartered
goods on the basis of their resale value (the price paid by other
customers). In many cases, storekeepers advertised lists of goods
that would be accepted at their stores for barter; this was done to
ensure the prospect for selling the bartered goods and farm produce
to the local market and to prevent the accumulation of unmarketable
merchandise.
VI.
Credit
Because of the seasonal nature of agriculture, market produce was
only available at certain times of the year, primarily the fall, while
goods and services were required throughout the year. Thus, in order
to maintain any business, craftsmen and storekeepers had to extend
"book credit" to their customers. This could be done in "short credits"
for sixty to ninety days, or "long credits" for periods of six months
or longer, payable in trade or cash. When a debt was owed between
two people, payment was sometimes offered in the form of "store credit."
By this method, the debtor would grant to the creditor a credit at
the store worth the value of the standing debt. Bills could be paid
and credit could be extended in forms of butter, flour, grain, vegetables,
and labor services. Debited amounts were fairly common as individuals
deferred payments until harvest time.
Since
a merchant sold so much on credit, he was often forced to buy on credit.
In order to find goods to sell in his own store, the merchant visited
wholesale houses and jobbers in Cincinnati, Philadelphia, and New
York and acquired a line of credit with them by presenting letters
of reference. His bills were paid by selling the farm produce, obtaining
a bankdraft payable to the wholesale firm, and then carrying the draft
to his creditors for payment. In some cases, merchants, concerned
with their overextension of credit, notified their customers through
newspaper advertisements of an impending "buying trip" to a major
city and requested that all debtors pay all or portions of their bills
to facilitate the purchase of goods at market. William Conner did
this in the Indiana Democrat of 11 May 1833: "it cannot be expected
that we can continue to bring on goods, unless we make some collections...We
also wish those who have accounts unsettled, of one year's standing,
who cannot pay them now, to call and give their note immediately..."
VII.
Money
The monetary system of the early 19th century was somewhat confusing.
It involved a variety of currencies whose values differed from state
to state and whose soundness depended upon numerous factors, including
the distance of the place of redemption from the place of issuance.
There were three types of money used in the 1830s:
Notes
were paper money issued by banks, both chartered and private. Public
and private agencies, such as insurance companies, railroads, and
large mercantile establishments, also issued printed notes. These
notes simply promised to pay the bearer the face value of that note
in specie (coin). With so many issuers of paper money, counterfeiting
and inadequate specie backing were serious problems, which made many
Westerners wary of bankers and paper money and which helped explain
Jackson's support of "hard money." One bank that carried a good reputation
for issuing "land office money" (notes accepted by the federal government
as payment for land) was the Second State Bank of Indiana.
Bank
Deposits were used primarily in urban centers. Rather than give coin
to borrowers to pay debts, the banks opened deposits for the borrowers
who drew checks on their accounts; those checks would then be redeemed
at a bank for payment.
American
Coins in circulation during the 1830s were minted in gold, silver,
and copper, the most common one being the silver half dollar. Gold
coins were minted in ten, five, and two and one-half dollar denominations;
these coins gradually disappeared from circulation as gold became
overvalued by 1834. Foreign
coins were also circulating; in fact, the Congress passed the Coinage
Act of 1834 which made the coins of the Spanish American colonies
legal tender in the United States. Spanish silver dollars were often
cut into eight wedged-shaped pieces, worth 12 1/2 cents each (bits).
Both types of coins, because of their scarcity were regularly cut
into pieces to make change and shaved wherever it was advantageous.
The
profusion of notes, confusion of foreign coins, and scarcity of American
coins caused problems for the government and businesses alike, primarily
deciding which notes and coins were acceptable and for how much. The
value of notes was almost an arbitrary determination based upon the
perceived soundness of the issuing institution and location of that
institution.
VIII.
Inadequate Transportation - An Economic Dilemma
A central problem hindering the economic growth of central Indiana
in the 1830s was the absence of adequate transportation. Until transportation
systems were developed, there were no efficient or reliable means
of carrying produce to market or goods to the interior. Faced with
the poor and oftentimes impassable roads, many Indiana farmers chose
to transport their produce by river. Since the rivers flowed south,
New Orleans and other Mississippi River towns appeared to be the only
logical markets for Indiana's agricultural surplus. Prohibitive transportation
costs for shipping to the East eliminated the alternate markets. Furthermore,
the Wabash and White Rivers were navigable by flatboat only during
high water (spring and fall). During these periods, the "Wabash glut"
often occurred, when large amounts of produce reached market during
a short period of time; as supply exceeded demand, prices paid to
Indiana farmers were extremely low.
IX.
1836 - A Boom Year or The Year of Impending Crises?
There were three main factors which generated the economic boom of
1835-36:
As
a result of his war against the Bank of the United States, President
Andrew Jackson ordered the redepositing of federal funds into state
and local, or "pet" banks, which initiated an upward-moving credit
spiral. With the sudden availability of increased reserves, many state
banks issued notes and extended credit at a higher rate; private banks
also stepped up their activities.
A
dramatic increase in the world's demand for cotton, the major American
export, forced the price up to 15.5 cents per pound (yearly average)
in 1835 and 15.2 cents per pound (yearly average) in 1836. This was
the peak of a steady price rise which had begun much earlier. By 1840,
the South was growing 60% of the world's cotton. (Great Republic,
p.321). Anticipating increased returns and using easily available
credit, speculators jumped into the land market, and land sales in
the slave-holding, cotton-growing Southwest and the food-growing Northwest
boomed to their highest levels of the antebellum period. In 1834,
approximately 4.5 million acres of land were sold by the federal government.
Land sales for 1835 exceeded 12.5 million acres, while 1836 sales
surpassed 20 million acres.
National
improvements in transportation contributed to the unification of the
young republic. Projects such as the Erie Canal, Ohio's canal system,
and the emergence of railroads in the East had significant effects
on the economy and contributed materially to the "boom." Even in Indiana,
the "internal improvements" proposals of 1836 had a speculative impact
on the financial market.
Because
of this encouraging economic news, many Indiana residents were more
willing to go into debt. Expectations for high future returns encouraged
indebtedness for land speculation, town building, capital investments,
and store purchases for present consumption. Consequently, there was
great economic activity and much excitement about the future.
However,
in the midst of the boom, some observers foresaw economic troubles.
Calvin Fletcher, lawyer, farmer, and director of the State Bank, wrote
in his diary on 22 April 1836 about a conversation with a "Mr. Peck"
of Madison: "We agree that there is a great danger of a crash engaging
speculators and holders of real estate and that it will take place
in 18 months that all prudent men will prepare for it in the meantime..."
(Fletcher's Diary, 1:333).
On
July 11, 1836, President Jackson issued the "Specie Circular," which
ordered all land offices to accept only specie (hard money) for land
after December 15, 1836. Although Jackson intended this move to discourage
land speculation, its final effect was to burst the credit bubble.
Land sales, which had reached their peak in the second quarter of
1836, began a steady decline during the latter half of the year.
Shortly
after the engagement of the presidential directive, Calvin Fletcher
wrote to John Tipton and commented on the immediate effect of the
"Specie Circular" on Indiana's economy: "The full operation of the
Circular has commenced - our canal hands here refuse to take any of
our state paper except such as is on our branch that they can go and
draw the specie - our pecuniary prospects look gloomy - I hope you
will see clearly your duty to go in for restoring the old order of
things in relation to the currency - Congress should not delay one
day to do away the circular and the great parade the treasury makes
in constant transfers of money from Bank to the other and from state
to the other produces great mischief. ...you mentioned to me some
time last summer that things never would be right again until another
national Bank, another monster came into existence. I now believe
it - and I trust you will hasten the event so far as it is in your
power -
(Tipton Papers, 3:330-331)
Nearly
five months later, on May 10, 1837, New York City banks stopped payment
of specie, a move that was followed by every major bank in the country
over the course of the following nineteen days. Thus, the Panic of
1837 began, initiating a general downward trend into severe economic
depression which lasted until 1843.
EVENT
CALENDAR OF THE WEST FROM 1930 to 1900
|
|
|
| 1830 |
Congress
passes a Pre-emption Act which grants settlers the right to
purchase at $1.25 per acre 160 acres of public land which
they have cultivated for at least 12 months, thereby offering
"squatters" some protection against speculators who purchase
lands they have already improved. |
 |
| 1830 |
Jedediah
Smith and William Sublette, now partners in the successor
to William Ashley's trading company, lead the first wagon
train across the Rocky Mountains at South Pass and on to the
Upper Wind River. The 500-mile journey through Indian country
takes about six weeks, proving that even heavily loaded wagons
and livestock -- the prerequisites for settlement -- can travel
overland to the Pacific. |
 |
| 1830 |
Joseph
Smith publishes the Book of Mormon and establishes
the Church of Jesus Christ of Latter-Day Saints. |
 |
| 1830 |
The
Indian Removal Act, passed with strong support from President
Andrew Jackson, authorizes the federal government to negotiate
treaties with eastern tribes exchanging their lands for land
in the West. All costs of migration and financial aid to assist
resettlement are provided by the government. Jackson forces
through a treaty for removal of the Choctaw from Mississippi
within the year. |
 |
| 1830 |
Alarmed
at the growing number of Americans in Tejas, Mexico imposes
sharp limits on further immigration. |
 |
| 1831 |
Joseph
Smith, suffering persecution in his native New York, leads
his followers to Kirtland, Ohio, where they can build a
new Zion.
