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HISTORICAL FICTION BOOKS - PRAIRIE FRONTIER LIFE - 1800's to 1900's
5 STAR TOP SELLERS BOOK LIST 2008 - Historical Fiction - What was it Like?
Matilda's Story by Jacquelyn Hanson - Amazon Top Selling Historical Fiction List - On the California Trail, Kansas, Pioneer Days

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# ISBN-10: 0963726544
# ISBN-13: 978-0963726544

Matilda's Story
by Jacquelyn Hanson
is a biographical novel based on 30 years in the life of Matilda Randolph, a pioneer woman born in Illinois in 1836 who migrated with her family to Kansas in 1854. There she married and bore four children while the conflict raged around her. In 1864, as a young widow with three small children, she traversed the Oregon / California Trail to California. The book has been well-researched. Those who enjoy authentic tales of pioneer days will appreciate Matilda's Story.

Matilda lived through a very turbulent period in American History. Matilda's Story is the history of the time as seen through the eyes of one young woman as she struggled to survive over odds that seem almost overwhelming to people of today.
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About the Author Jacquelyn Hanson:
Jacquelyn Hanson, great-granddaughter of Matilda Randolph, grew up on the ranch where Matilda spent the last thirty years of her life, surrounded by family stories. She decided to write them down so the stories would be preserved for future generations. As a result, her first novel, Matilda's Story, was published in 1997.

She went on to write two historical romances, Susan's Quest and Katlin's Fury, both based on the extensive research done for Matilda's Story. Matilda's Story ended in 1867 with Matilda's marriage to Alfred Wheelock, the author's great-grandfather, but demand from her readers to know what happened to Matilda after 1867 led to Matilda's Story: The California Years, which follows Matilda through to her 69th birthday in 1905.

The author, a graduate of Stanford University school of Nursing, lives in Southern California with her youngest son, and recently retired from business with her oldest son. She has been published in professional journals, and several of her stories have been published or won awards.

She has been an active member of Liga International, Flying Doctors of Mercy for over twenty years, and goes to Mexico one weekend a month to operate a free clinic there. She is on a DMAT (Disaster Medical Assistance Team) and a volunteer with the Red Cross. She is also a volunteer for the Orange County Natural History Museum, and a member of the Rotary Club of Saddleback Valley.

Additionally, if you call in and order, it is extremely common practice for the Jacquelyn Hanson to hand sign books purchased.

  • OTHER HISTORICAL FICTION BOOKS BY THIS AUTHOR:

# ISBN-10: 0974127914
# ISBN-13: 978-0974127910

The long awaited sequel to Matilda's Story.

Matilda's Story The California Years by Jacquelyn Hanson continues the saga of Matilda Randolph, opening with her marriage to Alfred Wheelock in 1867 and following her until her 69th birthday in 1905. Since she spent the rest of her life in Hicksville, the story paints a vivid picture of life in a small California farming community in the last half of the nineteenth century. It depicts how the people worked together to cope with a life that was sometimes harsh and cruel, but also often filled with love and laughter.Order Now!

 

 

Susan's Quest by Jacquelyn Hanson - Orphaned at the age of seventeen, Susan McGuire, daughter of Irish immigrants in mid nineteenth century Boston, finds employment as governess to the two young daughters of a prominent Boston family. When young Donald Andrew falls in love with Susan, his father refuses to sanction their union. Donald's solution to the impasse is to travel to the California gold fields, promising Susan that as soon as he has made his fortune, they will not need his father's money. But over a year goes by with no word from Donald. Determined to find what has become of him, Susan sets sail on the Even Tide and begins her quest. Her voyage take her around the Horn to the fabled land of gold. En route, she befriends young Barney, an abused runaway apprentice who attaches himself to her with a fierce loyalty. An injury to Barney brings James Alexander, an enigmatic young doctor from Scotland into her life. Her reaction to him shakes her faith in her love for Donald Andrew. Set against the rich background of authentic early California history, the story sweeps the reader along as Susan's Quest takes her from Boston to San Fransisco and finally to Sacramento. She survives a severe flood and a major fire in her struggle to survive before she finds true love at last. Order Now! Katlin's Fury by Jacquelyn Hanson - Katlin discovered, to her horror, that her husband Caleb had disappeared with all of their cash. Determined to reclaim her money and her freedom, Katlin tracks Caleb to the California gold fields. Her fury leads her to New York and aboard a ship bound for Panama. There she struggles across the cholera infested Isthmus, battling raging waters to reach Panama City. After an eventful steamer trip to San Francisco, she heads upriver to Sacramento, gateway to California's El Dorado. She hopes to find news of Caleb. En route she has befriended Elena, an orphaned Spanish girl, and Henry, a young seaman with consumption. In New Orleans, they are joined by Colin MacDougal. In spite of herself, she falls in love with the handsome young plantation owner who, she soon discovers, is running from his own ghosts. Set against the rich background of the Panama Crossing in 1849, and filled with authentic early California history, Katlin's Fury is every woman's search for justice and the freedom to follow her own heart.
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Declutter with Professional Organizer Orange CountyHistorical Fiction - AMAZON's 5 STAR REVIEW
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THE Book Theif by Markus Zusak # Average Customer Review: 4.8 out of 5 stars 317 customer reviews (317 customer reviews)

From School Library Journal Starred Review.
Grade 9 Up–Zusak has created a work that deserves the attention of sophisticated teen and adult readers. Death himself narrates the World War II-era story of Liesel Meminger from the time she is taken, at age nine, to live in Molching, Germany, with a foster family in a working-class neighborhood of tough kids, acid-tongued mothers, and loving fathers who earn their living by the work of their hands. The child arrives having just stolen her first book–although she has not yet learned how to read–and her foster father uses it, The Gravediggers Handbook, to lull her to sleep when shes roused by regular nightmares about her younger brothers death. Across the ensuing years of the late 1930s and into the 1940s, Liesel collects more stolen books as well as a peculiar set of friends: the boy Rudy, the Jewish refugee Max, the mayors reclusive wife (who has a whole library from which she allows Liesel to steal), and especially her foster parents. Zusak not only creates a mesmerizing and original story but also writes with poetic syntax, causing readers to deliberate over phrases and lines, even as the action impels them forward. Death is not a sentimental storyteller, but he does attend to an array of satisfying details, giving Liesels story all the nuances of chance, folly, and fulfilled expectation that it deserves.
Sacred Hunger by Barry Unsworth - Barry Unsworth's historic novel that won the Booker Prize is an exceptional literary accomplishment and well worth the prize. The word 'vast' would be a good way to describe the novel since it has multiple vividly drawn characters selected from a broad range of social classes and conditions. It is also vast in chronological scope as it covers several 18th century decades in the lives of the characters. It is also vast in venue or setting in that the stately homes of wealthy Liverpool are contrasted with the back-water dens of prostitution and criminality of water-front Liverpool; tenuous military outposts in Sierra Leone on the African coast are contrasted with back-river slave trading posts; a utopian colony in colonial jungle Florida is contrasted with the decadent gentlemen's clubs where the sons of wealthy merchants flaunt their inherited wealth, influence politicians to help maintain their privileged status, and systematically humiliate the lower classes.
The Pillars of the Earth by Ken Follett had long been a staple of the bestseller lists for his novels of intrigue and espionage. Then came The Pillars of the Earth, a grand novel of epic storytelling that readers and critics quickly hailed as his crowning achievement. Now,The Pillars of the Earthis available for the first time to a new audience of readers, in this attractive new trade paperback edition. In 12th-century England, the building of a mighty Gothic cathedral signals the dawn of a new age. This majestic creation will bond clergy and kings, knights and peasants together in a story of toil, faith, ambition and rivalry. A sweeping tale of the turbulent middle ages,The Pillars of the Earth is a masterpiece from one of the world's most popular authors.

"A novel of majesty and power...Will hold you, fascinate you, surround you." --Chicago Sun-Times
"A towering tale...There's murder, arson, treachery, torture, love, and lust...A good time can be had by all." --New York Daily News
"Touches all human emotions...truly a novel to get lost in." --Cosmopolitan
World Without End by Ken Follett - Ken Follett has 90 million readers worldwide.The Pillars of the Earthis his bestselling book of all time. Now, eighteen years after the publication ofThe Pillars of the Earth, Ken Follett has written the most-anticipated sequel of the year? World Without End is the sequal to the 1989 the literary world with The Pillars of the Earth, a sweeping epic novel set in twelfth-century England. World Without Endtakes place in the same town of Kingsbridge, two centuries after the townspeople finished building the exquisite Gothic cathedral that was at the heart ofThe Pillars of the Earth. The cathedral and the priory are again at the center of a web of love and hate, greed and pride, ambition and revenge, but this sequel stands on its own. This time the men and women of an extraordinary cast of characters find themselves at a crossroad of new ideas? about medicine, commerce, architecture, and justice. In a world where proponents of the old ways fiercely battle those with progressive minds, the intrigue and tension quickly reach a boiling point against the devastating backdrop of the greatest natural disaster ever to strike the human race? The Black Death. Three years in the writing, and nearly eighteen years since its predecessor,World Without End breathes new life into the epic historical novel and once again shows that Ken Follett is a masterful author writing at the top of his craft.
Snow Flower by Secret Fan by Lisa See - In nineteenth-century China, in a remote Hunan county, a girl named Lily, at the tender age of seven, is paired with a laotong,?old same,? in an emotional match that will last a lifetime. The laotong, Snow Flower, introduces herself by sending Lily a silk fan on which she?s painted a poem in nu shu, a unique language that Chinese women created in order to communicate in secret, away from the influence of men. As the years pass, Lily and Snow Flower send messages on fans, compose stories on handkerchiefs, reaching out of isolation to share their hopes, dreams, and accomplishments. Together, they endure the agony of foot-binding, and reflect upon their arranged marriages, shared loneliness, and the joys and tragedies of motherhood. The two find solace, developing a bond that keeps their spirits alive. But when a misunderstanding arises, their deep friendship suddenly threatens to tear apart.
Good Masters! Sweet Ladies! Voices from a Medieval VillageI by Laura Amy Schutz - expected to learn something from this book. What I didn't expect was to be touched. What you need to remember here, even as your eye falls on footnotes giving the definition of "Prime" or the importance of dying "unshriven", is that Schlitz is a masterful writer. These monologues aren't rote lists of facts for kids to memorize. They're powerful stories, and none of them have easy answers. Maybe the characters' lives will end well. Many times they will not. What is important is that Schlitz is at least giving these people a chance to be heard. And as a child takes on a character, they'll start to think about what happened to them in the future. What'll happen to Jack, the boy everyone assumes is a half-wit? Or Barbary the mudslinger's mom? What are we to make of that brief moment of grace between a Jew and a Christian merchant's daughter? It's like parsing the words of twenty-three narrators, some of whom you could easily categorize as "unreliable".
Dark Day in the Deep Sea by Mary Pope Osborne - the lesson in this book is about compassion for creatures we may not know much about; which takes place in the 1800's and scientists on the HMS Challenger, which really existed, as did the scientist Moseley. This was a time of exploration for scientist and a field that opened up called oceanography. My four year old enjoys these books immensely. This was not one of his favorites, but he still rates it as a "love it."
The Wednesday Wars by Gary Schmidt - Oh sure. I liked it. I'm also 28 with an MLIS degree and an apartment in Manhattan. I am not your average child reader. And when a lot of people think of children's books they think of quality literature that bored the socks off of them when they were kids. So the real question you have to consider here is, is this a book for kids or adults? Well, I'm no kid, but I tell you plain that I would have loved "Wednesday Wars" when I was twelve. Not that it would have been an obvious choice. First of all, it's a boy book. Boy protagonist. Boy topics like pranks and escaped rodentia and baseball. But like all great literature (oh yeah, I said it) everyone who reads this thing will find themselves simultaneously challenged and engrossed. First of all, Schmidt exhibits a sense of humor here that was downplayed in "Lizzie Bright". It's not fair to compare these two books, of course. I mean, suburban kid living on Long Island verses 1912 racially segregated Maine. Which is going to be more of a laugh riot? But funny is what gets kids reading and funny is what this book is. The clever author always knows when to downplay the humor and work in the more serious elements, but when you ask yourself why a kid would choose one title over another, nine times out of ten the kid is going to grab the book that will make them laugh AND think over the one that'll just make `em think (and snore).
Undaunted Courage by Stephen Ambrose - This book is the most exciting piece of non fiction I've ever read. Ambrose makes the reader feel as though they are right there with the expedition as they battle disease, starvation, treacherous whitewater, hostile indians and the environment itself as they struggle to cross the unexplored interior of the United States. The Lewis & Clark expedition I learned about in school was seriously lacking in excitement when compared to this chronicle. The beginning of the book is somewhat tedious as Ambrose spends what seems like far too many pages listing off the various supplies obtained and preparations made for the voyage. Once the expedition begins, however, the book is hard to put down. The extensive use of the actual diaries of the expedition members lends a vibrance to the descriptions of the various tribes of Indians, wildlife, and natural obstacles encountered. The diaries also offer a glimpse into the personalities of these famous figures and their crew. The holes left by the diaries and other historical documents are deftly filled in by Ambrose. He further colors the characters, settings, and situations with well grounded inference. Additionally, the author's detailed treatment of the political situation in the United States at the time places this journey in great historic and political perspective.

The Little House Collection: Little House in the Big Woods/Little House on the Prairie/Farmer Boy/on Thebanks of Plum Creek/by the Shores of Silver Lake/the Long Winter/Little tow - by Laura Ingalls Wilder - I really love the sweet, warm feeling in these books. Laura Ingalls had a wonderful, loving, intelligent family. The first three books have a lot of descriptions about food and eating, which are nice, but that gets a little monotonous after a while. There are also a lot of descriptions about how they made a lot of things. Pioneers made most of the things they used rather than buying them. The rest of the books are more plot driven and varied. "The Long Winter" and "Little Town on the Prairie" are full of intense drama. I have been reading these books nonstop since the new TV series came on. I'm on the 8th book. I wish there were even more books in the series. This has been one of the most enjoyable literary experiences ever. Great for both children and adults.