The
Nez Percé send a delegation to St. Louis requesting white
teachers for their people, sparking a missionary movement
to the Northwest.
|
 |
| 1831 |
In
Cherokee Nation v. State of Georgia, a dispute over
Georgia's attempt to extend its jurisdiction over Cherokee
territory, Chief Justice John Marshall denies Indians the
right to court protection because they are not subject to
the laws of the Constitution. He describes Indian tribes as
"domestic dependent nations," saying that each is "a distinct
political entity...capable of managing its own affairs." |
 |
| 1832 |
In
Worcester v. State of Georgia, the Supreme Court rules
that the federal government, not the states, has jurisdiction
over Indian territories. The case concerns a missionary living
among the Cherokees, Samuel A. Worcester, who was jailed for
refusing to comply with a Georgia law requiring all whites
residing on Indian land to swear an oath of allegiance to
the state. In ruling against Georgia's actions, Chief Justice
John Marshall writes that Indian tribes must be treated "as
nations" by the national government and that state laws "can
have no force" on their territories. Defying the court, Georgia
keeps Worcester in jail, and President Andrew Jackson, when
asked to correct the situation, says, "The Chief Justice has
made his ruling; now let him enforce it." |
 |
| 1832 |
George
Catlin begins his voyage up the Missouri, traveling more than
2,000 miles with trappers from the American Fur Company to
their outpost at Fort Union, painting hundreds of portraits
of Indians and Indian life along the way. |
 |
| 1833 |
At
the San Felipe Convention, held in San Felipe de Austin, American
settlers led by Stephen Austin vote to make Tejas a Mexican
state, rather than a dependent territory, and draft a state
constitution based on that of the United States. Austin himself
carries the proposal to Mexico City, where President Santa
Anna agrees to repeal the 1830 law limiting American immigration
but refuses to grant statehood. |
 |
| 1833 |
Samuel
Colt develops his revolver. |
 |
| 1833 |
The
German naturalist, Prince Maximillian, and the Swiss painter,
Karl Bodmer, travel up the Missouri in Catlin's footsteps,
to observe and record Indian life. |
 |
| 1833 |
The
Choctaw complete their forced removal to the West under army
guard. |
 |
| 1834 |
Congress
restructures the Bureau of Indian Affairs as the Department
of Indian Affairs, expanding the agency's responsibilities
to include both regulating trade with the tribes, as before,
and administering the Indian lands of the West. |
 |
| 1834 |
William
Sublette and Robert Campbell establish Fort Laramie on the
North Platte River in Wyoming, the first permanent trading
post in the region and soon to be an important stopping point
for pioneers traveling the Oregon Trail. |
 |
| 1835 |
The
Florida Seminoles reject forced removal to the West and begin
a seven-year war of resistance under Chief Osceola. |
 |
| 1835 |
The
Cherokee finally sign a treaty of removal, giving up their
lands in Georgia for territory in present-day Oklahoma. |
 |
| 1835 |
THE
TEXAS WAR FOR INDEPENDENCE (1835-1836)
Mexican President Santa Anna proclaims himself dictator
and attempts to disarm the Americans in Tejas, sending troops
to reclaim a cannon that had been given to the settlers
for protection against Indian attacks. When the Americans
resist at an engagement near Gonzales on the Guadalupe River,
the Texas War for Independence begins.
|
 |
| 1835 |
At
a Consultation held in San Felipe de Austin, members of Stephen
Austin's American colony issue a "Declaration of the People
of Texas," proclaiming their independence of Santa Anna's
government on the grounds that he has violated the Mexican
constitution by proclaiming himself dictator. |
 |
| 1835 |
Mexican
troops sent to put down the Texas rebellion are defeated at
San Antonio by a tejano force led by Juan Seguin and sent
home in humiliation after promising an end to the hostilities. |
 |
| 1836 |
Meeting
at Washington-on-the-Brazos, Texans vote a Declaration of
Independence, appoint an interim government and elect Sam
Houston, former governor of Tennessee, commander-in-chief
of the army. Houston orders his troops to withdraw from the
fortress-like Alamo in San Antonio and the fortified town
of Goliad, convinced that he can defeat Santa Anna's superior
numbers only by drawing his army into a chase. The headstrong
defenders of the Alamo and Goliad ignore Houston's commands. |
 |
| 1836 |
Santa
Anna leads a force of 5,000 troops into San Antonio to put
down the Texas rebellion. On March 6, in a brutal show of
force, the Mexicans overwhelm 187 Texans at the Alamo. Colonels
William B. Travis, James Bowie and Davie Crockett perish in
the massacre, which costs as many as 1,600 Mexican lives.
A few weeks later, to the south, some 300 Texans, commanded
by James W. Fannin, are defeated and captured near Goliad.
Continuing his brutal policies, Santa Anna orders them all
executed. |
 |
| 1836 |
Setting
out in pursuit of Houston's army, Santa Anna crosses the Brazos
in hopes of capturing the newly formed Texas government at
Harrisburg, where it has been urging Houston to stand and
fight. When the government eludes him, Santa Anna turns back
to intercept Houston's forces along the San Jacinto River.
But Houston, aware of his enemy's movements, launches a surprise
attack along the San Jacinto in which the Mexicans are routed
and Santa Anna taken captive. Negotiating from a field cot
with a bullet-shattered leg, Houston secures Santa Anna's
agreement to withdraw all his forces from Texas and to recognize
Texan independence. |
 |
| 1836 |
On
his return to Mexico, Santa Anna is driven into retirement
and his agreement to recognize Texas independence is denounced.
For the next ten years, Mexican troops and Texans continue
to war against one another in a series of intermittent clashes
along the border. |
 |
| 1836 |
In
the fall, Sam Houston is elected the first President of the
Republic of Texas, outpolling Stephen Austin 4-to-1, and Texans
vote to seek annexation by the United States. |
 |
| 1836 |
Responding
to the 1831 Nez Perce request for teachers, the Whitman party
-- Dr. Marcus Whitman and his wife, Narcissa, accompanied
by Narcissa's former suitor, Rev. H. H. Spalding, and his
wife, Eliza -- travel what will soon be known as the Oregon
Trail to arrive at the junction of the Columbia and Snake
Rivers, where they establish a mission to bring Christianity
to the Indians of the northwest. Narcissa and Eliza are the
first white women to cross the Rocky Mountains, and their
group is perhaps the first party of settlers to travel overland
to the West. |
 |
| 1837 |
Congress
refuses to annex Texas, bowing to abolitionist opponents who
call it a "slavocracy." But President Andrew Jackson recognizes
the Republic of Texas on his last day in office. |
 |
| 1838 |
Mormon
founder Joseph Smith leads his persecuted followers to Missouri,
to settle at a site he calls the Garden of Eden, but local
opponents force the settlers to flee into Illinois where they
establish Nauvoo. |
 |
| 1838 |
General
Winfield Scott oversees the forced removal of the Cherokee
from Georgia to the Indian Territory of the West along the
"Trail of Tears." |
|
| |
|
| 1840 |
The
last rendezvous on the Green River marks the end of the mountain
trapping era, as fashion changes in Europe and steady declines
in the beaver population make the fur trade barely profitable. |
 |
| 1840 |
In
its continuing hostilities with Mexico, Texas allies itself
with Mexican rebels in the southern state of Yucatan, sending
a small navy to blockade Mexican ports. Texans also lend support
to anti-government forces in Mexico's northern states, providing
a target for Mexican nationalists who hope to unify their
strife-torn country by stirring up hatred of a common enemy. |
 |
| 1841 |
John
Sutter buys Fort Ross north of San Francisco, ending Russia's
thirty-year presence in California. Sutter dismantles the
settlement and carries it to his newly established Fort Sutter
at the junction of the Sacramento and American Rivers. |
 |
| 1841 |
John
Bidwell organizes the Western Emigration Society and leads
the first wagon train of pioneers across the Rockies, a party
of 69 adults and children who divide into two groups after
crossing South Pass. One group heads north into Oregon, while
the other, led by Bidwell, continues west to California, suffering
desperate hardship and near starvation before arriving in
Sacramento, where Bidwell finds work with John Sutter. |
 |
| 1842 |
Lieutenant
John C. Fremont of the Army Topographical Corps leads a scientific
expedition into the Rocky Mountains, guided by the mountain
man Kit Carson. Crossing into the mountains at South Pass,
Fremont explores the Wind River Mountain region, pausing to
plant a specially prepared flag on a high peak which he names
for himself. On his return, Fremont's account of the expedition
and expert maps are ordered published by Congress. |
 |
| 1842 |
Francisco
Lopez discovers gold dust in the roots of an onion he dug
up for lunch, touching off a local gold rush to San Feliciano
Canyon near Los Angeles, but news of the discovery is largely
ignored elsewhere. |
 |
| 1842 |
Responding
to years of harassment along the Texas border, Mexican troops
strike San Antonio, killing many of the town's defenders and
carrying off many others as prisoners. This action, called
"Dawson's Massacre," leads to the removal of the Texas capital
from Austin to Washington-on-the-Brazos, and to a retaliatory
attack on Santa Fe. |
 |
| 1843 |
THE
OREGON TRAIL
Seasoned mountain men Jim Bridger and Louis Vasquez
establish Fort Bridger on the Green River to re-supply migrants
traveling the Oregon Trail. Theirs is perhaps the first
mountain outpost not designed as a trading post for trappers.