The Diary of a Young Girl by Anne Frank - Imagine that someday you are remembered for all eternity at a very particular time and at a very particular age. You could be remembered forever as being 25 on September the 11th or you could be remembered as being 44 when JFK was shot. It seems awfully cruel for someone to be remembered between the ages of 13 to 15. Do you remember what you were like at that age? Would you want anyone to think of you as that old for as long as your name is remembered? Such is the fate of Anne Frank. Now, I never read this book when I was young. High schools, in my experience, tend to assign the play version of this story when they want to convey Anne Frank's tale. Anne tends to be remembered as the little girl who once wrote, "I still believe that people are really good at heart" in spite of her sufferings. So I should be forgiven for expecting this book to be the dewy-eyed suppositions of a saintly little girl. Instead, I found someone with verve, complexity, and a personality that I did not always particularly like. What I discovered, was the true Anne Frank.
The Princess Bride by William Goldman - William Goldman is a legend in the world of screenwriting, known for his clever, crisp dialogue and engrossing narrative, so why should his novels be any different? Utterly charming, 'The Princess Bride' combines action, adventure, plenty of swordplay, and yes, some kissing....Those of you who only saw the movie (also writen by Goldman -- see my DVD review) are missing out on many of the delights of the book, notably on the developed backstory of the characters and the clean, wry prose. Here's a bit of trivia: First, there is NO S. Morgenstern -- he is made up, fictitious, a red herring...accept it and move on. Second, Mr. Goldman will send you a lost section if you write to his address and request it (the one of mentions in the book)! When I first read that 10 years ago, I wrote to the company mentioned in the book and was delighted to receive my bonus section! (Hey, Mr Goldman if you are reading this, I lost my copy 3 years ago when I moved to LA! Could you please send me another one? ) :) Cherish this book and keep it to share with your children.

Declutter with Professional Organizer Orange CountyWhat is Historical Fiction? Historical fiction is a sub-genre of fiction that often portrays alternate accounts or dramatization of historical figures or events. Stories in this genre, while fictional, make an honest attempt at capturing the spirit, manners, and social conditions of the person or time they represent with attention paid to detail and fidelity. Historic fiction is found in books, magazines, art, television, movies, games, theater, and other media.
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Declutter with Professional Organizer Orange County
Historic fiction presents readers with a story that takes place during a notable period in history, and usually during a significant event in that period.

Historic fiction often presents actual events from the point of view of people living in that time period.

In some historical fiction, famous events appear from points of view not recorded in history, showing historical figures dealing with actual events while depicting them in a way that is not recorded in history. Other times, the historical event complements a story's narrative, occurring in the background while characters deal with events (personal or otherwise) wholly unrelated to recorded history. Sometimes, historical fiction can be for the most part true, but the names of people and places have been in some way altered.

As this is fiction, artistic license is permitted in regard to presentation and subject matter, so long as it does not deviate in significant ways from established history. If events should deviate significantly, the story may then fall into the genre of alternate history, which is known for speculating on what could have happened if a significant historical event had gone differently. On a similar note, events occurring in historical fiction must adhere to the laws of physics. Stories that extend into the magical or fantastic are often considered historical fantasy.


Why & How I Teach with Historical Fiction

By Tarry Lindquist

Here's the story on historical fiction in my classroom: It illuminates time periods, helps me integrate the curriculum, and enriches social studies. Just take Amy's word for it. At the end of our westward-expansion unit, while modeling her journal entry after a fictional account we'd read, this fifth grader wrote: "Dear Diary, July 30, 1852: This journey has been heart-wrenching, thirst-quenching, and most of all, an adventure I will never forget." Blending stories into a study of history turns the past into a dynamic place.

Of course, historical fiction doesn't stand alone in my instructional program; even the best literature cannot address skills and processes unique to social studies that kids must learn. I have students balance fiction with fact, validate historical hypotheses with research. Historical fiction is the spice.

To help you build good fiction into your social studies program, below you'll find:

Seven Reasons I Teach With Historical Fiction

  1. It piques kids' curiosity. Although I sometimes begin units with chapter books, more often I start with picture books because they're engaging and full of information. Before I read aloud, we make a class list of what students already know about the topic, and then I say: "When I finish reading, I'd like each of you to ask a question related to the story. The only rule is, no question can be asked twice." Afterward, I launch investigations, saying, "Now that we've looked at what happened to one pioneer family, let's find out if their experience was typical or unusual."

  2. It levels the playing field. Some kids come to class with a deep background knowledge to draw upon, while others have just shallow reservoirs. Reading historical fiction promotes academic equity because comparing books from one unit to the next provides kids with equal opportunities to develop historical analogies. I ask, "How is the story we read for this unit similar to and different from the one we read last month?"

  3. It hammers home everyday details. Picture books today provide visual and contextual clues to how people lived, what their speech was like, how they dressed, and so on. When accurately portrayed, these details are like a savings account that students can draw on and supplement — each deposit of information provides a richer understanding of the period.

  4. It puts people back into history. Social studies texts are often devoted to coverage rather than depth. Too often, individuals — no matter how famous or important — are reduced to a few sentences. Children have difficulty converting these cryptic descriptions and snapshots into complex individuals who often had difficult choices to make, so myths and stereotypes flourish. Good historical fiction presents individuals as they are, neither all good nor all bad.

  5. It presents the complexity of issues. If you were to draw a topographical map of an issue, there would be hills and valleys, because most issues are multifaceted. Yet traditionally, historical issues have been presented to children as flat, one-dimensional, or single-sided. Historical fiction restores the landscape of history, warts and all, so children can discover that dilemmas are age-old. My kids often make lists of the costs and benefits of historical decisions. For example, they draw two posters — one encouraging American colonists to join the Patriots, the other urging them to stay loyal to King George. They also write 35- to 45-second infomercials for each side.

  6. It promotes multiple perspectives. It's important for students to share their perspectives, while respecting the opinions of others. Historical fiction introduces children to characters who have different points of view and offers examples of how people deal differently with problems. It also informs students about the interpretive nature of history, showing how authors and illustrators deal with an issue in different ways.

  7. It connects social studies learning to the rest of our school day. Historical fiction, while enhancing understanding of the past, can help you integrate social studies across the curriculum.

Tips for Choosing Good Historical Fiction

There's an abundance of historical fiction in libraries, catalogs, and bookstores. To help select the best, use the following criteria and check out the resources listed below.

Criteria
The historical fiction you choose should:

  • present a well-told story that doesn't conflict with historical records,
  • ortray characters realistically,
  • present authentic settings,
  • artfully fold in historical facts,
  • provide accurate information through illustrations, and
  • avoid stereotypes and myths.
Reliable Resources
  • Notable Children's Trade Books in the Field of Social Studies, compiled annually since 1972 by the Children's Book Council in cooperation with the National Council for the Social Studies (NCSS). This is the most reliable list I've found. Careful attention is paid to authenticity and historical accuracy. Single copies cost $2. Send a check and a self-addressed, stamped (3 oz.) 6-by-9-inch envelope to the Children's Book Council, 568 Broadway, Suite 404, New York, NY 10012.
  • Social Studies and the Young Learner, a quarterly magazine published by NCSS, features a regular column on books appropriate for elementary social studies and suggestions for use. To subscribe ($15/year), contact the National Council for the Social Studies, 3501 Newark St. NW, Washington, DC 20016; (202) 966-7840.
  • An Annotated Bibliography of Historical Fiction for the Social Studies, Grades 5–12, by Fran Silverblank, published by Kendall/Hunt for the National Council for the Social Studies, $14.95; (800) 228-0810.

    Fifteen Fabulous New Historical Fiction Books

    It's a challenge to select titles that are authentic, have a fresh slant, represent diverse groups, are easily readable, are of high literary quality, and are enriched with illustrations. The following reviews of 1994 titles are excerpted from Notable Children's Trade Books in the Field of Social Studies, compiled by practicing teachers and published by the National Council for the Social Studies (NCSS) in cooperation with the Children's Book Council (CBC). I have added my own teaching strategies to each.

    PRIMARY
    Casey Over There by Staton Rabin, illustrated by Greg Shed (Harcourt); 32 pages; $15
    This is a touching story of two brothers whose lives were affected by World War I. Casey fought and his younger brother, Aubrey, waited and worried. Aubrey's letter to Uncle Sam initiates a sensitive response from the president. The illustrations add intensity to the story.
    Teaching Strategy: I make a template of a T-shirt out of a file folder for students to create T-shirts for characters in books. Make one for each of the brothers in the story with a slogan and a symbol, then hang T-shirts with clothespins on a clothesline suspended in your classroom.

    In America by Marissa Moss (Dutton); 32 pages; $14.99
    Walter's grandfather tells the story of immigrating to America. Walter learns about his grandfather's village in Lithuania and about courage through his grandfather's experience.
    Teaching Strategy: Storyboards tell lots about what kids understand. For this story, fold a piece of drawing paper into eight panels: a title panel, six depicting what Walter learns about Lithuania, and the final panel for what he learns about courage.

    PRIMARY/INTERMEDIATE
    Seminole Diary: Remembrances of a Slave by Dolores Johnson (Macmillan); 32 pages; $14.95
    Libbie, a slave, tells of the peaceful coexistence of African-American slaves and the Seminole Indians. In the Seminole villages, runaway slaves found a haven of mutual respect.
    Teaching Strategy: I recommend pairing off students and having them write poetry for two voices: one voice for the African-American and one voice for the Seminole Indian. Have the kids share their poems with the class.

    The Sad Night: The Story of an Aztec Victory and a Spanish Loss by Sally Schofer Mathews (Clarion); 40 pages; $16.95
    In text surrounded by Aztec codices, the story of this ancient civilization is recounted. Told from the Aztec perspective, this book connects the past with a modern-day discovery.
    Teaching Strategy: I have my class practice writing newspaper headlines from different perspectives. This book lends itself to four perspectives — Aztec, Spanish, past, and present.

    Hilde and Eli: Children of the Holocaust by David A. Adler, illustrated by Karen Ritz (Holiday House); 32 pages; $15.95
    Children of the Holocaust are like any others: Hilde Rosenzweig loved to ride her tricycle and play with dolls; Eli Lax studied hard and loved animals.
    Teaching Strategy: Discuss how the lives of the characters in this story compare or contrast with the lives of the children today or with the fictional account in the book Doesn't Fall Off His Horse(below).

    Doesn't Fall Off His Horse by Virginia A. Stroud (Dial); 32 pages; $14.99
    Narrative prose and exceptional artwork trace this dangerous adventure back to the Oklahoma Territory of the 1890s. Readers experience the life of a Kiowa boy, as told by a very old man to his great-granddaughter.
    Teaching Strategy: As a class, we often create a hands-head-heart chart. List what the Kiowa boy does in one column (hands), what he knows in the second column (head), and how he feels in the third (heart). Then ask: What are some generalizations we can make about life for a Kiowa boy?

    INTERMEDIATE
    Pink and Say by Patricia Polacco (Philomel); 48 pages; $15.95
    Two young Union boys from very different backgrounds are caught up in the travesties of war in Confederate territory. This is a poignant Civil War story passed down through generations, including the generation of the author.
    Teaching Strategy: My students and I brainstorm a list of questions characters might be asked in a magazine interview. Then I have each student choose a character and seven questions to answer about him in writing. Or I have students work in pairs, posing as an interviewer and interviewee.

    Steal Away Home by Lois Ruby (Macmillan); 176 pages; $14.95
    History, drama, and mystery are interwoven in two overlapping stories: one of the Underground Railroad of the 1850s and the other of a young girl in Lawrence, Kansas, in the 1990s.
    Teaching Strategy: After introducing kids to different kinds of graphic organizers, I ask them to draw a Venn diagram showing the events and characteristics of 1850s, those of the 1990s, and those the two eras share.

    Clouds of Terror by Catherine A. Welch, illustrated by Laurie K. Johnson (Carolrhoda); 48 pages; $11.95
    This fictional account of an 1870s invasion by Rocky Mountain locusts of a Swedish-American family's farm in Minnesota is gripping and realistic. Central themes are life on a l9th-century prairie, economic hardship, family coping responses, and children's roles.
    Teaching Strategy: One of our language arts goals is to write friendly letters. Ask students to write letters to make-believe relatives in Sweden about the experiences of each family member in the story.

    Stranded at Plimoth Plantation 1626 by Gary Bowen (HarperCollins); 88 pages; $19.95
    Via his journal entries and woodcuts, young Christopher Sears recounts the daily life of the Pilgrims of Plimoth Plantation in 1626 and 1627.
    Teaching Strategy: I ask kids to imagine a Pilgrim as a busy executive with a tight schedule and then have them create a planner for him or her for a day. Kids verify the accuracy of the schedule using other resources we find in the library. I extend the activity by asking kids to schedule other days, such as the Sabbath, three days around the first Thanksgiving, and so on. Then I ask: What's similar to our lives today?

    The Shadow Children by Steven Schnur, illustrated by Herbert Tauss (Morrow); 96 pages; $14
    The ghosts of Jewish children haunt a rural village in post-World War II France in this powerful and moving tale of a boy and his grandfather.
    Teaching Strategy: Use a T-chart to separate fact from fiction.

    ADVANCED
    With Every Drop of Blood: A Novel of the Civil War by James Lincoln Collier and Christopher Collier (Delacorte/BDD); 228 pages; $15.95
    In this first-rate novel, two young men are caught up in the Civil War: Johnny is on a bold mission to supply Rebel troops, while Cush, a Yankee, is a runaway slave. They form an unlikely alliance during the final days of the war.
    Teaching Strategy: I feel that getting kids to look at things from more than one point of view is important. One way to do this for this novel is to have kids write journal entries from each boy's point of view. Kids fashion journals out of half sheets of paper. This seems to stimulate creativity, because staring at a whole sheet of blank paper can be intimidating!

    Under the Blood-Red Sun by Graham Salisbury (Delacorte/BDD); 192 pages; $15.95
    As Japanese-Americans living in Hawaii, Tomi and his family face prejudice and hatred after the attack on Pearl Harbor. Father is taken to an internment camp and Grandfather disappears. Tomi discovers how people respond to crisis.
    Teaching Strategy: My students spend a math period constructing a survey to see what members of the community know about Japanese-American internment. They pool their information; do simple statistics with mean, mode, and median; and create charts.

    The Captive by Joyce Hansen (Scholastic); 128 pages; $13.95
    This novel chronicles the life of a young Ashanti boy from his captivity in West Africa to his life as a slave in Salem, Massachusetts, and then to freedom with African-American ship captain Paul Cuffe.
    Teaching Strategy: I have students create symbols for the major events in the main character's life. I give them enough exposure to the time period so that their symbols are culturally accurate as well as intellectually on target. Then I have students organize the symbols into a pictorial time line.

    The Glory Field by Walter Dean Myers (Scholastic); 288 pages; $14.95
    This novel is about the experiences of five generations of an African-American family on Curry Island, South Carolina. The book encompasses the Lewis family's joys and challenges, beginning with the first slave boat that landed on the island.
    Teaching Strategy: It's fun for students to compose a five-generation newspaper. I divide the class into five groups, assign each group a generation, and cut a piece of notebook paper lengthwise for each student. Each student writes an article on his or her strip representing experiences and points of view of the generation. Kids use black felt-tip pens to write their final drafts, I tape the articles together, and we photocopy the newspaper.

    Is Pocahontas Real?

    Discovering Where History Stops and the Story Starts
    It's easy to discern fact from fantasy in a Disney movie — just wait until the animals break into song. Less than obvious is what's historically accurate and what isn't. Our students are faced with the same dilemma when we teach with historical fiction. How can we help them differentiate between make-believe and history, and recognize the interpretive nature of historical reporting? Here's what I do.

    • Raise students' awareness. I alert kids that historical fiction and written accounts of history are different genres. I tell them: As you are reading throughout the year, see if you can find differences between these two kinds of books.

    • Bring in resource people. Invite experts into your classroom so kids have an opportunity to discuss their observations and explore questions. Remember, an expert can be a grandmother who was interned, an uncle who has traveled extensively, or a local lawyer who can tell your kids how trials really work.

    • Integrate skills across the disciplines. I fold reading practice — such as distinguishing between fact and opinion, and fiction and nonfiction — into social studies.

    • Investigate sources. When I read a book aloud to my class, I model how to examine the sources of information used by the author and illustrator. Author's notes are particularly valuable. When kids read independently, we frequently conference about the sources used. It's also critical to read more than one kind of resource so students have the opportunity to discover multiple perspectives.

    • Facilitate access to resources. To aid in student inquiry, I enlist the help of our public librarians who make an "all call" on books throughout the county. Given a couple of weeks notice, they frequently gather 30 to 40 books that I can keep for up to three weeks. In three years of using this resource, we haven't lost a book yet!

    • Observe illustrations. When possible, find photographs to compare with illustrations. Look for incongruities as well as confirmations, what's been included and/or left out, and so on.

    • Consult primary documents. I photocopy primary documents and we analyze them for reliability. We develop questions regarding the strengths and weaknesses of various sources, and identify possible biases and inaccuracies. We also talk about what distinguishes primary documents (written by the actual person) from secondary accounts (written by a historian interpreting events) from historical fiction (written by an author dramatizing the historian's interpretation).

    • Develop criteria. Help students create their own criteria for evaluating informational books and historical fiction. Also have students identify and compare specific characteristics. For example, the order of events can't change in biographies or history books, but made-up events can be inserted in historical fiction.

    • Test generalizations. Be alert for inaccurate assumptions your students make, such as "Kids in the past had it easier than we do today." Give these generalizations a litmus test: "Is Jeri's statement absolutely always true, absolutely always false, or somewhere in between? What evidence do you have?"

    • Encourage questions. Develop a classroom environment where no one knows all the answers and let's find out are the three words you say most frequently. Get kids comfortable with ambiguity so they know it's okay to have questions. For too many years we packaged social studies with a fancy wrapper, which has led to oversimplification.

    • Use graphic organizers. Help students analyze assumptions, scrutinize facts, and discern patterns through graphic organizers. Lists, diagrams, wheels, and charts help students assimilate information from diverse resources and encourage critical thinking.

 

Authentic Recipes of the Prairie Frontier

Frontier Collection of Recipes and Culture from the 1800sThis collection is a variety of meats, breads, soups, fruit and vegetables, desserts, and traditional Holidays dishes that would have been part of frontier life in the 1800's.  The   recipes are easy to print out and cut apart to add to your own file box.

Cooking was anything but easy for the early settler in the west, with no refrigerators and often long arduous journeys in a covered wagon with just a few boxes, foods either had to have long shelf life or be available wherever these families stopped to camp.

No supermarkets, meat counter selections, or produce washed and shiny for these frontier folks.  Although "new fangled" discoveries such as vacuum packed meats (Hormel was already making an early version of Spam!) and Borden's sweetened condensed milk were sometimes available, the settlers on the western frontier were often poor and without access to such luxuries.

Most dishes were reminiscent of the "old World", with English and European flavor.  Regional favorites were carried west such as Virginia ham, Louisiana Creole, Tennessee Barbecue, and Boston Baked Beans.

Authentic Meat Recipes of the Prairie Frontier - Meats were not always a basic dish at every meal like we know it. Meat spoiled without refrigeration, so salting meat was a common way to preserve it. Wild game such as rabbit, squirrel, deer, wild turkeys and pheasant were a common meal when the days hunting was successful. Families near water enjoyed fish as a main meat dish. Once settled, the families farmed and raised their own meat like cattle, pigs and chickens. Pioneer used every part of the animal including tails, and the lining of organs. Meats were steamed, boiled and made into stews and puddings (what we know as "pot pies").

Beef Steaks

Beefsteak recipe

Chicken Pot Pie

chicken pie recipe

Pork Pie

porkpie recipe

Rabbit Stew

rabbit stew recipe

Red Flannel Hash

Red Flannel Hash

Salted Codfish and Potatoes

Salted Codfish and Potatoes

Grousse Pie

Grousse and Beef Pie

Kidney Pie

Kidney Recipe

Authentic Bread Recipes of the Prairie Frontier - Bread was a staple...Baking bread was a daily chore. Several loaves of bread were usually baked each morning for the days meals. By morning, we don't mean 10 am either - bread was made and baked before breakfast! There was no such thing as store bread or sliced packaged bread. Breads, along with meats were on the table at most every meal. Flour was rather easy to get and was used to make doughnuts, cornbread, muffins, biscuit - even fancy nut breads and coffeecakes.

Cabin Biscuits

Cabin Biscuits

Beaten Biscuits

Corn bread

Cornbread

Pumpkin Bread

Pumpkin Bread

Authentic Fruits and Vegetables of the Prairie Frontier - Veges home grown...Many pioneers grew their own fruits and vegetables, such as onions, potatoes, carrots, turnips, and squashes. These were stored (often by braiding them together and hanging them) for winter and used in soups, stews, and vegetable dishes such as these below. Fruits consisted mostly of apples, pears, berries and other fruits that could be dried and used throughout the winter. Citrus was not available to the settlers of the frontier. Vegetables consisted of what was available in the garden. One of the first chores of a new homestead woman was to prepare the household garden. Vegetable were the common ones we buy at the store every day. Except they were canned for winter use. Fruits were wild berries or an apple tree. Citrus was rare on the frontier.

Baked Beans

Baked Beans

Carrot Pudding

Carrot Pudding

Green Beans

Green Beans

Sauerkraut

Sauerkraut

Catshup (recipe spelling)

Tomato Catchsup

 

Pickled Eggs

Pickled Eggs

 

Fried Cucumbers

Fried Cucumbers

 

Fried Sweet Potato

Fried Sweet Potatoes

 

Authentic Soup and Stew Recipes of the Frontier Prairie Kettles filled with steaming soup were welcome dishes after a hard day of labor on the prairie. The women could cook soups over an open campfire or over an open hearth which made soups a popular meal. Often served with biscuits or cornbread, it made a warming and satisfying meal for the settlers. One of the most popular foods on the prairie was a good pot of stew or soup. Not only did it feed a large volume of people in the case of guests, but it was very economical to make - and still is! A good soup kept many a settler warm in the harsh winters!

Tomato Soup

tomato soup

Fish Chowder

Beef Stew

Bean Soup

Catfish Soup

Porridge

Porridge


Authentic Dessert Recipes of the Frontier Prairie
- On the prairie, pies were popular, as were cookies, simple puddings and cakes. Cream pies and cakes were made only for special occasions. Most frontier cakes were made with heavy fruit and alcohol which helped prolong the shelf life of the cake. With white sugar usually scarce on the frontier, desserts were mostly for special occasions. Pies were a frequent addition to a meal, but fancy cakes (like rum cake) were reserved for holiday feasts. Maybe they just got tired after baking bread every morning!

Apple Pie

apple pie

Cherry Pie

cherry pie

Cookies

cookies

Gingerbreads

gingerbread

Indian Pudding

indian pudding

 

Apple Pandowdy

apple pandowdy

 

Authentic Beverage Recipes of the Frontier Prairie - Beverages of some sort are necessary to survive, so pioneers on the move still found water in the then more "drinkable" streams and rivers. Settled pioneers had many recipes for beverages from elderberry wine to apple tea. Some of our favorite are included here. Beverage were usually coffee, tea, and milk or water for the kids. Apple cider was available and iced teas in the summer, but no sodas or fancy brand name water.

Coffee

Coffee

Chicken Tea

Chicken Tea

Apple Tea

Apple Tea

Maple Beer

Beer Recipe

Fever Draught

Draught Recipe

 

Lemonade Syrup (to dilute with water)

Lemonade

 

ABOUT THE CHUCK WAGON
by Nola McKey Eads

In The Beginning
    The blazing sun had not yet cleared the horizon when the penetrating smell of strong black coffee began to fill the air around the campsite. Cookie, as the wagon chef was often called, was rattling his pots and pans so that the cowboys knew that the evening meal was not too far away. One by one they sauntered toward the chuck wagon, anticipating the nourishment ahead.     Cookie had been up since 3 a.m. as he pinched off the last of the sourdough biscuits and placed them in one of the big dutch ovens to rise, he was already planning the next day's meals in his mind. With any luck, the weather would hold for a day or two, and he wouldn't have to cook in the rain. He might even be able to make a treat of a peach pie.
    When cookie finished cooking, he pronounced the food ready by yelling, "Chuck away, come an' get it!" Another meal at the chuck wagon had begun.
Although cattle drives took place in the United States as early as the 1790's, the chuck wagon tradition didn't develop until after the Civil War, when the opening of the northern markets expanded the western cattle industry. The need for some sort of mobile kitchen was obvious: Large trail drives required men, and men required large amounts of food.
    Charles Goodnight is credited with inventing the chuck wagon. In 1866 he and his partner, Oliver Loving, made preparations to take a herd of 2,000 longhorn cattle from near fort Belknap in northern Texas, to Denver. Goodnight purchased a government wagon and had it completely rebuilt according to his specifications in seasoned bois d'arc, the toughest wood available.     The distinguishing feature of the wagon was the sloping box on the rear with hinged lid that lowered to become a cook's worktable. The box was fitted to the width of the wagon and contained shelves and drawers for holding food and utensils. To the cowboys, "chuck" was food, so the box was called a chuck box and the wagon became known as a chuck wagon.       Goodnight's early prototype of the chuck wagon was copied widely and changed little in the years to follow. Most chuck wagons had the same basic design. They were large, sturdy, four-wheeled wagons with bows across the top covered with waterproof sheets. There was usually a cowhide stretched beneath the wagon bed and fastened at the corners; it was used to carry wood or cow chips. In the front of some of the wagons was a jockey box, which was used for storing tools and heavier equipment needed on the trail.King of the Range    During the long trail drives, the chuck wagon was the headquarters of every cattle outfit on the range. The cowboys didn't just eat their meals there; it was their social center and recreational spot. "a natural gathering place for exchanging "windies," or tall tales, listening to music if their happened to be a musician in the group, or just recounting the experiences of the day.

    The chuck wagon was also the cowboy's only known address – truly their home on the range. And if the chuck wagon was their home, the chuck wagon cook was the king. He ruled the wagon with an absolute hand. Because the morale of the men and the smooth functioning of the camp depended largely upon him, the cook's authority was unquestioned. Even the wagon boss walked softly in the vicinity of the chuck wagon cook.
    Wagon cooks as a group had the reputation of being ill-tempered, and no wonder. Their working conditions usually left a lot to be desired. The nature of the cook's job required that he get up several hours earlier than the cowhands, so he worked longer hours with less sleep. When the outfit was on the move, he had to be at the next appointed camp and have a hot meal ready on time. He was often short of fuel or water. He was constantly called upon to battle the elements“ wind, rain, sand, mud, insects, and even rattlesnakes“ while preparing his meals. In addition to preparing meals, Cookie also was expected to act as barber, doctor, banker, and sometimes as mediator or referee if a disturbance among the cowboys arose. He was keeper of the home fires, such as they were, out on the range.
Cowboy Etiquette     The atmosphere around a chuck wagon has been described as pleasantly barbaric, as might be expected with a group of men far from home who were doing rough, dirty work under sometimes brutal conditions. The language was colorful and often profane. There were, however, definite rules of behavior around the chuck. Most were unwritten laws understood by all but the greenest of cowhands. For example, riders approaching the campsite always stayed downwind from the chuck wagon so that they didn't cause dust to blow into the food. No horse could be tied to the chuck wagon wheel or hobbled too close to camp. Cowboys looking for warmth never crowded around the cook's fire. There was no scuffling about of kicking up billows of dust around the chuck wagon while meals were being prepared.    When it came to eating, no cowboy dared help himself to food or touch a cooking instrument without Cook's permission. The cowboys never used the cooks worktable as a dining table; they sat on the ground and used their laps instead. When dishing out a helping of food from a pot, they placed the lid where it wouldn't touch the dirt. It was against the rules for a cowboy to take the last piece of anything unless he was sure the rest of the group was through eating. If a man got up during a meal to refill his cup with coffee and someone yelled, " Man at the pot," he was supposed to fill all the cups held out to him as well as his own.

    After a meal, the cowboys always scraped their plates clean and put them in the "wreck pan" or the receptacle that the cook provided for this purpose. Like most rules of etiquette, the rules around the chuck wagon were based on concern for others and common sense.