The
Great Migration, a party of one thousand pioneers, heads
west from Independence, Missouri, on the Oregon Trail, guided
by Dr. Marcus Whitman, who is returning to his mission on
the Columbia River. Forming a train of more than one hundred
wagons, and trailing a herd of 5,000 cattle, the pioneers
travel along the south bank of the Platte, then cross north
to Fort Laramie in Wyoming. Here they follow the North Platte
to the Sweetwater, which leads up into South Pass. Once
through the pass, they cross the Green River Valley to newly
established Fort Bridger, then turn north to Fort Hall on
the Snake River, which leads them to Whitman's Mission.
Once in Oregon, they strike out along the Columbia for the
fertile lands of the Willamette Valley, the endpoint to
a journey of 2,000 miles. After the mass exodus of 1843,
the migration to Oregon becomes an annual event, with thousands
more making the trek every year.
|
 |
| 1843 |
Joseph
Smith records his revelation that plural marriage should be
a practice of the Mormon church. |
 |
| 1843 |
Restored
to power in Mexico, President Santa Anna warns that American
annexation of Texas will be considered an act of war. |
 |
| 1843 |
Guided
by Kit Carson, John C. Fremont launches a more ambitious expedition
into the West, traveling from the Great Salt Lake north into
Oregon, then across the Sierra Nevada Mountains into California,
and finally eastward across what Fremont calls the "Great
Basin" and over the Wasatch Mountains to the Arkansas River
in Colorado. Fremont's report, published in 1844, again by
Congressional order, becomes a best-seller, and his map of
the West becomes a travel guide to pioneers on the Oregon
Trail. |
 |
| 1844 |
John
C. Calhoun negotiates an annexation treaty between Texas and
the United States, but abolitionists block its ratification
by the Senate. |
 |
| 1844 |
Mormon
leader Joseph Smith and his brother, Hyrum, are killed by
a mob at Carthage, Illinois. Brigham Young becomes the new
head of the church.
James
K. Polk is elected President with the slogan "54-40 or Fight"
-- a promise to set the disputed northern border of the
Oregon Territory at 54 degrees, 40 minutes by diplomacy
or war, and an implicit promise to expand American territories
in every direction.
|
 |
| 1845 |
John
L. Sullivan, editor of the United States Magazine and Democratic
Review, criticizes American temerity toward Mexico and argues
that it is "our Manifest Destiny...to overspread the continent
allotted by Providence for the free development of our yearly
multiplying millions." |
 |
| 1845 |
TEXAS
AND THE MEXICAN WAR
Outgoing President John Tyler signs a congressional
joint resolution to annex Texas and make it part of the
union. In response, Mexico severs diplomatic relations with
the United States. When Texas accepts annexation, newly-elected
President James K. Polk sends a force under General Zachary
Taylor to the Mexican border.
At the
same time, Polk sends a representative to Mexico City to
offer financial compensation for the loss of Texas and to
explore whether Mexico will sell the territories of California
and New Mexico for a combined $40 million. Insulted, the
Mexicans reject the American proposals and prepare for war.
Texas enters the Union at year's end.
|
 |
| 1846 |
In March,
American forces under Zachary Taylor cross the Nueces River,
which Mexico regards as the Texas border, and take up positions
along the Rio Grande, which is the border Texans claim.
In response to this provocation, a brigade of 1,600 Mexicans
crosses the river in late April, where they overwhelm an
American cavalry patrol and then wait for the main body
of the Mexican army to press the attack. When word of this
encounter reaches Washington, President Polk takes the opportunity
to declare war on Mexico.
By early
May, nearly 4,000 Mexican soldiers have converged on Palo
Alto, where they surprise Taylor's 3,000 troops on an open
field. Bringing his light field artillery to the front,
Taylor turns back the Mexican charge, forcing a retreat.
The battle is an early example of the carnage to come when
industrial age weaponry confronts traditional battlefield
tactics. Over the next two years, more than 13,000 Americans
die in the Mexican War, which prepares a generation of military
leaders for the Civil War.
|
 |
| 1846 |
Britain
and the United States reach a compromise in the Pacific Northwest,
setting the Oregon Territory's northern border at the 49th
parallel. |
 |
| 1846 |
CALIFORNIA
AND THE MEXICAN WAR
In March, John C. Fremont, on his third expedition through
the West, raises the American flag over California at an
improvised fort near Monterey, but he soon abandons his
impetuous efforts and turns toward Oregon. On the way, however,
he receives word of the impending Mexican War and returns
to California to play a part in its conquest.
In
June, Fremont joins forces with a group of Americans who
capture Mariano Vallejo, the amicable commandante of the
Sonora region, and proclaim California an independent republic.
But their "Bear Flag Revolt," named for its distinctive
banner, comes to an end in July, when American naval forces
arrive in Monterey and take control of the port without
firing a shot.
Over
the following months, American troops under Commodore Robert
F. Stockton, aided by Fremont's so-called California Battalion,
capture San Francisco, San Diego and Los Angeles without
bloodshed. In Los Angeles, however, the American occupation
force stirs up violent resentment, and by October they are
driven out by a guerrila force led by Anrés Pico, brother
of the departed California governor.
Stockton's
first attempt to regain control of Los Angeles is repulsed,
and while he regroups, an American force arrives from New
Mexico, commanded by General Stephen Kearny. Attacked by
Pico's insurgents at San Pascual, Kearny's troops suffer
heavy losses, but with Stockton's aid they reach safety
in San Diego. Early the next year, Stockton, Kearny and
Fremont combine forces to recapture Los Angeles, with Fremont
accepting the insurgents' surrender in the Capitulation
of Cahuenga on January 13.
|
 |
| 1846 |
Driven
from Nauvoo by violent mobs, the Mormons head west under the
leadership of Brigham Young, travelling with the organization
of a military campaign. They establish Winter Quarters near
present-day Omaha, Nebraska, but despite their preparations,
suffer near starvation and a cholera epidemic that claims
600 lives. At Winter Quarters Brigham Young assembles a "Mormon
Battalion" of 500 volunteers to fight in the Mexican War,
though by the time they reach California early in 1847, the
conquest there is complete. |
 |
| 1846 |
The
Donner Party, trapped by heavy snows when it attempts to follow
the "Hastings Cutoff" through the Sierra Nevada Mountains
into California, is driven to cannibalism as it attempts to
survive the winter. |
 |
| 1847 |
John
C. Fremont is appointed governor of California by Commodore
Stockton, but he is soon arrested by General Kearny, who is
under orders to act as governor of the province himself. Kearny
ships Fremont back to Washington, where he is convicted of
disobeying orders and dismissed from the Army. |
 |
| 1847 |
Brigham Young leads an advance party along the Mormon Trail
into the Valley of the Great Salt Lake, where they arrive
on July 23 to begin creating a secure refuge for their church.
Before the day is over, these first settlers begin digging
irrigation ditches and planting crops. And even before the
thousands following behind them arrive, Brigham Young begins
laying out the streets of Salt Lake City. |
 |
| 1847 |
Cayuse
warriors massacre Dr. Marcus Whitman, his wife, Narcissa,
and twelve others at Waiilatpu, their mission on the Columbia
River in reprisal for deaths caused by a measles epidemic
among their tribe. |
 |
| 1848 |
THE
CALIFORNIA GOLD RUSH
On January 24, James Marshall, a veteran of the Bear
Flag Revolt, discovers gold on the American River at Coloma
while building a lumber mill for John Sutter. A brief report
of the discovery appears in a San Francisco newspaper in
mid-March, where it goes mostly unnoticed.
In May,
Sam Brannan, a Mormon elder who owns a store near Sutter's
Fort, arrives in San Francisco with a bottle of gold dust
and a plan to draw potential customers for his supplies.