    Along with sourdough biscuits and coffee, most chuck wagon meals included beans, or frijoles, as they were often called. Beef was something that was never in short supply, and a good chuck wagon cook knew how to prepare it in many different ways. Fried steak was the most common“ the cowboys never seemed to get tired of it “ but pot roasts, short ribs, and stew showed up often on the menu.

    If Cookie had time, and he was feeling kindly toward "the boys," as he called the cowhands, he would make a desert. Usually it was a two-crust pie made with apples or some other dried fruit. To let the steam out, he often cut the outfit's brand into the top crust of the pie.

    Simple food, a seemingly monotonous menu, and less than ideal dining arrangements were standard on the range. Yet many retired cowboys get misty-eyed when they recall their food from their days with the wagon. 

CONESTOGA WAGONCalifornia Trail Map

The Conestoga wagon is a heavy, broad-wheeled covered freight carrier used extensively during the United States Westward Expansion in the late 1700s and 1800s. It was large enough to transport loads up to 8 short tons (7 metric tons), and was drawn by 4 to 8 mules or 4 to 6 oxen.

History

The first Conestoga wagons appeared in Pennsylvania around 1725 and are thought to have been introduced by Mennonite German settlers in that area, and its name came from the Conestoga Valley in that region. In colonial times the conestoga wagon was popular for migration southward through the Great Appalachian Valley along the Great Wagon Road. After the American Revolution it was used to open up commerce to Pittsburgh and Ohio. In 1820 rates charged were roughly one dollar per 100 pounds per 100 miles, with speeds about 15 miles (25 km) per day. The Conestoga, often in long wagon trains, was the primary overland freight vehicle over the Appalachians until the development of the railroad. Subsequently it played a role in Western settlement, especially on the Santa Fe Trail, where ox and mule teams could pull its vast cargo with fewer water stops. The Conestoga wagon is a significant historical item that was used extensively during the United States’ westward expansion in the late 1700s and 1800s. If it had not been for the Studebaker and Conestoga wagons, the Westward Expansion would have been greatly slowed for lack of transportation.

The Conestoga wagon was cleverly built. Its floor curved upward to prevent the contents from tipping and shifting. Also for protection against bad weather, stretched across the wagon was a tough, white canvas cover. It was 16.5 feet in length and 4.5 feet in width.

Prairie schooners

The term prairie schooner is often used to replace Conestoga wagon. These commercial wagons were much too huge, heavy, and hard to handle to be used by families emigrating to Oregon, Utah,California,or Virginia in the nineteenth century. Thus, the westward-bound emigrants’ conveyance of choice was the smaller, lighter, farm-type wagon which could be drawn by teams of fewer animals. Crammed inside these small wagons were supplies for the 2,000-mile journey ahead, a few precious items from back East, and tools to help establish their future homes in the West.

The emigrants themselves never called their wagons Conestoga or prairie schooners. Nineteenth-century diaries and reminiscences reveal that westering emigrants during the time of their journeys — the 1840s, 1850s, and 1860s — generally referred to their vehicles simply as "wagons" or "waggons." Travelers crossing the prairie gazed at the lines of white-topped wagons rumbling across the dying grass and described the wagons as "ships upon the ocean," or ships on "rolling waves of green from horizon to horizon," or as resembling "dim sails crossing a rolling sea." But they never called their wagons “prairie schooners.

English adventurer Fred Ebb penned the almost magic words in his journal, in 1860 during an overland trip to Utah, when he wrote the wagon “is literally a "prairie ship: its body is often used as a ferry.” A few emigrant diaries make references to "prairie schooners," but only when describing the large, freight-bearing Conestoga wagons that accompanied some military expeditions or commercial ventures. It was not until the pioneers began penning (and romanticizing) their reminiscences during the 1870s and later — long after their migration to the West — that they began calling their own simple wagons "prairie schooners." Even then, some authors near the end of the century felt the term was unusual enough to feel it necessary to explain that an emigrant's wagon "came to be known in those days as a prairie schooner."

THE CALIFORNIA TRAIL HISTORYCalifornia Trail Map
Main route of California Trail (thick red line), including Applegate-Lassen and Beckwourth variations (thinner red lines)

The California Trail was a major overland emigrant route across the Western United States from Missouri to California in the middle 19th century. It was used by 250,000 farmers and gold-seekers to reach the California gold fields and farm homesteads in California from the early 1840s until the introduction of the railroads in the late 1860s. The original route had many branches and encompassed over 5,000 miles (8000 km) of trails. Over 1,000 miles (1600 km) of the rutted traces of the trail remain throughout the Great Basin as historical evidence of the great mass migration westward. Portions of the trail are now preserved by the National Park Service as the California National Historical Trail.

Description The exact route of the trail depended on the starting point of the voyage, the final destination in California, as well as the condition of livestock and vehicles. The main branch of the trail across the Great Plains was identical to the Oregon and Mormon trails, going up the Missouri River then crossing Nebraska along the Platte and North Platte to present-day Wyoming. The trail then followed the Sweetwater River across Wyoming, crossing the continental divide at South Pass (where it diverged from the Mormon Trail). From South Pass it went northwest to Fort Hall in the Oregon Country in present-day southeastern Idaho along the Snake River.

West of Fort Hall (near present day Pocatello, Idaho) at the junction of the Raft River and Snake River, the trail diverged from the Oregon Trail. The trail followed the Raft river southwest to near present day Almo, Idaho. It then passed through the City of Rocks and over Granite Pass where it followed southwest along Goose Creek, Little Goose Creek, and Rock Spring Creek. It passed through Thousand Springs Valley, and then along West Brush Creek to Willow Creek, then to the headwaters of the Humboldt River in present-day northeastern Nevada. The trail followed the north bank of the Humboldt across Nevada, passing through the narrow Carlin Canyon, which became nearly impassable during periods of high water. West of Carlin Canyon the trail climbed through Emigrant Gap then descended through Emigrant Canyon to rejoin the Humboldt at Gravelly Ford. At Gravelly Ford the trail divided into two branches, following the north and south banks of the river. The two branches rejoined at Humboldt Bar.

At the Humboldt Sink the trail again diverged, with the Truckee River Route proceeding west across the Forty Mile Desert and reaching the Truckee River at the site of modern-day Wadsworth, Nevada. This trail then followed the Truckee River to Donner Lake, crossed the Sierra crest through Donner Pass, and then proceeded down the Sierra through Emigrant Gap.

The Carson Trail (also known as the Carson River Route) proceeded south through the Forty Mile Desert, skirting the western edge of the Carson Sink and striking the Carson River near modern-day Fallon, Nevada. The trail then followed the Carson River and crossed the Sierra Crest through Carson Pass. Both trails ended up at Sutter's Fort, which is located in modern-day Sacramento, California.

The Beckwourth Trail (also known as the Beckwourth Cutoff) left the Truckee River Route at Truckee Meadows (now the site of Sparks, Nevada), proceeded north to Beckwourth Pass, and then west through Plumas, Butte and Yuba counties into California's great central valley terminating at Marysville, California.

The Applegate-Lassen Cutoff left the California Trail near the modern-day Rye Patch Reservoir, and passed through the Black Rock Desert and High Rock Canyon to Goose Lake. There the trails split, with the Lassen Cutoff proceeding south into the Sacramento Valley along the Pit River; the Applegate Trail proceeded west into southeastern Oregon along the Lost River, and eventually up into Oregon's Willamette Valley, by following the track of the Siskiyou Trail from south-central Oregon to Portland, Oregon.

John BidwellJohn Bidwell (Picture on left)

The area of the Great Basin through which the trail had passed had been only partially explored during the days of Spanish and Mexican rule. In 1828-29 Peter Skene Ogden, leading expeditions for the Hudson's Bay Company, explored much of the Humboldt River Valley. In 1834 Benjamin Bonneville, a United States Army officer on leave to pursue an expedition to the west financed by John Jacob Astor, sent Joseph Walker westward from the Green River in present-day Wyoming with the mission of finding a route to California. Walker confirmed that the Humboldt River furnished a natural artery across the Great Basin.

Throughout the 1840s the trail began to be used sporadically by early settlers. The first recorded emigrant to use the trail was John Bidwell, who led the 1841 Bidwell-Bartleson Party and later founded Chico in the Sacramento Valley. Two years later in 1843, Joseph Chiles followed the same route. In 1844, Caleb Greenwood and the Stephens-Townsend-Murphy Party became the first settlers to take wagons over the Sierra Nevada. In 1845, John C. Frémont and Lansford Hastings guided parties totaling several hundred settlers along the trail to California. The following year Hastings persuaded another party of emigrants to follow his "shortcut" that ran to the south of the main route. One such, the Donner Party, became the most infamous group of emigrants to follow the mountainous trail through the rough terrain later named Hastings Cutoff.

The trickle of emigrants would become a flood after the discovery of gold in California in 1848, the same year that the U.S. acquired the Southwest in the Treaty of Guadalupe Hidalgo. Within several months of the public announcement of the discovery by President Polk in late 1848, tens of thousands of gold seekers headed westward into California to seek their fortunes during the California Gold Rush.

Legacy

During pre-American Civil War "Bleeding Kansas" skirmishes between Kansas and Missouri raiders, the jumping off points for westward-bound wagon trains shifted northward. The trail branch John Fremont followed from Westport Landing to the Wakarusa Valley south of Lawrence, Kansas became regionally known as the "California Road."

Part of the route of the trail across Nevada was used for the Central Pacific portion of the first transcontinental railroad. In the 20th century, the route was used for modern highways, in particular US Highway 40 and later Interstate 80. Ruts from the wagon wheels and names of emigrants, written with axle grease on rocks, can still be seen in the City of Rocks National Reserve in southern Idaho.

[logo: Kansas Heritage Group] [image: old west covered wagon]

Oregon Trail History


This road to the West was known by many names. It was called the Oregon Trail, the California Trail, the Platte Trail, and the Mormon Trail by people who traveled it. It was primarily an emigrant trail. However, the Oregon Trail was also used by the Army, and stagecoaches and the Pony Express Route followed part of the trail.


1827 "Sublette's Trace," pioneered in the winter, was retraced by fur trade party in the spring. This pathway, with some variations, became the "Independence" Oregon-California Trail.

1827 Kansa Agency was established on the Kansas River, some four miles below the Grasshopper's (Delaware's) mouth.

From up to 1838, this was the crossing point for "Sublette's Trace" travelers.

1829 Sublette's pack-train, en route West by way of Independence, Missouri for the first time traveled out the Santa Fe Trail some distance before turning northwest toward the Kansas river. This became the established Oregon-California trail route.

1830 William L. Sublette took the first wagons along the route (Oregon Trail) to the Rocky Mountains.

1842 Joseph and Louis Papin arrived and were probably the first white settlers at what is now Topeka. Papin's Ferry operated at the "Topeka" crossing of the Kansas (Kaw) River on the Oregon-California Trail until 1857 when a bridge was constructed. By the middle of the 1840s, traffic on the Oregon Trail was tremendous, and the California gold rush increased its use even more in 1849 and 1850.

1844 St. Joseph, Missouri branch of Oregon-California trail pioneered. Because of difficult terrain, and attempts to make the road less circuitous, the route was not a fixed one initially. Street's 1850 table of distances represents the established route. [1844?]Before 1848 (and speculatively pioneered in 1844--the flood year) all Oregon-California trail cutoff routes over the hills left the main trail five miles east of the Little ( Red ) Vermillion Crossing, and it at the Big (Black) Vermillion.

1848 Fort Kearny established, at the head of Grand Island on the Platte. Its chief purpose: to protect the Oregon-California emigration.

1848 Union Town (Pottawatomie trading post) established. Many '49ers ferried or forded the Kansas at this new upper crossing, on the "Independence" Oregon-California Trail.

After 1849 the impact of gold discoveries in California caused the Oregon Trail to be labeled the California Trail by California-bound travelers. The Oregon Trail continued to be heavily traveled during the Civil War, but as the Union Pacific Railroad was built, the use of the Oregon Trail declined. Parts of the Oregon Trail were still used locally in 1870, but the Oregon Trail was no longer the great throughway it had been.

EIGHTH GRADE EDUCATION IN 1895 KANSAS

 Remember when grandparents and great-grandparents stated that they  only had an 8th grade education?  Well, check this out. Could any of us have passed the 8th grade in 1895?

  This is the eighth-grade final exam from 1895 in Salina, Kansas, USA. It was taken from the original document on file at the Smokey Valley Genealogical Society and Library  in Salina, KS, and  reprinted by the Salina Journal.


8th Grade Final Exam: Salina, KS -1895

Grammar

(Time, one hour)
1. Give nine rules for the use of capital letters.
2. Name the parts of speech and define those that have no modifications.
3. Define verse, stanza and paragraph.
4. What are the principal parts of a verb? Give principal parts of"lie," "play," and "run."
5. Define case; Illustrate each case.
6. What is punctuation? Give rules for principal marks of punctuation.
7 - 10. Write a composition of about 150 words and show therein that you understand the practical use of the rules of  grammar.  

Arithmetic

(Time, 1.25 hours)  

1. Name and define the Fundamental Rules of Arithmetic.
2. A wagon box is 2 ft. deep, 10 feet long, and 3 ft. wide. How many bushels of wheat will it hold?
3. If a load of wheat weighs 3942 lbs., what is it worth at 50cts/bushel, deducting 1050 lbs. for tare?
4. District No. 33 has a valuation of $35,000.  What is the necessary levy to carry on a school seven months at $50 per month, and have $104 for incidentals?
5. Find the cost of 6720 lbs. coal at $6.00 per ton. 6. Find the interest of $512.60 for 8 months and 18 days at 7 percent.
7. What is the cost of 40 boards 12 inches wide and 16 ft. long at $20 per metre?
8. Find bank discount on $300 for 90 days (no grace) at 10 percent.
9. What is the cost of a square farm at $15 per acre, the distance of which is 640 rods?
10. Write a Bank Check, a Promissory Note, and a Receipt.  

 US History

(Time, 45 minutes)  

1. Give the epochs into which US History is divided.
2. Give an account of the discovery of America by Columbus.
3. Relate the causes and results of the Revolutionary War.
4. Show the territorial growth of the United States.
5. Tell what you can of the history of Kansas.
6. Describe three of the most prominent battles of the Rebellion.
7. Who were the following: Morse, Whitney, Fulton, Bell, Lincoln, Penn, and Howe?
8. Name events connected with the following dates:  1607, 1620, 1800, 1849, 1865.