Walking through the streets with the gold dust in his hand,
he shouts, "Gold! Gold from the American River!" Brannan's
publicity stunt sets off a gold rush that will draw fortune-hunters
from around the world.
|
 |
| 1848 |
The
Treaty of Guadalupe-Hidalgo ends the Mexican War, giving the
United States Texas, California, New Mexico and other territories
in the southwest. |
 |
| 1848 |
A
huge flock of sea gulls arrives providentially in the Salt
Lake Valley to devour a swarm of crickets that had threatened
to destroy the Mormons' crops. |
 |
| 1848 |
In
December, PresidentJames K. Polk confirms the discovery of
gold in California, sparking a nationwide stampede to the
West. |
 |
| 1849 |
Forty-niners
heading for California's gold fields expand the network of
trails across the continent, as wagon trains stretch across
the plains and struggle through the mountains as far as the
eye can see. Forty-niners also come west by ship, sailing
around Cape Horn or crossing by canoe and donkey train through
the jungles of Panama. |
 |
| 1849 |
Forty-niners
pioneer the boomtown life that will follow miners throughout
the West, a life of desperately hard work hardened by gambling,
drinking, violence and vigilante justice. "Pretty Juanita,"
convicted of murder after stabbing a man who had tried to
rape her, becomes the first person hanged in the California
mining camps. She gives a laugh and a salute as the rope pulls
tight. |
 |
| 1849 |
By
year's end, more than 80,000 fortune-seekers have made their
way to California from every corner of the world, nearly tripling
the territory's population. |
 |
| 1849 |
Alarmed
at the sudden incursion of "Gentiles" drawn west in search
of gold, Brigham Young organizes the Perpetual Emigrating
Company to help Mormon converts in England and Europe make
the trip to Utah and so increase the Mormon population there. |
|
| |
|
| 1850 |
Five
Cayuse Indians, among them Tiloukaikt, the tribe's chief,
are hanged in Oregon City for the Whitman massacre. All five
had turned themselves in to spare their people from persecution.
"Did not your missionaries teach us that Christ died to save
his people?" Tiloukaikt said on his way to the gallows. "So
we die to save our people." |
 |
| 1850 |
California
enters the Union.
With
miners flooding the hillsides and devastating the land,
California's Indians find themselves deprived of their traditional
food sources and forced by hunger to raid the mining towns
and other white settlements. Miners retaliate by hunting
Indians down and brutally abusing them. The California legislature
responds to the situation with an Indenture Act which establishes
a form of legal slavery for the native peoples of the state
by allowing whites to declare them vagrant and auction off
their services for up to four months. The law also permits
whites to indenture Indian children, with the permission
of a parent or friend, and leads to widespread kidnapping
of Indian children, who are then sold as "apprentices."
|
 |
| 1850 |
Complaints
by Americans that miners from Mexico, South America, Canada,
Australia and other parts of the world are taking gold that
"belongs to the people of the United States" prompt the California
legislature to enact a Foreign Miners' Tax which requires
all miners who are not native or naturalized citizens of the
United States to obtain a license at the staggering cost of
$20 per month. In the diggings, foreign miners stage protest
demonstrations which quickly lead to violence, and within
a year the tax is repealed, only to be reinstituted in 1852
at the eventual rate of $4 per month. |
 |
| 1850 |
Levi
Strauss begins manufacturing heavyweight trousers for gold
miners, made of the twilled cotton cloth known as "genes"
in France. Strauss had intended to make tents, but finding
no market, made a fortune in pants instead. |
 |
| 1851 |
The
United States and representatives of the Lakota, Cheyenne,
Arapaho, Crow, Arikara, Assiniboin, Mandan, Gros Ventre
and other tribes sign the Fort Laramie Treaty of 1851, intended
to insure peace on the plains. The treaty comes as increasing
numbers of whites -- gold seekers, settlers and traders
-- make the trek westward, and as Native Americans react
to this invasion by attacking wagon trains and, more often,
warring against one another for territorial advantage.
The
treaty divides the plains into separate tracts assigned
to each tribe, who agree to remain on their own land, to
cease their attacks on each other and on white migrants
and to recognize the right of the United States to establish
roads and military outposts within their territories. In
return, the United States pledges that each tribe will retain
possession of its assigned lands forever, that they will
be protected by U.S. troops from white intruders and that
they will each receive $50,000 in supplies and provisions
annually for the next fifty years. Both sides agree to settle
any future disputes, whether between tribes or between Indians
and whites, through restitution.
Unfortunately,
the chiefs who sign the Fort Laramie Treaty do not have
the authority over their tribes that the United States negotiators
assume, and the negotiators themselves cannot deliver the
protections and fair treatment they promise.
|
 |
| 1851 |
James
Savage becomes the first white man to enter Yosemite Valley
while pursuing a band of Indians who had raided several trading
posts in the region. |
 |
| 1851 |
Federal
commissioners attempting to halt the brutal treatment of Indians
in California negotiate eighteen treaties with various tribes
and village groups, promising them 8.5 million acres of reservation
lands. California politicians succeed in having the treaties
secretly rejected by Congress in 1852, leaving the native
peoples of the state homeless within a hostile white society. |
 |
| 1851 |
John
L. Soule, in an editorial in the Terre Haute Express, advises:
"Go West, young man, go West." But New York Tribune editor
Horace Greeley gets credit for the line. |
 |
| 1852 |
Uncle
Tom's Cabin, by Harriet Beecher Stowe, galvanizes public
opinion against slavery and stiffens its defenders in the
South.
By
year's end, more than 20,000 Chinese immigrants have come
to America, all but 17 arriving at San Francisco to join
in the search for gold. Most are part of a Cantonese emigrant
labor pool that has worked throughout South Asia for generations,
and they view California as but another place to practice
their itinerant trade. In most cases, they arrive indebted
to Chinese merchants who have paid for their passage, and
this network of debt, reinforced by village and kinship
loyalties, makes the immigrant Chinese community highly
organized and, at the same time, keeps it insulated from
mainstream American society. Thus, even in the remotest
mining camp, the Chinese live within a system of obligations
that links back to their home.
|
 |
| 1853 |
Willamette
University in Oregon becomes the first university west of
the Rockies. |
 |
| 1853 |
Kong
Chow Temple is established in San Francisco, the first Buddhist
temple in the United States. |
 |
| 1853 |
Domingo
Ghirardelli begins selling rich chocolates to rich San Franciscans,
establishing a confectionary that will become a landmark of
the city's skyline. |
 |
| 1853 |
California
begins confining its remaining Indian population on harsh
military reservations, but the combination of legal enslavement
and near genocide has already made California the site of
the worst slaughter of Native Americans in United States history.
As many as 150,000 Indians lived in the state before 1849;
by 1870, fewer than 30,000 will remain. |
 |
| 1853 |
San
Francisco's newspaper, the Alta California, criticizes the
emergence of Chinatown, a concentration of about 25,000 Chinese
immigrants along Dupont Street [now Grant Avenue] in the heart
of the city: "They seem to have driven out everything and
everybody else." In the gold fields, anti-Chinese prejudice
leads to a ruling that Chinese miners can only work claims
that white miners have abandoned as worthless. Still they
manage, through persistence and organization, to recover enough
gold to stir fresh resentment against them. |
 |
| 1853 |
Mexico
agrees to the Gadsden Purchase, selling a strip of land running
along Mexico's northern border between Texas and California
for $10 million. Intended as the route for a railroad connecting
the Mississippi to the Pacific, the territory goes undeveloped
when the approach of the Civil War causes the project to be
put aside. |
 |
| 1854 |
British
Baronet Sir George Gore organizes a 6,000-mile buffalo hunting
expedition on the Great Plains, leaving Fort Leavenworth for
a three-year adventure. By this time, the increasing presence
of travelers on the plains has divided the buffalo into a
northern and southern herd, where once they roamed freely
from Kansas into the Dakotas. Gore's expedition represents
a more direct threat to the herd, and to the Indian peoples
for whom the buffalo defines a way of life. |
 |
| 1854 |
Conquering
Bear, the Lakota chief who signed the Fort Laramie Treaty
of 1851, is killed when troops from Fort Laramie storm into
his encampment to arrest a warrior who had shot a Mormon calf.
Meeting resistance, the troops open fire. All but one of the
troopers is killed in the Lakota counterattack, and in retaliation
the army sends a force against the band which kills 86 and
carries off 70 women and children. Though Conquering Bear
had offered to make restitution for the calf, as the treaty
required, the incident instead proves to the Lakota that Americans
cannot be trusted to keep their word. |
 |
| 1854 |
After
much bitter debate, Congress approves the Kansas-Nebraska
Act, which repeals the Missouri Compromise of 1820 by allowing
these two territories to choose between slavery and free soil. |
 |
| 1854 |
The
Republican Party, born out of opposition to the Kansas-Nebraska
Act, declares its opposition to slavery and privilege, and
its support for new railroads, free homesteads and the opening
of Western lands by free labor. |
 |
| 1855 |
A
pro-slavery legislature is elected in Kansas when 6,300 ballots
are cast in a region with only 3,000 voters. Intimidation
and ballot-box stuffing by "border ruffians" from neighboring
Missouri account for the result. Later in the year, free-soil
supporters hold a convention at Topeka, where they declare
the pro-slavery legislature illegal and draft a constitution
calling for the territory's admission to the union as a free
state. |
 |
| 1855 |
Abolitionists
in New England and other parts of the North form Emigrant
Aid Societies to send anti-slavery activists into Kansas,
where they can vote to keep it free. In Georgia and Alabama
similar societies send in settlers who will vote in defense
of slavery. |
 |
| 1856 |
Stirred
by the impunity of the pro-slavery forces in Kansas, John
Brown, a militant abolitionist, leads his sons in a night
raid on pro-slavery settlers living along Pottawatomie Creek.