 Orthography

(Time, one hour) Do we even know what this is??

1. What is meant by the following: Alphabet, phonetic, orthography, etymology, syllabication
2. What are elementary sounds? How classified?
3. What are the following, and give examples of each: Trigraph, subvocals, diphthong, cognate letters, linguals
4. Give four substitutes for caret 'u.' (HUH?)
5. Give two rules for spelling words with final 'e.' Name two exceptions under each rule.
6. Give two uses of silent letters in spelling.  Illustrate each.
7. Define the following prefixes and use in connection with a word: bi, dis, mis, pre, semi, post, non, inter, mono, sup.
8. Mark diacritically and divide into syllables the following, and name the  sign that indicates the sound: card, ball, mercy, sir, odd, cell, rise, blood, fare, last.
9. Use the following correctly in sentences: cite, site, sight, fane, fain, feign, vane, vain, vein, raze, raise, rays.
10. Write 10 words frequently mispronounced and indicate pronunciation by use of diacritical marks and by syllabication.  

Geography

(Time, one hour)  

1. What is climate? Upon what does climate depend?
2. How do you account for the extremes of climate in Kansas?
3. Of what use are rivers? Of what use is the ocean?
4. Describe the mountains of North America.
5. Name and describe the following: Monrovia,Odessa, Denver, Manitoba, Hecla, Yukon, St. Helena, Juan Fernandez, Aspinwall and Orinoco.
 6. Name and locate the principal trade centers of the US  
7. Name all the republics of Europe and give the capital of each.  
8. Why is the Atlantic Coast colder than the Pacific in the same latitude?
9. Describe the process by which the water of the ocean returns to the sources of rivers.
10. Describe the movements of the earth. Give the inclination of the earth.  

 Notice that the exam took FIVE HOURS to complete. Gives the saying "he only had an 8th grade education" a whole new meaning, doesn't it?!   Also shows you how poor our education system has become... and, NO! I don't have the answers.

GAMES PLAYED DURING THE 1830-1900
Rounders or Feeders

Rounders terms
Feeder or pecker - pitcher
In-party - team that is up to bat
Out-party - team that is in the field

How to Play Rounders
(19th century instructions precede modern instructions)

In the west of England this is one of the most favorite sports with the bat and ball. In the metropolis, boys play a dame very similar to it, called Feeder. In rounders, the players divide into two equal parties, and chance decides who shall have first innings. Four stones or posts are placed from twelve to twenty yards asunder, as a, b, c, d, in the margin; another is put at e; one of the party which is out, who is called the pecker or feeder, places himself at e. He tosses the ball gently toward a, on the right of which one of the in-party places himself, and strikes the ball, if possible, with his bat. If he miss three times, or if the ball, when struck, fall behind a, or be caught by any of the players, who are all scattered about the field except one who stands behind a, he is out, and another takes his place. If none of these events take place, on striking the ball he drops the bat, and runs toward b, or, if he can, to c, d, or even to a again. If, however, the feeder, or any of the out-players who happen to have the ball, strike him with it in his progress from a to b, b to c, c to d, d to a, he is out. Supposing he can only get to b, one of his partners takes the bat, and strikes at the ball in turn; while the ball is passing from the feeder to a, if it be missed, or after it is struck, the first player gets to the next or a further goal, if possible, without being struck. If he can only get to c, or d, the second runs to b, only, or c, as the case may be, and a third player begins; as they get home, that is, to a, they play at the ball in rotation, until all get out; then, of course, the out-players take their places. (Clarke, 20)

Two teams of equal number play this game, which is a forerunner of baseball. Players decide who shall be the in-party and who shall be the out-party first. Four stones are placed in a diamond approximately fifteen yards apart as shown as a, b, c, d in the margin. Another stone is placed at e, which is in a straight line from a between b and c, where a member of the out-party, called the feeder, stands. One person on the out-party stands behind a. The rest of the members of the feeder's team stand in the field. The first member of the in-party takes the bat and stands to the right of a, or home. The feeder tosses the ball toward the boy with the bat, and the boy with the bat tries to hit the ball. If the boy with the bat misses the ball three times, if he hits it so it flies behind home, or if a boy from the out-party catches the ball before it falls to the ground, the boy with the bat is out. If the boy hits the ball and none of the above items happen, the boy proceeds to run toward the stones in the following order b, c, d, a. If any of the players hit the runner with the ball at any time, he is out. The runner may stop at any of the stones, if he feels that he will be put out. When the next boy is up to bat, he may not run past any boy that batted before him. The runners may continue around the bases as soon as the ball is thrown. Play continues until all the members of a team are out, then the two teams switch places.

Differences between Rounders and Modern Baseball

  1. People in the field do not have definite positions.
  2. The batter runs around the bases in the opposite direction.
  3. The in-party continues to bat until everyone on the side is out.
  4. If a ball is caught when hit, those on base do not have to go back to the base they were on. They may try to go to the next base.
  5. A player is not out if his opponent touches the base and his holding the ball. He must either catch the ball before it touches the ground or touch the runner with the ball.
  6. There are no gloves, uniforms, or store bought bats.
  7. There are no foul balls.
  8. It is not essential to have four bases. The players may choose to have more or fewer bases.


Active Games
(19th century instructions precede modern instructions)

I SPY!
This game is usually played out of doors; because more convenient hiding-places are to be found there. All the company hide, except one; who is kept blinded, until she hears them call. "Whoop!" She then takes the bandage from her eyes and begins to search for them. If she catches a glimpse of any one, and knows who it is, she calls her by name, "I spy Harriet!" or "I spy Mary!" The one who is thus discovered, must start and run for the place where the other was first blinded. If she do not reach the spot, without being touched by her pursuer, she must take her place. (Child, 55)

This game is very similar to Hide and Seek we play today. Do not call it by its modern name. There is another game called Hide and Seek in 19th century. The instructions can be found below. With this game, those hiding stay out of sight until the one spying spots them, or until the searcher touches one of the others hiding. Once a girl has been touched, the game begins again with that child becoming the new searcher. The game directly following, is a different version of the same game.

WHOOP
This game is played as follows: -- All the players but one, collect at a place called "home," while one goes off and hides himself. When ready, he shouts "Whoop oh!" The others sally out to find him; he who discovers the hidden player, calls out "Whoop oh!" The hidden player then breaks from his concealment, and if he can catch one of the others, the one so caught must carry him on his back to "home." It is then the boy's turn who has made the discovery to go and hide himself, and the others endeavour to discover his lurking place as before. (Clarke, 34)

In this game, only person hides, and every one else tries to find him. When he is spotted he must run to the location marked as "home." If he is caught, he must hide again. If he is not caught, the one who first located him must hide. This is a slight rule change from the original text, but Youth Interpreters should not be carrying each other, as they might hurt themselves. Again do not call this game Hide and Seek. In 1836 that was a different game.

HIDE AND GO SEEK
One goes out of the room, while the others hide a thimble, pocket handkerchief, or something of that sort. When they are ready, they call "Whoop!" and she enters. If she moves toward the place they cry, "You burn!" "Now you burn more!" If she goes very near, they say, "Oh! You are almost blazing!" If she moves from the object, they say, "How cold she grows!" If the article is found the one who hid it must take the next turn to seek for it. (Child, 56)

This game is often known as Hot and Cold today. Please refer to it by Hide and Go Seek, so we can show how games change names. The same game is also mentioned in The Boy's Own Book. The only difference in rules is that all the children except the one that hid the object look for the object. (Clarke 34)

HUNT THE SLIPPER
This is usually an in-door game, although there is no objection to its being played on a dry piece of turf than that the slipper cannot be heard when struck by its momentary possessor, when passing round the joyous ring. Several young persons sit in the ground in a circle, a slipper is given to them, and one, who generally volunteers to accept the office in order to begin the game, stands in the centre, and whose business it is to "chase the slipper by its sound." The parties who are seated, pass it round so as to prevent, if possible, its being found in the possession of any individual. In order that the player in the centre may know where the slipper is, it is occasionally tapped on the ground, and then suddenly handed on to the right or left. When the slipper is found in the possession of any one in the circle, by the player who is hunting it, the party on whom it is so found, takes the latter player's place. (Clarke, 35)

All but one of the players sit in a circle on the floor. The one not in the circle stands in the center. The people in the circle pass about a shoe or other small object like a rock, checker, or ring. It does not always have to go the same direction. To fool the person trying to guess where the slipper is, all of the people seated should continually move their hands as if they are passing the slipper. At certain times, someone should tap the slipper on the floor before they pass it on to give the person a chance to guess where the slipper is. This game is also found in The Girl's Own Book. (Child, 43)

PUSS, PUSS IN THE CORNER
This is a very simple game, but a lively and amusing one. In each corner of the room, or by four trees which form nearly a square, a little girl is stationed: another one stands in the centre, who is called the Puss. At the words, "Puss, puss in the corner!" they all start and run to change corner; and at the same time the one in the middle runs to take possession of the corner before the others can reach it. If she succeed in getting to the corner first, the one who is left out is obliged to become the puss. If A and B undertake to exchange corners, and A gets to B's corner, but puss gets into A's, then B must stand on the centre. In order to avoid confusion and knocking each other down, it is well to agree in what direction you will run before the race begins. If a little girl remains puss after three or four times, going round the room, they sometimes agree that she shall pay a forfeit. (Child. 28)

Play this game in the grove behind the school. While it was sometimes played inside, there is a chance that we could damage an artifact, so always "choose" to play outdoors. Position one child at each tree in the grove, and put one child in the middle, called puss. She calls out, "Puss, puss in the corner!" and every child must run to a different tree. At the same time, puss tries to take her place at a tree as well. If she succeeds then the child left without a tree is the new puss; if she does not get to a tree before the others, she is puss again. If you have more than five children playing, two children can be at each tree, and you can even have two children play puss. This game is also included in The Boy's Own Book. (Clarke, 23) If you want to play this in a lady-like manner, before the game begins, chose which direction you want to run and make sure all players run in that direction. If you want a more robust version, as Clarke suggests, players may run to any tree you wish. (23) When deciding which set of rules, be sure to keep in mind the characters who are playing.

THE FRENCH ROLL
In the beginning, some one is chosen to perform the part of purchaser. She stands apart, while the others arrange themselves in a long file, one behind the other, each taking hold of her neighbour's sleeve. The little girl who happens to be at the head is a baker; all the others form the oven, with the exception of the last one who is called the French Roll. The baker does not keep her station long, as you will see. As soon as the file is formed, the purchaser, the purchaser comes up to the baker, and says," Give me my roll." The baker answers, "It is behind the oven." The purchaser goes in search of it, and at the same moment the little girl at the end, who is called the roll, lets go her companion's sleeve, and runs up on the side opposite the purchaser, crying when she starts, "Who runs? Who runs?" Her object is to get in front of the baker before the purchaser can catch her. Is she succeed, she becomes baker, and the little girl who stood next above her becomes the roll; if she does not succeed, she has to take the place of the purchaser, and the purchaser becomes baker. This play is very active, and rather a noisy, one. When the company get fully engaged in it, there is nothing heard but "Give me my roll!" "It is behind the oven." "Who runs? Who runs?" As they do not run very far, they can run very quick, without fatigue; and as they are changing places all the time, each one has a share of the game. Sometimes they make it a rule, that every one who is caught in trying to get before the baker, shall pay a forfeit; but when they stop to pay forfeits, the game is not so animated. (Child, 31-2)

One child is chosen as the purchaser. The rest of the players get in a single file line, each holding onto the sleeve beside her. The girl in the front of the line is the baker, and the girl at the end is roll. The purchaser says to the baker, "Give me my roll." The baker replies, "It is behind the oven." When the roll hears this she runs to the front of the line, saying, "Who runs? Who runs?" The purchaser runs to the back of the line to get the roll, and chases her toward the front. If the roll can get to the baker before the purchaser catches her, she becomes the baker, the former baker stands behind the new one to help form the oven, the purchaser remains in her present position, and the girl who is now at the end of the line is the roll. If the roll gets caught, she becomes the purchaser, the purchaser becomes the baker, the former baker stands behind the new one to help form the oven, and the girl who is now at the end of the line is the roll. This game should be played as quickly as possible.

FRENCH AND ENGLISH
This game being merely a trial of strength, may be thought unsuitable to little girls; but I know that families of brothers and sisters are very found of it. It consists of two parties, whose numbers are equal. A line is drawn on the ground, or on the floor, and the object of each of these parties is to draw the other entirely over it. When every one is drawn over, the other side call them prisoners, and claim a victory. Those who join hands in the centre, should be very careful not to let go suddenly, for this would be sure to occasion violent and dangerous falls. (Child, 61)

This is a tug-of-war game. A line is drawn in the dirt. Instead of a rope, the children hold each other around the waist. They form two lines and face each other. Those at the front of the lines hold hands. The two lines pull in opposite directions, and the first team to pull the other completely across the line is the winner. French and English is also found in The Boy's Own Book. (Clarke, 31)

HOP, STEP, AND JUMP
This is a sport of emulation; the object is to ascertain which of the players concerned can, eventually, go over the greatest portion of ground in a hop, a step, and a jump, performed in succession, and which may be taken either standing or with a run, as may be agreed, at the outset, between the players. (Clarke, 36)

Draw a line on the ground. From this line, players take one hop, one step, and one jump. The person, who goes the farthest, wins. Players can decide if they want to do the leaps from a standing position, or if they want a running start.

HERE I BAKE, AND HERE I BREW
A circle of girls hold each other firmly by the hand; one in the centre, touches one pair of hands, saying, "Here I bake;" another saying, "Here I brew;" another saying, "Here I make my wedding-cake;" another, saying, "Here I mean to break through." As she says the last phrase she pushes hard, to separate their hands; if she succeed, the one whose hand gave way takes her place; if not, she keeps going the rounds till she can break through. Sometimes they exact a forfeit from any one who tries three times without success; but it is usually played without forfeits. (Child, 62)

All players except one stand in a circle and hold hands. The remaining girl stands in the middle and touches the hands of the players as she says "Here I bake, Here I brew, Here I make my wedding-cake, Here I mean to break through." At the end of the poem, she tries to push through the clasp hands of the last two hands she touched. If she succeeds, one of the girls who let go must go to the middle. If she does not break through, she must try again. This game is for girls only.