Five men are dragged from their cabins and massacred. In reaction,
pro-slavery forces rampage through Lawrence, Kansas, a free-soil
stronghold, killing one man. Daniel Woodson, the territory's
recently appointed pro-slavery governor, declares Kansas in
a state of open insurrection, as a force of 300 pro-slavery
men attacks Brown at Osawatomie, where he and forty supporters
drive them off. Later in the year, Brown leaves Kansas to
continue his war against slavery in the east. |
 |
| 1856 |
John
C. Fremont becomes the first Republican candidate for the
Presidency, pledging to eradicate the "twin relics of barbarism,"
polygamy and slavery. He wins 11 states in the election, but
loses to James Buchanan. |
 |
| 1857 |
Responding
to complaints by federal officials in Utah and national outrage
over the Mormon practice of plural marriage, President James
Buchanan sends U. S. troops to impose federal law in Utah.
To the Mormons, this appears the onset of another persecution,
which Brigham Young is determined to resist. Rather than engage
in battle, however, he attacks the federal troops' supply
lines, burning Fort Bridger, destroying supply trains and
setting fire to the plains to deprive the advancing army of
forage for its horses. At the same time, he readies a plan
to evacuate and destroy Salt Lake City, should the federal
troops get through. |
 |
| 1857 |
In
this atmosphere, a wagon train of non-Mormon settlers moving
through southern Utah on their way to California falls victim
to Mormon fears. Paiutes besiege the settlers at Mountain
Meadows in southern Utah and call on local Mormons to help
destroy them, or face attack from the Indians themselves.
Perceiving the settlers as part of the general threat to their
community, the Mormons, led by John D. Lee, lure them from
their wagon train and, with Paiute help, murder all but a
few of the children. Whether Brigham Young approved this Mountain
Meadows Massacre is unclear, but once aware of it, he does
nothing to help federal authorities find the murderers. |
 |
| 1857 |
In
Kansas, pro-slavery forces meeting at Lecompton draft a constitution
making the territory a slave state. They submit to local voters
only the question whether they approve a "constitution with
slavery." Free-soil supporters boycott this election, and
the "constitution with slavery" is submitted to Congress.
But the free-soilers convince the territory's acting governor
to convene a special session of the legislature, which calls
for a second vote on the Lecompton constitution itself. In
this referendum, Kansans reject the pro-slavery constitution
by an overwhelming margin. |
 |
| 1858 |
Political
supporters secure a federal pardon for the Mormon's alleged
violations of federal law, and two weeks later federal troops
move through a nearly deserted Salt Lake City to establish
an outpost forty miles away, bringing the "Mormon War" to
a close. |
 |
| 1858 |
President
Buchanan, under pressure from the South, urges Congress to
admit Kansas to the union under the Lecompton constitution.
Instead the House calls for yet another vote. Kansans again
reject the pro-slavery constitution by nearly ten-to-one. |
 |
| 1858 |
The
first non-stop stage coach from St. Louis arrives in Los Angeles,
completing the 2,600 mile trip across the Southwest in 20
days. |
 |
| 1859 |
Gold
is discovered in Boulder Canyon, Colorado, sparking the Pikes
Peak gold rush which brings an estimated 100,000 fortune-hunters
to the Rockies under the banner "Pikes Peak or Bust." |
 |
| 1859 |
Oregon
enters the union as a free state. |
 |
| 1859 |
Silver
is discovered at the Comstock Lode in Nevada, turning nearby
Virginia City into a boom town. |
 |
| 1859 |
Free-soil
and pro-slavery forces meet in convention at Wyandotte, Kansas,
drafting a constituion that will make the territory a free
state. Voters approve the new constitution, but Southerners
in Congress delay its acceptance. |
 |
| 1859 |
Juan
Cortina, member of a prominent Mexican family living near
Brownsville on the Rio Grande border, leads an uprising against
the mistreatment of Mexicans by Texans. He and his supporters
occupy Brownsville and proclaim the Republic of the Rio Grande
with the shout, "Death to the gringos!," but they leave the
city unharmed. Cortina defeats a force of Texas Rangers and
local authorities, but when they are reinforced by army troops,
he retreats into Mexico where he continues his guerilla war
against Anglo injustice for another ten years. |
 |
| 1859 |
John
Brown is hanged for his attempt to incite a slave uprising
at Harper's Ferry, Virginia. |
 |
| 1859 |
During
this decade, a tidal wave of 2.5 million immigrants enter
the United States, including 66,000 Chinese. |
|
| |
|
| 1860 |
A
Homestead Bill, providing federal land grants to Western settlers,
is vetoed by President Buchanan under pressure from the South.
The veto divides Buchanan's Democratic party, clearing the
way for Abraham Lincoln's election in a three-way race. |
 |
| 1860 |
The
Pony Express completes its inaugural delivery, bringing mail
over the 1,966 miles from St. Louis to Sacramento in 11 days.
Organized by William H. Russell and Alexander Majors, the
service depends on a string of 119 stations, about 12 miles
apart, where the young riders -- "skinny, expert . . . willing
to risk death daily" -- exchange horses to keep advancing
at top speed. |
 |
| 1860 |
Severe
drought leads to an exodus of 30,000 settlers from Kansas. |
 |
| 1860 |
Lincoln
is elected President, pledging to pass homestead legislation
and to oppose the spread of slavery. His victory provokes
South Carolina to secede. |
 |
| 1861 |
Kansas
enters the Union as a free state. |
 |
| 1861 |
Colorado
and Nevada Territories are organized as Congress begins to
consolidate federal control over the West, establishing strong
local governments loyal to the Union across the region. |
 |
| 1861 |
Texas
joins the Confederacy, forcing its legendary Unionist governor,
Sam Houston, out of office. |
 |
| 1861 |
Confederate
forces fire on Fort Sumter in Charleston, South Carolina,
unleashing the Civil War. |
 |
| 1861 |
California
declares for the Union when news of the Civil War reaches
the far West more than a month after the attack on Fort Sumter. |
 |
| 1861 |
Crews
working to complete a coast-to-coast telegraph line meet at
Fort Bridger in Utah Territory. The first transcontinental
telegram, transmitted from Sacramento to Washington, carries
a message from the state's Chief Justice to President Lincoln.
Completion of a transcontinental telegraph line signals the
end for the Pony Express. |
 |
| 1861 |
The
Kansas Jayhawkers, a supposedly pro-Union guerrilla band organized
by Charles J. Jennison, begin marauding across the Missouri
border. In December, they attack and occupy Independence,
Missouri, burning much of the city and killing many citizens. |
 |
| 1862 |
Congress
passes the Pacific Railroad Act, which authorizes the Central
Pacific and Union Pacific Companies to build a transcontinental
rail line along the 42nd parallel and provides public lands
and subsidies for every mile of track laid. |
 |
| 1862 |
Idaho
Territory organized. |
 |
| 1862 |
Congress
passes the Homestead Act, which allows citizens to settle
on up to 160 acres of surveyed but unclaimed public land and
receive title to it after making improvements and residing
there for five years. |
 |
| 1862 |
The
Civil War divides the Five Civilized Tribes, who brought slaves
west with them when they were forced from their homelands
in the South. Most side at once with the Confederacy, contributing
a brigade to the cause. But the Creek Nation splits into pro-Union
and pro-Confederate factions, who battle against one another
throughout the war. |
 |
| 1862 |
Sibley's
Brigade, an army of Texas Confederates commanded by General
Henry J. Sibley, invade New Mexico, moving up the Rio Grande.
They defeat a Union force at Valverde, advance through Albuquerque
and Santa Fe, and then turn north toward Colorado's gold fields.
But at Apache Canyon they are ambushed by a squad of Colorado
volunteers commanded by the "Fighting Parson," John M. Chivington,
and two days later they are defeated by a Union force at Glorietta
Pass, where Chivington's irregulars rappel down a cliff face
to destroy their supply wagons. The Texans retreat in disarray,
their hopes of conquest shattered at "the Gettysburg of the
West." |
 |
| 1862 |
Congress
passes the Morrill Anti-Bigamy Act, which targets the Mormon
community by prohibiting polygamy in United States territories.
The law is ignored in Utah. |
 |
| 1863 |
President
Lincoln issues the Emancipation Proclamation. |
 |
| 1863 |
Union
forces prevail at the Battle of Gettysburg. |
 |
| 1863 |
Congress
organizes the Arizona Territory. |
 |
| 1863 |
Quantrill's
Raiders, a Confederate guerrilla band operating out of Missouri,
terrorize Lawrence, Kansas, killing 150 residents and burning
much of the town. Among the Raiders are Frank and Jesse James,
and Cole and Jim Younger, who will use the hit-and-run tactics
taught by their leader, William Clarke Quantrill, to create
vicious outlaw gangs in the post-war West. |
 |
| 1864 |
Congress
organizes the Montana Territory and admits Nevada into the
union, completing the political organization of the West under
local governments loyal to the Union. |
 |
| 1864 |
A
second Pacific Railroad Act is passed by Congress, one that
aims to stimulate investment in the enterprise by doubling
the size of the land grants and improving the subsidies offered
for every mile of track laid. |
 |
| 1864 |
Sent
to punish Navajo raiding parties in northwest New Mexico,
Colonel Kit Carson leads a campaign of destruction through
their villages, burning crops and killing livestock. When
the Navajo surrender, he marches 8,000 of the tribe on a grueling
"Long Walk" across New Mexico to a parched reservation near
Fort Sumner on the Pecos River, where they are held as prisoners
of war until 1868. |
 |
| 1864 |
Meeting
with army officers at Fort Weld outside Denver, the Cheyenne
chief, Black Kettle, agrees to lead his people back to their
Sand Creek reservation in order to restore peace after Indian
raids on ranches in the area. He is attacked there by a volunteer
force led by John M. Chivington, the "Fighting Parson" of
Glorietta Pass, which sweeps down on the Cheyenne encampment
at dawn and massacres nearly two hundred men, women and children.
Later Congressional and military investigations condemn the
slaughter. |
 |
| 1865 |
The
Confederate surrender at Appomattox Courthouse, Virginia,
brings an end to the Civil War.
The
Union Pacific Railroad begins moving westward, laying track
at an average rate of one mile per day. In California, Chinese
laborers join the Central Pacific work gangs, providing
the strength, organization and persistence needed to break
through the mountains.
|
 |
| 1865 |
Mark
Twain publishes "The Celebrated Jumping Frog of Calaveras
County," a tall tale set in a boisterous California mining
camp which brings the Western experience into the mainstream
of American literature. |
 |
| 1866 |
General
Philip H. Sheridan takes command of U.S. forces in the West,
proposing to bring peace to the plains by exterminating the
herds of buffalo that support the Indians' way of life: "Kill
the buffalo and you kill the Indians," he says. |
 |
| 1866 |
A
Lakota war party led by Chief Red Cloud attacks a wagon train
bringing supplies to newly-constructed Fort Phil Kearny on
the Powder River in northern Wyoming. The Lakota see the fort,
situated to protect travel to Montana mining country along
the Bozeman Trail, as a threat to their territory. When a
patrol led by Captain William J. Fetterman rides out to drive
off the war party, it is lured far from the fort and destroyed
to the last man. |
 |
| 1866 |
Charles
Goodnight and Oliver Loving blaze the first cattle trail,
driving a herd of 2,000 longhorns from Texas to New Mexico
in what will become an annual tradition across the southern
plains. |
 |
| 1866 |
Jesse
and Frank James, veterans of Quantrill's Raiders, launch their
legendary criminal career with a bank robbery at Liberty,
Missouri. |
 |
| 1867 |
Nebraska
enters the Union. |
 |
| 1867 |
The
United States purchases Alaska from Russia. |
 |
| 1867 |
The
first cattle drive from Texas up the Chisholm Trail arrives
at the railyards of Abilene, Kansas. |
 |
| 1867 |
The
United States and representatives of the Comanche, Kiowa,
Cheyenne, Arapaho and other southern Plains tribes sign the
Medicine Lodge Treaty, intended to remove Indians from the
path of white settlement. The treaty marks the end of the
era in which federal policymakers saw the Plains as "one big
reservation" to be divided up among various tribes. Instead,
the treaty establishes reservations for each tribe in the
western part of present-day Oklahoma and requires them to
give up their traditional lands elsewhere. In exchange, the
government pledges to establish reservation schools and to
provide resident farmers who will teach the Indians agriculture.
This same principle of restricting the Plains tribes to reservations
will help shape the Fort Laramie Treaty of 1868. In both cases,
the tribes' refusal to give up their free-ranging traditions
and remain confined within the territory assigned to them
leads to devastating warfare. |
 |
| 1868 |
Congress
organizes the Wyoming Territory. |
 |
| 1868 |
The
Senate approves a treaty permitting unrestricted immigration
from China. |
 |
| 1868 |
The
Chinese railbuilders of the Central Pacific finally break
out of the High Sierras. |
 |
| 1868 |
Chief
Red Cloud and General William Tecumseh Sherman sign the Fort
Laramie Treaty, which brings an end to war along the Bozeman
Trail. Under terms of the treaty, the United States agrees
to abandon its forts along the Bozeman Trail and grant enormous
parts of the Wyoming, Montana and Dakota Territories, including
the Black Hills area, to the Lakota people as their exclusive
territory. |
 |
| 1868 |
General
Philip Sheridan sends Colonel George Armstrong Custer against
the Cheyenne, with a plan to attack them during the winter
when they are most vulnerable. Custer's troops locate a Cheyenne
village on the Washita River in present-day Oklahoma. By a
cruel coincidence, the village is home to Black Kettle and
his people, the victims of the Sand Creek Massacre in 1864.
Custer's cavalry attacks at dawn, killing more than 100 men,
women and children, including Black Kettle. |
 |
| 1869 |
John
Wesley Powell, a veteran of the Civil War who lost part
of his right arm at Shiloh and a self-taught expert on mountain
geology, leads the first recorded voyage through the Grand
Canyon of the Colorado, winning national acclaim and setting
the stage for government funded scientific study of the
West.
A
Golden Spike completes the transcontinental railroad at
Promontory Point, Utah.
|
 |
| 1869 |
Wyoming
becomes the first place in the United States where women have
the right to vote. |
|
| |
|
| 1870 |
Buffalo
hunters begin moving onto the plains, brought there by the
expanding railroads and the growing market for hides and
meat back east. In little more than a decade, they reduce
the once numberless herd to an endangered species.
Railroad
companies begin massive advertising campaigns to attract
settlers to their land grants in the West, sending agents
to rural areas in the eastern states and throughout Europe
to distribute handbills, posters and pamphlets that tout
the rich soil and favorable climate of the region. But the
higher costs of railroad land compared to public lands,
and the fact that railroads pay no taxes on their lands,
soon stirs charges of extortion, leading to state laws controlling
railroad rates and land sale practices by the decade's end.
|
 |
| 1870 |
With
Brigham Young's support, the Utah territorial legislature
grants women the right to vote, providing the Mormons with
an added margin of political power. |
 |
| 1870 |
A
California court rules in White vs. Flood that a black
child may not attend a white school, setting the legal precedent
for school segregation. |
 |
| 1870 |
The
Union Pacific in Wyoming hires Chinese laborers for $32.50
a month rather than pay $52.00 a month to whites. From incidents
like this one, white laborers across the West develop the
opinion that Chinese immigrants are competing unfairly for
jobs, a feeling that will lead to violent racial conflict
and labor unrest in years to come. |
 |
| 1870 |
Bret
Harte publishes The Luck of Roaring Camp and Other Sketches,
a collection of stories based on his years as a San Francisco
journalist, which offers a sentimental and humorous view of
"uncouth" frontier characters, establishing a set of stereotypes
that will remain an important part of the myth of the American
West. |
 |
| 1871 |
More
than 100 Apaches -- most of them women and children -- are
murdered outside Camp Grant, Arizona, where they had been
given asylum, when members of the Tucson Committee of Public
Safety arrive with a force of Papago Indians, the Apaches'
long-time enemies. The committee members claim they acted
in retaliation for raids by various Apache bands at distant
points across the region, but public opinion, particularly
in the East, links the event to the recently investigated
Sand Creek Massacre of 1864 as further evidence of Westerners'
deep-seated hatred for Indians. |
 |
| 1871 |
Congress
approves the Indian Appropriations Act, which ends the practice
of treating Indian tribes as sovereign nations by directing
that all Indians be treated as individuals and legally designated
"wards" of the federal government. The act is justified as
a way to avoid further misunderstandings in treaty negotiations,
where whites have too often wrongly assumed that a tribal
chief is also that tribe's chief of state. In effect, however,
the act is another step toward dismantling the tribal structure
of Native American life. |
 |
| 1871 |
Federal
judge James B. McKean, seeking to break the alliance between
church and state in Utah, orders the arrest of Brigham Young
and other Mormon leaders on charges of polygamy. Federal prosecutors
also charge John D. Lee and others with murder for the Mountain
Meadows Massacre of 1857. |
 |
| 1871 |
A
quarrel over a woman between two Chinese men in Los Angeles
escalates into a city-wide anti-Chinese riot, ending in the
murder of at least 23 of the city's 200 Chinese residents. |
 |
| 1871 |
Cochise,
the Apache chief who led a decade-long guerilla war against
whites in Arizona, surrenders to General George Crook but
escapes back to his mountain stronghold rather than let his
people be sent to a New Mexico reservation. General Otis Howard
finally makes peace with Cochise the next year, agreeing to
establish an Apache reservation in Arizona. |
 |
| 1872 |
Arbor
Day (April 10) is celebrated for the first time in near-treeless
Nebraska. |
 |
| 1872 |
Mark
Twain publishes Roughing It, a humorous account of
his adventures as a budding journalist in the West, which
adds a self-conscious depth to the entertaining Western myth
pioneered by Twain's one-time mentor, Bret Harte. |
 |
| 1872 |
The
Yellowstone Act sets aside more than 2 million acres in northwest
Wyoming as a public "pleasuring-ground" for the "preservation...
of all timber, mineral deposits, natural curiosities or wonders...
and their retention in their natural condition." It marks
the first time any national government has set aside public
lands to preserve their natural beauties and sets a precedent
later followed in countries around the world. Much of the
impetus for establishing the park can be traced to William
H. Jackson's photographs of its natural wonders, taken when
he traveled there with the Hayden expedition of 1871. |
 |
| 1872 |
"Buffalo
Bill" Cody is awarded the Congressional Medal of Honor for
his service as a scout in General Philip Sheridan's four-year
campaign against the Cheyenne. The same year Cody begins his
theatrical career, appearing as "Buffalo Bill" in Ned Buntline's
The Scouts of the Plains. |
 |
| 1873 |
Cable
cars are introduced in San Francisco. |
 |
| 1873 |
Although
federal authorities estimate that hunters are killing buffalo
at a rate of three million per year, President Grant vetoes
a law protecting the herd from extermination. |
 |
| 1874 |
Mennonite
immigrants from Russia arrive in Kansas with drought-resistant
"Turkey Red" wheat, which will help turn the one-time "Great
American Desert" into the nation's breadbasket. |
 |
| 1874 |
Joseph
Glidden receives a patent for barbed wire, an inexpensive,
durable and effective fencing material which, with the destruction
of the buffalo, will open the plains to more efficient agriculture
and ranching.