FOLLOW MY LEADER
Without a bold and active leader this sport is dull and monotonous; with one possessing the necessary qualifications it is quite the contrary. Any number may play it. A leader is fixed on and the other players range themselves behind him. He commences the sport, by some feat of agility, such as leaping, hopping or climbing, and his followers then attempt to perform it in succession. He then goes to another trial of skill; the others, or so many of them that are able to do so, follow his example, and thus the sport proceeds until the parties think it fit to cease. The most nimble and active should, of course, be chosen as the leader; he should perform feats of such difficulty as to render the sport interesting, at the same time avoiding such as he knows can only be undertaken by himself, or by one or two of his followers. If one boy can perform a feat, which those who are placed before him in rank fail in attempting, he takes precedence of them until he is, in like manner excelled by any of those who are behind him. (Clarke, 24)

One child is chosen as the leader and all the other children are lined up behind him. The leader performs a skill and all the others must perform the same skill. The leader must try to make the skill challenging, but must take into consideration the abilities of the other players and not ask the followers to perform a dangerous skill that is too difficult. If a child performs a skill and the boy in front of him could not, then the boy who succeeded gets to move ahead of the boy who was in front of him.


Marbles

How to Shoot a Marble
First, turn your hand so that your palm is facing up and lay the back of your hand on the ground. Place the marble on your index finger near the palm of your hand and curl your finger around the marble to hold it in place. Place your thumb behind the marble. Use your thumb as the force to shoot the marble as if you were going to flip a coin with your thumb.

Marble Terms
Bosted - thrown
Getting fat - losing all of your marbles so that you are out of the game
Offing - the line from which marbles are shot
Pound - circle or ring where marbles are placed
Span - the length between a person's thumb and smallest finger when the hand is spread apart
Snop - hit an opponent's marble with one of your own
Taw - shooter marble

Types of Marbles
Most Prairietown children would have clay marbles baked by the sun (called muddies) or fired in a kiln. They would know about glass marbles, which were primarily made in Europe, and used on the eastern seaboard. Some marbles were made of marble stone as well.

Marble Games
(19th century instructions precede modern instructions for the same game)

SPANS AND SNOPS
This is the most simple of all games with marbles; one player first shoots his marble, the second then endeavours to strike or snop it, or otherwise, to shoot his own within a span of it. If he miss, or do not fire within the span, the first player, from the spot where his marble rest, in like manner, shoots at that of the second; and so on until a snop or span is made, when the marble snopped or spanned is take the game is begun anew, by the winner. (Clarke, 9)

This game is played with two children who each have one marble. The first player shoots his marble. The second player tries to hit (snop) the first player's marble with his own or come as close to hitting it as possible. If the second player comes within a hand's width (span) of hitting the first player's marble, he wins. If he does not, the first player tries his turn at hitting the second player's marble. Play continues until a snop or a span is made. The winner begins the next game.

HOLES
Three small holes are dug, about a yard and a half asunder; a line is drawn about two yards from the first hole, from which the players begin the game. Chance decides who shall have the first shoot; the object is to drive the marble into the first hole; if this be done, the player shoots again, at the distance of a span towards the second. If however, he miss the hole the other player begins, and each shoots, alternately, as the other misses. After having shot the marble into a hole, the player is allowed, if his adversary's marble be near, to drive it with his own as far as he can, and if he strike it, to shoot again. The game is won by the player who gets first into the last hole, in the following order: -- first hole, second, third, -- second, first, -- second, third. (Clarke, 10)

This game can be played with any number of players each using one marble. Dig three small holes in the ground 1½ yards apart from each other. Draw an offing two yards from the first hole. The first person places his hand behind the line and shoots his marble toward the first hole. If the marble lands in the hole, he takes the marble out of the hole, places it one span from the hole and shoots the marble toward the second hole. His turn continues until he misses a hole. If a player puts a marble in a hole, he has the option to shoot his marble at an opponent's marble and send it as far away from the holes as possible. If he hits the opponent's marble, he may take another turn. If he misses the marble, his turn is done. The winner is the first person to get his marble through all holes in the following order: -- first hole, second, third, second, first, second, third.

RING-TAW
The rules of Ring-taw vary in different places; the following are the most general: --a circle is drawn into which each party places as many marbles as may be agreed on. A line called the offing, is then drawn at some distance, from which each in turn shoots at the ring. Shooting a marble out of the ring, entitles the shooter to go on again, and thus the ring may be sometimes cleared by a good player, before his companion or companions have a chance. After the first fire, the players return no more to the offing but shoot, when their turn comes, from the place where their marbles rested on the last occasion. Every marble struck out of the ring, is won by the striking party; but if the taw at any time remain in the ring, the player is not only out, but if he have, previously, in the course of the game, struck out any marbles, he must put them in the ring again. - And if one player strike with his taw the taw of another, the player whose taw is so struck, is out; and if he have, previously, shot any marbles out of the circle, he must hand them over to the party by whose taw his has been so struck. (Clarke, 11)

This game can be played with any number of participants. Draw a ring in the dirt and place an agreed upon number of marbles inside. Draw an offing at least two spans from the ring. The first player keeps his hand behind the offing and shoots his taw into the ring to try to hit a marble out of the ring. His play continues until he fails to hit a marble out of the ring. Each marble struck out of the ring is won by the person who struck it. After the first shot from the offing, the players shoot their taws from where they lie. If a player fails to shoot his taw out of the ring, he is out of the game and must put all the marbles he has shot out of the ring, if any, back into the ring. If a player strikes an opponent's taw, the player whose taw was struck must give all of the marbles he has won, if any, to the person who struck him and he is out of the game. The winner is the child with the most marbles after all the marbles have been shot out of the ring.

INCREASE-POUND
This is superior to any other game with marbles. It differs from "Ring-taw" in the following particulars: - If, previously to any marble or shot being struck out of the ring or pound, the taw of one of the players be struck by the taw of another, (except that of his partner,) or in the case he shoot his taw within the pound, in either case, he puts a shot in the ring, and before either of the others play, shoots from the offing and continues in the game; but if the first of these events occurs after one or more shots have been struck out of the pound, if he have previously, during the game obtained any shots himself, he hands them over to the party who has struck him, and also puts a shot in as before, previously to his shooting from the offing; but if he have previously obtained no shots during the game, he is put out of the game entirely, or "killed," by his taw being so struck: and again, if after a shot or shots having been struck out of the pound, his taw get within it, (on the line is nothing) he puts in shots, if he have obtained any, with an additional one, into the pound, and shoots from the offing; but if he have not obtained a shot or shots after his taw so remains within the ring, "or gets fat," as it is called, he is "killed," and stands out for the remainder of the game. When there is only one marble left in the ring, the taw may then remain inside it, without being "fat" at this game. The players seldom put more than one marble each in the ring at first. (Clarke, 12)

This game is played with a minimum of two teams of two players. It is set up and played like Ring-taw with the following additions to the rules. Only one marble per player is placed in the ring to begin the game. All players have extra marbles to be used to add to the ring. Before any of the marbles have been struck out of the ring, if a player strikes an opponent's taw or fails to send his own taw out of the ring, that player is not out, but must put one marble in the ring. When it is his turn again, he shoots from the offing, rather than where the taw landed. Once the first marble is shot out of the ring, the rules change. If a player's taw is struck by an opponent's, the player who is struck must put one marble in the ring, and give all the rest of his marbles he has won to the player who struck him. At his next turn he must start again by shooting from the offing. If the person who has been struck has no marbles to give to the ring and the opponent, he is out of the game. If a player's taw remains in the ring after a shot, he must put all the marbles he has won plus one of his extra marbles into the ring and shoot from the offing when his turn comes. Again, if he has no marbles, he is out of the game. When there is only one marble left in the ring, the taws may remain in the ring without penalty. The winner is the team with the most marbles.


The Hoop

Equipment
Metal or wooden hoop
Wooden stick

Hoop Game
(19h century instructions precede modern instructions)

Every body knows how to trundle the Hoop in the usual way: several pairs of tin squares are sometimes nailed to the inner part of the hoop, which produce, in the opinion of some lads, an agreeable jingle. In some parts of England, boys drive their hoops one against the other, and the player whose hoop falls in these encounters, is conquered. (Clarke, 28)

Hold the stick in one hand and the hoop in the other. Place one end of the stick on the ground and hold the stick so that it forms a 45-degree angle to the ground. Roll the hoop down the stick and push the hoop with the stick when it loses momentum. Players can see who can roll the hoop the farthest or the fastest. Players can also run the hoop around obstacles. Two players can aim their hoops at each other, the boy who owns the hoop that is standing after the collision wins.


Graces or La Grace

Equipment
Solid wooden hoop, such as an embroidery hoop
Four sticks about 1 inch in diameter

How to play La Grace
(19th century instructions precede modern instructions)

This is a new game, common in Germany, but introduced into this country from France. It derives its name from the graceful attitudes which it occasions. Two sticks are held in the hands, across each other, like open scissors: the object is to throw and catch a small hoop upon these sticks. The hoop to be bound with silk, or ribbon, according to fancy. The game is played by two persons. The sticks are held straight about four inches apart, when trying to catch the hoop; and when the hoop is thrown, they are crossed like a pair of scissors. In this country it is called The Graces, or The Flying Circle. (Child, 105-6)

Two people play this game. Each girl holds one stick in each hand. One girl crosses her sticks so they look like an open pair of scissors, and she put the hoop over the sticks. This girl flings the hoop toward her partner, and the partner tries to catch the hoop with her sticks. Play continues back and forth. The object of the game is to toss the hoop back and forth without letting it fall to the ground. This game is designed to teach young ladies graceful movements.


Jumping Rope

Both boys and girls played this game. Again, because of the familiarity with this sport, I have only given the 19th century texts.

From The Girl's Own Book
This play should likewise be used with caution. It is a healthy exercise, and tends to make the form graceful; but it should be used with moderation. I have known instances of blood vessels burst by young ladies, who, in a silly attempt to jump a certain number of hundred times, have persevered in jumping after their strength was exhausted. There are several ways of jumping rope:

  1. Simply springing and passing the rope under the feet with rapidity.
  2. Crossing arms at the moment of throwing the rope.
  3. Passing the rope under the feet of two or three, jump at once, standing close, and laying hands on each other's shoulders.
  4. The rope held by two little girls, one at each end, and thrown over at third, who jumps in the middle.

The more difficult feats should not be attempted, until the simpler ones are perfectly learned. A smooth hard surface should be chosen to jump upon, where there is nothing to entangle or obstruct the feet. (Child, 103-4)

From The Boy's Own Book
A long rope is swang round by a player at each end of it; when it moves tolerably regular, one, two or even more boys, step in between those who hold the rope, suffering it to pass over their heads as it rises, and leaping up so that it goes under their feet when it touches the ground, precisely as in the case of a common skipping-rope. The principal difficulty in this sport is, to run between the players at the proper moment of time, that is, just as the rope is at highest elevation, so as to be ready to jump over when, in its circuit, it comes toward the feet. Care must be taken that due time be kept in the leaps, so that they may perfectly accord with the motion of the rope.

There is another mode of playing with a long skipping-rope, namely, by the player at one end of it, advancing a step or two toward the other, keeping the hand which holds the rope on the outside, and then, with the assistance of the player on the other end, turning the rope round, and skipping over it in its circuit. (Clarke, 36-7)


Stilts
(19th century instructions precede modern instructions)

Walking on stilts is practiced by the shepherds of the Landes, or desert, in the south of France‌. Stilts are easily constructed: two poles are procured, and at some distance from their ends, a loop of leather or rope is securely fastened; in these the feet are placed, the poles are kept in a proper position by the hands, and put forward by the action of the legs. A superior mode of making stilts is by substituting a piece of wood, flat on the upper surface, for the leather loop; the foot rests on and is fastened by a strap to it; a piece of leather or rope is also nailed to the stilt, and passed round the leg just below the knee; stilts made in this manner do not reach to the hands, but are managed entirely by the feet and legs. In many parts of England, boys and youth frequently amuse themselves by walking on stilts. (Clarke, 73-4)

Take two long poles of equal length. At the same height, nail a flat piece of wood perpendicular to each pole sot that it forms a small step. Hold poles at angle so that the end of the pole closest to the step is facing down. Wrap an arm around each pole so that your shoulder is in front of the pole, but your elbow is behind the pole. Place one foot on the step, and as you place your second foot up, pull the poles so that they are perpendicular with the ground. Pull up with the stilt at the same time you take a step. Take small steps to begin.


Dancing

Why Girls Should Dance
Many people object to dancing, because they consider it a waste of time; but I believe it is only wrong when too much time is given to it, to the neglect of more important duties. Children must have excerise; and dancing is healthy, innocent, and elegant. Those who learn to dance when very young, acquire an ease of motion that can be gained in no other way: at a very early age, the joints bend easily and if a habit of moving gracefully is then acquired, it is never lost. Little girls should practise their steps at home every day; it will serve for exercise and amusement, and tend greatly to their improvement. Great care should be taken to turn the feet outward; nothing is more awkward, either in walking or dancing, than feet turn inward; by taking a little pains, the instep will habitually curve outward the moment the foot is raised from the floor. The arms should never remain crooked, so as to give the elbows a sharp, inelegant appearance. Care should be taken to carry the shoulders back, and the head erect; a dancer who stoops, or runs her chin out, is a pitiful sight. Here I would tell those who are round shouldered or carry their heads too much forward, of an excellent way to cure these bad habits: walk an hour, or more, every day, with a large heavy book balanced on your head, without any assistance from your hands. The lower orders of Egyptian women are remarkable for walking majestically and gracefully; and it is because they constantly go down to the Nil, to bring up heavy burdens of water upon their heads.

Lastly never toss your feet about, or rise too high from the floor; truly graceful dancing is gliding, not jumping. But, on the other hand, you must not walk round languidly and carelessly, as if you had no interest in dance; what is worthy of being done at all, is worthy of being done well. (Child, 117-8)

The above paragraphs would most likely coincide with the Campbell's point of view about dancing. Farm families like the McClure's, Andrew's, Johnson's, and Baker's would see dancing as something fun to do and would not be as concerned about the benefits a young lady would receive. The Curtis' would not approve of dancing. Their religion, Methodist Episcopal, states that dancing leads to sinful behavior. It would not be fitting for people unmarried to each other to be holding each other while dancing.