George
Armstrong Custer announces the discovery of gold in the
Black Hills of Dakota, setting off a stampede of fortune-hunters
into this most sacred part of Lakota territory. Although
the 1868 Fort Laramie Treaty requires the government to
protect Lakota lands from white intruders, federal authorities
work instead to protect the miners already crowding along
the path Custer blazed for them, which they call "Freedom's
Trail" and the Lakota call "Thieve's Road."
|
 |
| 1874 |
William
H. Jackson discovers and photographs the centuries-old Anasazi
cliff dwellings at Mesa Verde in Colorado. |
 |
| 1875 |
Pinkerton
agents fire-bomb the James family farm in Missouri in an unsuccessful
attempt to kill the notorious outlaws. The incident stirs
widespread sympathy for the James Gang, who are seen as populist
enemies of the banks and railroads who "rob" the common man. |
 |
| 1875 |
Deadwood,
soon to be one of the wildest towns in the West, springs into
existence when Black Hills miners find gold on Deadwood Creek.
Within a year, the legendary gunfighter "Wild Bill" Hickock
will be murdered here while holding aces and eights -- the
dead man's hand -- in a game of poker. |
 |
| 1875 |
THE
LAKOTA WAR
A Senate commission meeting with Red Cloud and other
Lakota chiefs to negotiate legal access for the miners rushing
to the Black Hills offers to buy the region for $6 million.
But the Lakota refuse to alter the terms of the 1868 Fort
Laramie Treaty, and declare they will protect their lands
from intruders if the government won't.
|
 |
| 1876 |
Federal
authorities order the Lakota chiefs to report to their reservations
by January 31. Sitting Bull, Crazy Horse and others defiant
of the American government refuse.
General
Philip Sheridan orders General George Crook, General Alfred
Terry and Colonel John Gibbon to drive Sitting Bull and
the other chiefs onto the reservation through a combined
assault. On June 17, Crazy Horse and 500 warriors surprise
General Crook's troops on the Rosebud River, forcing them
to retreat. On June 25, George Armstrong Custer, part of
General Terry's force, discovers Sitting Bull's encampment
on the Little Bighorn River. Terry had ordered Custer to
drive the enemy down the Little Bighorn toward Gibbon's
forces, who were waiting at its mouth, but when he charges
the village Custer discovers that he is outnumbered four-to-one.
Hundreds of Lakota warriors overwhelm his troops, killing
them to the last man, in a battle later called Custer's
Last Stand. News of the massacre shocks the nation, and
Sheridan floods the region with troops who methodically
hunt down the Lakota and force them to surrender. Sitting
Bull, however, eludes capture by leading his band to safety
in Canada.
|
 |
| 1876 |
Colorado
enters the Union. |
 |
| 1877 |
Crazy
Horse finally surrenders to General George Crook at Fort Robinson,
Nebraska, having received assurances that he and his followers
will be permitted to settle in the Powder River country of
Montana. Defiant even in defeat, Crazy Horse arrives with
a band of 800 warriors, all brandishing weapons and chanting
songs of war. By late summer, there are rumors that Crazy
Horse is planning a return to battle, and on September 5 he
is arrested and brought back to Fort Robinson, where, when
he resists being jailed, he is held by an Indian guard and
killed by a bayonet thrust from a soldier. |
 |
| 1877 |
Congress
votes to repeal the 1868 Fort Laramie Treaty and take back
the Black Hills, along with 40 million more acres of Lakota
land. |
 |
| 1877 |
With
the threat of Indian attack removed, mining camps and boom
towns -- French Creek, Whitewood Gulch, Black Tail Gulch --
crowd the Black Hills. |
 |
| 1877 |
John
D. Lee is brought to trial for the Mountain Meadows Massacre
of 1857, but Mormon loyalty to one of their own leads to a
hung jury. The national outcry at this result persuades Mormon
leaders to withdraw their support for Lee, and in a second
trial he is convicted by an all-Mormon jury. On March 23 he
is executed by firing squad at the site of the massacre, after
denouncing Brigham Young for abandoning him. His last words
are for his executioners: "Center my heart, boys. Don't mangle
my body." |
 |
| 1877 |
On August
29, Brigham Young, the Mormon leader who built a prosperous
community and a vigorous church in a seeming wasteland,
dies at age 76.
Chief
Joseph, leader of the Nez Percé, surrenders to General Oliver
Howard, bringing to an end his four-month-long circuitous
retreat from the Wallowa Valley in eastern Oregon toward
Sitting Bull’s encampment in Canada -- one of the
most remarkable military feats of the Indian Wars. Eluding
or defeating army troops at every turn, Joseph and a band
of fewer than 200 warriors bring nearly 500 women and children
over 1,500 miles of mountainous terrain to within forty
miles of the border before they are finally stopped by a
force of 500 troopers led by Colonel Nelson A. Miles. Reduced
by this time to just 87 men, Joseph still holds out for
five days in a pitiless snowstorm, and then surrenders only
because his people have no food or blankets and will soon
die of cold and starvation. "I am tired of fighting," he
declares as he holds out his rifle to General Howard. "I
want to have time to look for my children, and see how many
of them I can find. Maybe I shall find them among the dead.
Hear me, my chiefs! I am tired. My heart is sick and sad.
From where the sun now stands I will fight no more forever."
|
 |
| 1877 |
John
Wesley Hardin, a Texas gunfighter who claims to have killed
more than 40 men, is sentenced to 25 years in the Texas State
Prison for the murder of a deputy sheriff. "I take no sass
but sasparilla," he once said, explaining his deadly disposition. |
 |
| 1877 |
Congress
passes the Desert Land Act, which permits settlers to purchase
up to 640 acres of public land at 25˘ per acre in areas where
the arid climate requires large-scale farming, provided they
irrigate the land. |
 |
| 1877 |
The
last Federal troops withdraw from the South, bringing the
Reconstruction era to an end. |
 |
| 1878 |
With
racial discrimination on the rise in the post-Reconstruction
South, an estimated 40,000 African Americans begin to migrate
from the former slave states into Kansas. Many of these so-called
Exodusters answer the call of Benjamin “Pap” Singleton,
a land speculator with a vision of establishing independent
black communities across the state. |
 |
| 1879 |
The
Supreme Court upholds the constitutionality of anti-polygamy
laws, denying Mormon arguments that plural marriage is protected
under the First Amendent guarantee of religious freedom and
giving federal authorities the weapon they have hoped for
in their efforts to break the alliance between church and
state in Utah. |
 |
| 1879 |
At
the urging of John Wesley Powell and others, Congress creates
the United States Geological Survey to coordinate the many
independent survey projects it has funded since army surveyors
first charted potential routes for a transcontinental railroad
in the 1850s. Under Powell's direction beginning in 1881,
the USGS expands its focus beyond mineral resources and geological
formations to include study of the potential for irrigating
the West's arid lands and the selection of suitable sites
for dams and reservoirs. This pioneering work eventually bears
fruit with passage of the Newlands Reclamation Act in 1902. |
 |
| 1879 |
To complete
its consolidation of federally-funded scientific exploration
in the West, Congress creates the United States Bureau of
Ethnology to coordinate study of the region's native peoples
and complete a record of their cultures before they vanish
under the pressure of expanding white settlement. Directed
by John Wesley Powell, the Bureau of Ethnology launches
an ambitious program to document the culture and society
of Native Americans, sending one of its first field teams
to Zuni Pueblo, where ethnologist Frank Hamilton Cushing
anticipates the methods of 20th century anthropology by
becoming a member of the Zuni community.
The
first students, a group of 84 Lakota children, arrive at
the newly established United States Indian Training and
Industrial School at Carlisle, Pennsylvania, a boarding
school founded by former Indian-fighter Captain Richard
Henry Pratt to remove young Indians from their native culture
and refashion them as members of mainstream American society.
Over the next two decades, twenty-four more schools on the
Carlisle model will be established outside the reservations,
along with 81 boarding schools and nearly 150 day schools
on the Indians’ own land.
|
|
| |
|
| 1880 |
President
Benjamin Hayes signs the Chinese Exclusion Treaty, which reverses
the open-door policy set in 1868 and places strict limits
both on the number of Chinese immigrants allowed to enter
the United States and on the number allowed to become naturalized
citizens. |
 |
| 1880 |
Backed
by the National Women's Christian Temperance Union, Kansas
Governor John St. John forces through prohibition legislation,
making Kansas -- the site of towns like Dodge City where the
saloon has been almost a symbol of civic life -- the first
state in the nation to "go dry." |
 |
| 1881 |
Sitting
Bull returns from Canada with a small band of followers to
surrend er to General Alfred Terry, the man who five years
before had directed the campaign that ended in the Lakota
Chief’s victory at Little Bighorn. After insulting his
old adversary and the United States, Sitting Bull has his
young son hand over his rifle, saying, "I wish it to be remembered
that I was the last man of my tribe to surrender my rifle.
This boy has given it to you, and he now wants to know how
he is going to make a living." |
 |
| 1881 |
Helen
Hunt Jackson publishes A Century of Dishonor, the first
detailed examination of the federal government’s treatment
of Native Americans in the West. Her findings shock the nation
with proof that empty promises, broken treaties and brutality
helped pave the way for white pioneers. |
 |
| 1881 |
Late
summer brings the last big cattle drive to Dodge City. With
livestock plentiful on the plains, the long trek up the Western
Trail is no longer profitable, and most states now prohibit
driving out-of-state cattle across their borders. The increasing
use of barbed wire to enclose farms and grazing land has ended
the era of the open range. In the fifteen years since Texas
cowboys first hit the trail, as many as two million longhorns
have been driven to market in Dodge. |
 |
| 1881 |
Legendary
outlaw Billy the Kid, charged with more than 21 murders in
a brief lifetime of crime, is finally brought to justice by
Sheriff Pat Garrett, who trails The Kid for more than six
months before killing him with a single shot at Fort Sumner,
New Mexico. |
 |
| 1881 |
Tombstone,
Arizona, Deputy Marshall Wyatt Earp and his brothers gun down
the Clantons in a showdown at the O.K. Corral. |
 |
| 1882 |
Intensifying
its anti-Chinese policies, Congress passes the Chinese Exclusion
Act, which completely prohibits both immigration from China
and the naturalization of Chinese immigrants already in the
United States for a period of ten years. The bill comes amid
increasing outbreaks of anti-Chinese violence, stirred up
by the belief that low-paid Chinese workers are taking jobs
away from Americans. Within the year, immigration from China
drops from 40,000 in 1881 to just 23. |
 |
| 1882 |
Congress
passes the Edmunds Law, making polygamy a federal crime punishable
by up to five years in prison and denying convicted polygamists
the right to vote, to hold office and to serve on juries.
The law increases federal pressure on Mormons to renounce
their practice of plural marriage and sends many Mormon leaders
into hiding. |
 |
| 1882 |
Jesse
James, the notorious outlaw who was a veteran of Quantrill’s
Raiders during the Civil War, is shot in the back by Robert
Ford, a kinsman who hoped to collect a $5,000 reward. James'
death ends the career of an outlaw gang that terrorized the
West for more than a decade. |
 |
| 1883 |
Texas
purchases The Alamo from the Catholic Church to preserve
it as an historic shrine.
"Buffalo
Bill" Cody stages his first Wild West Show at the Omaha
fairgrounds, featuring a herd of buffalo and a troupe of
cowboys, Indians and vaqueros who re-enact a cattle round-up,
a stagecoach hold-up and other scenes drawn from Cody's
own life on the frontier.
|
 |
| 1883 |
A
delegation of U.S. Senators meets with bitter resistance from
Sitting Bull when they propose opening part of the Lakota's
reservation to white settlers. Despite the old chief's objections,
the land transfer proceeds as planned. |
 |
| 1883 |
The
Northern Pacific Railroad, connecting the northwestern states
to points east, is finally completed, after a 19-year struggle
against treacherous terrain and intermitent financing. Along
the line, crews blast a 3,850-foot tunnel through solid granite
and construct a 1,800-foot trestle. As a result, the round
trip to the Columbia River that took Lewis and Clark two-and-a-half
years in 1803 now takes just nine days. |
 |
| 1883 |
Buffalo
hunters gather on the northern Plains for the last large buffalo
kill, among them a Harvard-educated New York assemblyman named
Theodore Roosevelt, who hopes to bag a trophy before the species
disappears. Hunters have already destroyed the southern herd,
and by 1884, except for small domestic herds kept by sentimental
ranchers, there are only scattered remnants of the animal
that more than any other symbolizes the American West. |
 |
| 1883 |
A
group of clergymen, government officials and social reformers
calling itself “The Friends of the Indian” meets
in upstate New York to develop a strategy for bringing Native
Americans into the mainstream of American life. Their decisions
set the course for U.S. policy toward Native Americans over
the next generation and result in the near destruction of
Native American culture. |
 |
| 1884 |
When
his wife and mother die within hours of one another in New
York City, Theodore Roosevelt heads west to become a Dakota
cattle rancher and escape his grief. He will emerge from the
experience with an attachment to the Western landscape and
a respect for Western society that help shape his conservation
and land development policies as President. |
 |
| 1885 |
President
Grover Cleveland warns so-called "Boomers" to stay off Indian
Territory lands in present-day Oklahoma. |
 |
| 1885 |
Federal
troops are called in to restore order in Rock Springs, Wyoming,
after British and Swedish miners go on a rampage against the
Chinese, killing 28 and driving hundreds more out of town.
This "Rock Springs Massacre" follows a similar race riot in
Tacoma, Washington, where whites force more than 700 Chinese
immigrants to spend the night crowded onto open wagons, then
ship them to Portland, Oregon, the next day. |
 |
| 1886 |
Anti-Chinese
mobs in Seattle kill five and destroy parts of the city before
forcing 200 Chinese aboard ships bound for San Francisco.
Leaders of the race riot vow to sweep the city clean of Chinese
within the month. |
 |
| 1886 |
Geronimo,
described by one follower as “the most intelligent and
resourceful...most vigorous and farsighted” of the Apache
leaders, surrenders to General Nelson A. Miles in Skeleton
Canyon, Arizona, after more than a decade of guerilla warfare
against American and Mexican settlers in the Southwest. The
terms of surrender require Geronimo and his tribe to settle
in Florida, where the Army hopes he can be contained. |
 |
| 1887 |
Congress
passes the Dawes Severalty Act, imposing a system of private
land ownership on Native American tribes for whom communal
land ownership has been a centuries-old tradition. Individual
Indians become eligible to receive land allotments of up to
160 acres, together with full U.S. citizenship. Tribal lands
remaining after all allotments have been made are to be declared
surplus and sold. Proponents of the law believe that it will
help speed the Indians’ assimilation into mainstream
society by giving them an incentive to live as farmers and
ranchers, earning a profit from their own personal property
and private initiative. Others see in the law an opportunity
to buy up surplus tribal lands for white settlers. When the
allotment system finally ends, Indian landholdings are reduced
from 138 million acres in 1887 to only 48 million acres in
1934. And with their land many Native Americans lose a fundamental
structuring principle of tribal life as well. |
 |
| 1887 |
Increasing
pressure on the Mormons, Congress passes the Edmunds-Tucker
Act, which disincorporates the Mormon church, confiscates
its real estate and other properties, and abolishes women's
suffrage in Utah. The law effectively destroys the political,
economic and social system by which the leaders of the Mormon
church have guided and governed their society, imposing federal
authority in its place. |
 |
| 1887 |
A
fare war between competing rail lines and the inducements
of eager land speculators bring newcomers to Los Angeles by
the trainload; 120,000 arrive in 1887, drawn by the promise
of pure air, warm sunshine and prosperity. Within a few years,
the city is transformed and the Californios who have lived
there for more than a century are suddenly regarded as strangers
in their own land. |
 |
| 1888 |
Deep
snows and raging blizzards, following a dry summer, devastate
the cattle herds of the northern Plains. When the snows finally
melt, hundreds of thousands of carcasses litter the range,
leading the ranchers who must gather them up to call the winter
of '88 "The Great Die-Up." |
 |
| 1889 |
Wovoka, a Paiute holy man, awakes from a three-day trance
to teach his tribe the Ghost Dance, with which they can restore
the earth to the way it was before the whites arrived in the
West. His teachings will soon touch many tribes across the
West, stirring a spiritual revival that whites nervously misinterpret
as a return to hostilities. |
 |
| 1889 |
President
Benjamin Harrison authorizes opening unoccupied lands in the
Indian Territory to white settlement, an order put into effect
on April 22 at noon, when a gunshot gives settlers the signal
to cross the border and stake their claims. Within nine hours,
the Oklahoma Land Rush transforms almost two million acres
of tribal land into thousands of individual land claims. Many
of the most desirable plots are taken by "Sooners," so called
because they crossed into the territory sooner than was permitted. |
| |