In the 19th century, line and square dances were called contra dances. In these dances, boys and girls were in two separate lines, and throughout the dance they would meet and then part from one another. The waltz was a more modern dance and one of the first dances where two people were constantly in contact with each other. It is perfectly acceptable for girls to dance with each other.

Types of Dances
(19th century instructions precede modern instructions when modern ones are necessary)

THE BROOM DANCE
A bench is set at the head of the dance area. Boys line on the left of the bench in a single file line that runs perpendicular to the bench. The girls line up on the right in the same manner. One boy sits in the middle of the bench and holds a broom. A girl sits on each side of the boy. When the music starts the boy gives the broom to one of the girls. The girl who does not get the broom becomes the boy's partner. They hold hands and sashay down the dance floor until they reach the end of the lines of boys and girls. They then stand at the end of their respective lines and the girl with the broom moves to the middle of the bench. Two boys join her, one on either side, and she chooses a partner by handing the broom to the one with whom she does not want to dance. The dance continues until everyone has danced at least once. This dance is always done at the McClure-Cox wedding. To begin the dance, James, the groom, must decide if he wants to dance with his mother, or his new bride, Ada Noreen. Because of the simplicity of the dance, this is an excellent one to teach to visitors.

TWINE THE GARLAND, GIRLS!
This is a simple kind of dance. A line of young ladies take hold of each other's hands: one stands perfectly still, while the others dance around her, winding and stopping - winding and stopping - until they are all formed into a knot. Then they gradually untwist in the same manner, as they form the knot they sing, "Twine the garland, girls!" and when they unwind, they sing, "Untwine the garland, girls!" (Child, 54)

Girls should line up and hold each other's hands. The girl in the middle of the line should stand still, while the rest of the line should dance around her, still holding hands. The girls can go in opposite directions and under each other's arms, until all are in a tangled knot. Then everyone must reverse their steps and try to form a straight line again. Throughout the dance, the girls must continue to hold each other's hands.

THREAD THE NEEDLE
Thread the needle may be played by a considerable number of boys, who all join hands, and the game commences with the following dialogue between the two outside players at each end of the line: "How many miles to Babylon?" "Threescore and ten." "Can I get there by candlelight?" "Yes, and back again." "Then open the gates without more ado, and let the king and his men pass through." In obedience to this mandate, the player who stands at the opposite end of the line and the one next to him, lift their joined hands as high as possible; the other outside player then approaches, runs under the hands elevated, and the whole line follows him if possible, without disuniting. This is threading the needle. The same dialogue is repeated, the respondent now becoming the inquirer, and running between the two players at the other end with the whole line after him. The first then has his turn again. (Clarke, 34-5)

This game works best with a large number of children. While it is not specifically a dance in itself, threading the needle is a dance step in some contra dances. All players form a line, and begin by the two outside players reciting the poem quoted above. After the last line, the person who said, "Yes, and back again," and the child next to him should hold up their joined hands as high as they can, forming an arch for the children to pass under. The child at the other end who asked the questions, should run toward the arch, with all of the others following behind him and all try to go through the arch with their hands joined. When this is done, the game begins again with the arch being made at the other end. While playing this game, take turns being on the ends, so everyone gets a chance to be the leader. Try to get through the gate as fast as possible without letting go of each other's hands.

KING GEORGE'S TROOPS
Two little girls stand with their arms raised, so as to form an arch. The rest of the company arrange themselves in a file, each taking hold of the next one's gown: in this manner they pass through the arch singing, "Open the gates sky high, And let King George's troops pass by!" By suddenly lowering the arches, the last one is caught; and unless she answers promptly any question put to her, she must pay a forfeit. (Child, 45)

This game is played like London Bridge. Please note that there are different words to the say, and that if caught in the arch, a child must answer a question asked by the children who form the arch. Look under the heading Forfeits for a listing of punishments, you can give a girl that does not answer the question given to her.

THE VIRGINIA REEL
There are many variations to this dance. It requires lively music and one person to call the steps. The head of the line is closest to the caller, the foot is the other end. The head couple is at the head of the line, and couples are numbered two, three, etc. as they move from head to foot. The participants form two lines facing each other; girls in one line, boys in the other. This is called "home." There should be equal numbers in each line and the lines should be far enough apart that a couple can walk between them. To begin the dance, all dancers take two steps toward their partner and bow or curtsey and then step back. This is repeated. Partners join right hands and turn in a circle once and return home. Repeat with left hands, then both hands. Everyone folds their arms over their chests. They walk toward their partner and circle to the right and return home. This is called Do-si-do. Do-si-do to the left. Partners hook right elbows together, turn once, and return home. Repeat with the left elbow. Partners hook right elbows together and make a half turn, then switch elbows and go the opposite direction to return home. Head couple links right arms, do a half turn and release arms, then head boy links left arms with girl number two and head girl links left arms with boy number two. They each do a half turn boy and girl number two return home and the head boy and girl repeat the turns with each other and the rest of the people in line. When the head couple gets to the foot, they sashay up the center, holding hands. At the head of the line, the head couple drops hands and walks to the outside of their respective lines. The rest of the people in each line follow the head couple. When the head couple gets to the foot of the line they join hands and makes an arch for all of the couples to go under. The head couple stays at the end of the line, and all couples move one space forward, so that couple number two is now the new head couple. Repeat the dance until everyone has gotten to be the head couple. (Hughes)

Forfeits

These are done as punishments when someone makes an error in a game. Girls usually use them.

  • To laugh in one corner, cry in another, and sing in a third.
  • To stand in the middle of the room, and first make up a very woeful face, then a very merry one‌.
  • Rub one hand on your forehead, at the same time you strike the other on your heart, without changing the motion of either for an instant.
  • To stand up‌ and make whatever motions or grimaces you are ordered without laughing. Young ladies should be very particular never to exact anything awkward, or improper.
  • Kiss your shadow in every corner of the room, without laughing.
  • Repeat, without mistake, any difficult sentence which your companions appoint.
  • Make two lines rhyme; or if one line be given, find a rhyme to it.
  • Say five flattering things to the one who sits next to you, without making use of the letter L.
  • Imitate, without laughing, such animals as your companions name.
  • Say to each person in the room, "you can't say boo to a goose!" (Child, 99-101)


Stationary Games

(Only 19th century instructions are printed except when they are especially difficult to understand.)

THE ELEMENTS
In this game the party sit in a circle; one throws a handkerchief at another, and calls, "Air!" The person whom the handkerchief hits, must name some creature that belongs in the air, before the caller can count ten, which he does in a loud voice as fast as possible. If a creature that does not live in the air is named, or if the person fails to speak quickly enough, a forfeit must be paid. The person who catches the handkerchief throws it to another, in turn, calls out "Earth!" The person who is hit must call out elephant, or ox, or any creature which lives upon the earth, in the same space of time allowed the other. She then throws the handkerchief to another and calls out, "Water!" The one who catches the handkerchief observes the same rules as the preceding, and is liable to the same forfeits. Any one who mentions a bird, beast, or fish, twice, is likewise liable to a forfeit. If any one player calls out, "Fire!" every one must keep silence, because no creature lives in that element. (Child, 31)

Everyone sits in a circle. One girl throws a handkerchief to another and names one of the four elements, water, earth, air, or fire. She then counts to ten loudly and quickly. The girl who caught the handkerchief must name an animal that lives in that element. If she fails to name an animal in the time allotted, names an animal that does not live in the element called, or names an animal already named, she must pay a forfeit. Remember to name animals with which your character would be familiar.

ALPHABETICAL COMPLIMENTS

A little girl says to her companion, I love you, A, because you are amiable; B, because you are beautiful; C, because you are careful; D, because you are diligent; E, because you are elegant; F, because you are funny; and so on to the end of the alphabet. X is of course omitted, for no English word begins with that letter. Any letter omitted, or a reason given which does not begin with the letter you name, demands a forfeit. (Child, 20)

FLY AWAY, PIGEON!
The company are ranged in a circle, with one in the centre, who places the fore-finger of her right hand upon her knee and all the others put their fore-fingers around it. If the one in the centre raises her finger, saying at the same instant, "fly away, pigeon!" or "Fly away, sparrow!" the others must raise their fingers in the same manner; but if for the sake of mischief, she exclaims, "Fly away, trout!" or "Fly away, elephant!" the others must be careful not to move their fingers, else they must pay a forfeit. That is, the fingers must all rise if a creature is mentioned that can fly; and kept quiet if a thing which cannot fly is named. As it is done with great rapidity, it requires quick ears and quick thoughts. Sometimes things which fly only by accident are mentioned; such as a feather, a leaf, a sheet of paper, thistle-down, a veil, &c. In this case, all the players never make up their minds soon enough; some fingers will rise, and some keep still; and often debates will arise to determine which is right. "I am sure a leaf don't fly," says one; "I am sure it does fly in the wind," says another, &c. The one in the centre decided all disputed questions. This game brings laughing and forfeits in abundance. (Child, 35-6)

THUS SAYS THE GRAND MUFTI!
This is a favourite game among children. One stands up in a chair who is called the "Grand Mufti." He makes whatever motion he pleases, such as putting his hand on heart, stretching out his arm, smiting his forehead, making up a sorrowful face, &c. At each motion he says, "Thus says the Grand Mufti!" or, "So says the Grand Mufti!" When he says, "Thus says the Grand Mufti!" everyone must make just such a motion as he does; but when he says, "So says the Grand Mufti!" every one must keep still. A forfeit for a mistake. (Child, 42-3)

The above two games, "Fly Away Pigeon" and "Thus Says the Grand Mufti," are very similar to "Simon Says." Please do not stand on chairs and remember to use period words and actions.

HOLD FAST AND LET GO!
Four little girls each hold the corner of a handkerchief. One standing by says, "Hold fast!" and then they must all drop the corners they are holding. When she says, "Let go!" they must be sure and keep hold! Those who fail to do this, must pay a forfeit. (Child, 42)

BUZ!
This is a very lively and interesting game. Any number of children expecting seven, both boys and girls, seat themselves round a table, or in a circle. One begins the game by saying, "One!" the little girl to the left says, "Two!" and so it goes round till it arrives at seven, which number must not be mentioned, but in place thereof the word "Buz!" Wherever the number seven occurs, or any number into which seven may be multiplied, "Buz!" must be used instead of that number. Such are the numbers 7, 14, 17, 21, 27, 28, 35, 37, &c. &c. Any one mentioning any number with seven in it instead of "Buz!" or calling out of her turn or naming the wrong number, must pay a forfeit. After she has paid her forfeit, she calls out, "One!" and so it goes round again to the left, by which means each has to say a different number. When by a little practice the circle get as high as seventy-one, then "Buz-one!" "Buz-two!" &c. must be used; and for seventy-seven, "Buz-buz!" and so on. If the person whose turn it is to speak delays longer than while any one of the circle can moderately count five, she must pay a forfeit. (Child, 39)

A PARTY
As children always like to imitate what they see, nothing pleases them more than to play giving a party; bowing and courtesying, and handing around little plates. &c. &c. (Child, 75)

HEADS OR POINTS
Little girls often hold two pins in their hands, and ask, "which is uppermost, heads or points?" If the one asked guesses right, she takes one of the pins; if she guesses wrong, she gives a pin. (Child, 74)

This game is similar to "Heads or Tails." Since we do not have our own pins to give, if a girl guesses right, she gets to be the one to hold the pins and the other girl guess. If she guess wrong, she has to guess again.

SCHOOL-KEEPING
This is likewise a favourite amusement with little children. One acts the part of the school-mistress, and all the others mist obey her. They read, say lessons, bring their work to be fitted, are ordered to stand in the corner of the room for whispering, &c. (Child, 75)

THE CATCH-PENNY
Place two, three, or even four penny pieces, in a heap, on your elbow‌; drop your elbow suddenly, and bring your hand to a little below where your elbow was, and you may catch them all. It is impossible, however, to accomplish this, unless you bring your hand exactly beneath the place of your elbow, and perform the motion with quickness. (Clarke, 73)

Raise your arm so that your elbow is bent and your hand is facing palm-up next to your ear. Your forearm should be parallel to the ground. Place a small object, like a rock or corn kernel, on the end of your elbow. In one swift motion, swing your shoulder so that your elbow drops and bring your hand to just below where your elbow used to be. After practice you may add more pieces to your elbow.


Board Games

Introduction
Many board games were drinking and gambling games, but they can be played without doing either. No one is to pretend as if he is drinking alcohol as part of the game or gamble on it. Many games specify that if a family does not want dice in the house they may play with a totem, or spinner. Conner Prairie does not have a totem, so we must use dice. All of the period instructions are printed on the store-bought games. Letters that look like fancy F's should be read as S's.

Store-bought Games in Village

THE ROYAL GEOGRAPHIC PASTIME (in Campbell House)
This game is played by two to six players. Each person should have one game piece called a traveler, and four markers called servants. The person who rolls the highest number starts the game. When it is a player's turn, roll the dice and proceed the number of spaces that has been rolled. Follow the instructions on the board that corresponds with the number landed on. Each number has a geographic fact and some have further instructions as to what the player is to do. The first person to land exactly at 103 wins the game. If a player rolls the dice so that number will be greater than 103, he must return to 89 and try again on his next turn.

THE NEW GAME OF HUMAN LIFE (in Campbell House)
Any number of people can play this game. The person who rolls the highest number starts the game. To begin, roll dice and move forward the number that has been rolled. Read the middle section to see what action is to be taken. In addition to the instructions in the middle, the board is divided into the seven ages of man. Every 12th square is a new age. If a person lands on square 12, 24, 36, 48, 60, or 72, she goes past that square the same number that dice reads. So if her game piece is on 20 and she rolls a 4, she lands on 24, then proceeds four more spaces to 28. The first person to land exactly on 84 wins the game. If a person rolls so that the number will be greater than 84, she must go back the number she rolled.

THE ROYAL PASTIME OF CUPID (in the Golden Eagle)
Any number of people can play this game. The person who rolls the highest number starts the game. To begin, roll dice and move forward the number that has been rolled. The first person to roll a seven gets a bonus. If he rolls a 1 and a 6, he moves to space 16, a 2 and a 5 - space 25, or a 4 and a 3 - space 43. If a player lands on a spot that is occupied by a player, the player who was there first must move back to the spot from where the second player just came. If a person lands on a cupid, he gets to move ahead the same number of spaces he just rolled. If a player lands on space 5, he moves to space 12 and then loses one turn. If a person lands on space 30, he must stay there until someone passes him. If he lands on space 38, he loses one turn. If a player lands on space 46, he moves back to space 43. If a person lands on space 54, he must stay there until someone passes him. The first person to land exactly on 63 wins the game. If he rolls so that the number will be greater than 63, he must go back as far as it is over 63. If a player is on space 60 and he rolls a 5, he must go forward three, then back two.

THE GAME OF GOOSE (in the Golden Eagle)
Any number of people greater than two can play this game. The person who rolls the highest number starts the game. To begin, roll dice and move forward the number that has been rolled. If a player lands on a spot that is occupied by a player, the player who was there first must move back to the spot from where the second player just came. If a player lands on the bridge, she moves across to number 12. If a player lands on the inn or the well, she must skip two turns. If the player lands on the maze, she must go back to number 30. If a player lands in the prison, she must stay there until someone else lands on the prison square. If a person lands on the skull, she must start over at space 1. If a player lands on the dice or on a goose, she may take another turn. The first person to land exactly on 63 wins the game. If he rolls so that the number will be greater than 63, he must go back as far as it is over 63. If a player is on space 60 and he rolls a 5, he must go forward three, then back two (Provenzo, 22-3)


Nine Men's Morris

Equipment
9 beans
9 kernels of corn
Game board as shown to the right

How to Play Nine Men's Morris
Two people play this game. Players choose either beans or corn as their game pieces. Players take turns putting their pieces on the game board. Each player tries to get three of her pieces in a row, diagonally, vertically, or horizontally, while trying to prevent her opponent from doing the same. When a player succeeds in placing three pieces in a row, she may take one of her opponent's pieces. When both players have all their pieces on the board, each player moves one of her pieces along the lines one space as she continues to get three pieces in a row. When a player has only three pieces left, she may move her pieces anywhere on the board without following the lines. The game concludes when one player has only two pieces left and so can no longer make a row of three. This player loses the game. (Provenzo, 31-3)


Draughts, or Checkers

Draught Terms
Draughts - checkers (also called men)
King - a checker that has moved to the opponent's side and has been "crowned" with an additional checker
Standing a huff - refusing or forgetting to take an opponent's checker when a player has the opportunity to do so

Preface to Draughts
To teach his grandson Draughts, then,
His leisure he'd employ,
Until at last the old man
Was beaten by the boy.

Draughts is a game which is well to learn prior to commencing chess; though by far inferior to that noble pastime, it is at once unobjectionable and amusing. As in the case of chess, bets are seldom made upon the game of Draughts; it cannot therefore, be deemed, in any measure, conducive to gambling, which we most earnestly entreat our young readers, on all possible occasions, to avoid, as they value their present comfort and future welfare. (Clarke, 139)

While this game is referred to as both draughts and checkers in The Boy's Own Book, it is more often called draughts. If possible, please refer to it as such in the village.

Rules for Playing
(19th century instructions precede modern instructions)

In playing Draughts, the table must be placed with an upper white corner toward the right hand‌. The game is played by two persons, each of whom takes a set of twelve men of different colors, generally white and black, but they may be any colors, according to the fancy. One player, of course, takes all the men of one color and the other all those of the other color. The black pieces are to be placed on the first twelve white squares, and the white on the last twelve white squares, or viceversa.

When the pieces are thus placed, each player alternately moves one of his men forward angularly to the next white square; and when moved to a square adjoining to an enemy, and another square next angularly behind the man so moved is unoccupied at that time, or afterward becomes so, then the man so place or left unguarded must be captured by the enemy, whose man leaps over to the vacant square, and the prisoner is taken off the board. The same practice is immediately to be repeated in case the man effecting a capture thereby gets situated angularly fronting an enemy and is unguarded behind. When any man gets onward to the last row opposite to that from whence his color started, then he becomes a king, and is crowned by his adversary placing another man, previously taken prisoner, upon him; he may then move and take either backward of forward‌.

When all the men, on one side, are taken, or so hemmed in by the opposite color that they cannot move, the person who has played them is beaten. If, at the latter end of the game, one, two, or three, more or less of each color be left on the board, and neither can prevail on the other to risk, or if one who is weaker than, or has not the move of the other, be determined to go to and fro in safe squares, where he can never be taken, the game is called drawn, and given up, neither party winning‌. (Clarke 140; 142)

Two people play this game. A player has 12 draughts that are of one color. The opponent has a 12 of another color. Most often the colors are black and white. The board is set so that the players place their draughts on the white squares with all of their pieces on the three lines closest to them. This should leave eight white squares in the middle open. Players may only move their men onto unoccupied white spaces. Draughts cannot be placed on black spaces. Players take turn moving their draughts to adjacent white spaces. Players must only move their draughts toward their opponent's side of the board. The object is to capture the opponent's men while escaping capture of one's own men. A draught may be captured if the opponent can leap diagonally over the draught to an unoccupied space behind the draught. If caught the piece is taken off the board and held by the captor. If a player moves his piece to the opposite side of the board, his piece becomes a king. His opponent must place one of his captured draughts on top of the king. This piece can now move forward and backward. The winner is the person who captures all of his opponent's draughts. In some cases, players are able to maneuver their pieces so that it is impossible to capture either player. At this point both players must call a draw and neither person wins.

Laws of Draughts
The following are a set of laws for the game, which have been sanctioned by the first players of Draughts in the kingdom.

  • Each player takes the first move alternately, whether the last game be won or drawn.
  • Any action which prevents the adversary from having a full view of the men is not allowed.
  • The player who touches a man must play him.
  • In case of standing a huff, which means omitting to take a man when an opportunity, for so doing, occurred, the other party may either take the man, or insist upon his man, which has been so omitted by his adversary being taken.
  • If either party, when it is his turn to move, hesitate above three minutes, the other may call upon him to play; and if after that, he delay above five minutes longer, then he loses the game.
  • In the losing game, the player can insist upon his adversary taking all the men, in case opportunities should present themselves for their being so taken.
  • Persons not playing are not to advise, or in any manner interfere with the game of either party.
  • To prevent unnecessary delay, if one color have no pieces but two kings on the board, and the other no piece but one king, the latter can call upon the former to win the games in twenty moves: if he do not finish it within the number of move, the game is to be relinquished as drawn.
  • If there be three kings to two on the board, the subsequent moves are not to exceed forty. (Clarke, 142-3
  • Regardless of who won the last game, take turns going first.
  • Both players should have a full view of the game at all times.
  • If a player touches a piece, he must move it.
  • If a player has the opportunity to jump his opponent, he must do so, or his opponent may take the piece that was supposed to jump.
  • If a player has gone three minutes without a move, his opponent can tell him to make a move. If after another five minutes the player has still not moved he loses the game.
  • If a player is losing, he can insist that all of his pieces must be removed before the game is over.
  • Spectators cannot interfere with the game in any way.
  • If one person has only two kings on the board, and his opponent has only one, the person with one king can insist that, if the game is not won within twenty moves, it should be called a draw.
  • If one person has only three kings on the board and the other has only two, the game must be won in forty moves, or the game is called a draw.


Humming Tops
(19th century instructions precede modern instructions)

Humming-tops, of various sizes are to be bought at the toy-shops; very little art is necessary to use them. After the string is wound about the up-right piece, one end of it is taken in one hand, and the handle of the fork-piece in the other; the string is then to be pulled off with force, and the top is set up. (Clarke, 13)

Our tops are handmade. Take a long piece of string and wrap it around the largest groove in the top. Hold the top with one hand and the end of the string with the other. With the top near the ground, pull vigorously on the string and, at the same time; let go of the top. The top should fall to the ground spinning. (Note: there are other games with tops in The Boy's Own Book but they are somewhat violent, so you are not allowed to play them.)


Cornhusk Dolls

Equipment
Cornhusks
Scissors
Thread
Water

How to Make Cornhusk Dolls
Dampen the cornhusks, but do not get them too wet or they will shrink. Stack several cornhusks and fold them in half. Tie thread around the husks about one inch below the fold to form the head. Tightly roll one small husk and tie the ends to prevent it from unrolling. Center the husk directly under the neck so the ends stick out on either side of the body to form the arms. Tie thread under the arms to form the torso. For a girl doll trim the bottom of the husks to make a skirt. For a boy doll, divide the husks below the waist in half and tie each to form pants. To embellish the doll you can add hair and accessories out of corn silks or more husks. (Agrifair corn husk handout, 2000)


Soap Bubbles

How to Blow Soap Bubbles
(19th century instructions precede modern instructions)

This simple amusement gives great delight to children, who love dearly to watch the splendid rainbow colours of the bubbles as they rise. A bowl of suds, and a piece of pipe-stem, or straw, or quill, is all that is necessary. Some think that the bubbles are much larger if the quill or straw, be soaked a little at the end which you apply the suds, and split into four, about the length of your nail. If you cannot blow the bubble to such a size as you wish, do not try to increase it by taking in more suds: for the moment it touches the water, it will burst. When the bubble is formed, shake the pipe, and it will rise and float in the air, looking like a piece of the rainbow. (Child, 67)

Clean a quill or pipe stem, and soak the end that you put in the suds until it becomes soft. Using your fingernails, split the ends in fourths about 1/8th of an inch. Place the end of the quill in the soapy water and gently swirl it around. Put the dry end in your mouth and gently blow. When you have a bubble, shake the quill to release the bubble.


Tricks
(19th century instructions precede then modern instructions)

THE TANTALUS TRICK
An amusing scene can be produced by requesting a person to stand with his back close against the wall, and, when in this position, placing a piece of money on the ground, a short distance before him, and offering it to him if he can pick it up without moving his heels from the wall. This, he will find to be impossible, as on stooping forward, a part of the body goes back beyond the heels, in this case, the wall will, of course, prevent. (Clarke, 71)

Ask a friend to stand with his back against the wall, then place a small object, like a rock or thimble, approximately three inches from his toes. Ask him to pick up the object while keeping his heels and knees against the wall. He will be unable to do this because the wall will prevent him from moving his rear end back beyond his heels to keep his balance. This trick is named for King Tantalus who, in Geek mythology, was sent to Hades and punished by being placed chin-deep in water with a basket of fruit above his head. When he bent to take a drink, the water receded and when he reached for fruit, it was moved out of reach. The word tantalize comes from his name as well.

THE RESTORED THREAD
Take two pieces of thread, one foot in length each; roll one of them round like a small pea, which put between your left fore-finger and thumb. Now, hold the other out at length between the fore-finger and thumb of each hand, then let someone cut the same asunder in the middle; when that is done, put the tops of your two thumbs together, so that you may, with less suspicion, receive the thread which you hold in your right hand into your left, without opening your left finger and thumb. Then holding these two pieces as you did before, let them be cut asunder in the middle also, and conveyed again as before, until they are very short; then roll all the ends together, and keep that ball of thread before the other in the left hand‌. With the two thumbs and fore-fingers together, rub (the cut string), and at length draw out that thread which has been all this time between your fore-finger and thumb. (Clarke, 168)

Before your guests arrive, cut two pieces of thread, each one foot long. Roll one of the pieces into a small ball, being careful not to knot the string, and place it between your left index finger and your thumb. Once you have an audience, hold the other piece of thread taunt between your index finger and thumb of each hand. Have a guest cut the thread in the middle. Then bring your fingers together, taking care to hold onto the uncut piece, and take hold of the cut ends. Pull both pieces of the cut string taunt and have the guest cut in the middle of the threads again. Continue this process of cutting until you have very small pieces. Then rub all the threads between your thumbs and index fingers, taking care not to drop any pieces. After a length of time, pull the uncut thread from between your thumbs and index fingers, while concealing the cut pieces as you did the uncut piece earlier.


Dice

There are gambling games to be played with dice, but because gambling is illegal in 1836; no youth should be playing gambling games. Dice are often used in board games as well.

The Dice Guessed Unseen
(19th century instructions precede modern instructions)

A pair of dice being thrown, to find the number of points on each die without seeing them: -- Tell the person, who cast the dice to double the number of points upon one of them, and add 5 to it; then, to multiply the sum produced by 5, add to the product the number of points upon the other die. This being done, desire him to tell you the amount, and having thrown out 25, the remainder will be a number consisting of two figures, the first of which, to the left, is the number of points on the first die, and the second figure to the right, the number on the other. (Clarke, 105)

Ask a guest to throw the dice, but do not look at them yourself. Tell the person who threw the dice to double the number of spots on the die to her left and add five to the product, then multiply the new sum by five. Instruct the person to add the number of spots on the other die (the one to the right) to the new product. Ask the person to tell you the final number with which she arrived. You must subtract 25 from the number she gave you, and you will come up with a two digit number. The number to the left is the same as the number of spots on the left die, and the number to the right corresponds with the number on the right die.


Cards

Introduction
(19th century introduction precedes the modern introduction)

Whatever may be the objections, and whether they be well founded or not, against card-playing among youth, ‌ it must be admitted, by every liberal mind, that for the mere purpose of performing a few feats of dexterity, to while away a winter evening, and relax the mind, for a time, from scholastic studies, the introduction of a pack of cards is unexceptionable.

Cards have been, for many centuries, in use, having, as it is generally believed, been invented about the year 1390, to amuse Charles the Sixth, king of France, of whose wisdom, it must be confessed, historians do not speak very highly‌. (Clarke, 195)

As mentioned earlier, gambling is illegal in 1836, and many people felt that it was both criminally and morally wrong to play card games. While it was not illegal to have cards, it was illegal to buy or sell them in Indiana. Most Hoosiers purchased their cards in Cincinnati. I have not yet found 19th century rules to card games, but the following are amusements you can play with cards.

Differences between 19th Century Cards and Modern Cards

  1. Some cards had morals printed on them to make them more suitable for children and ladies to play.
  2. The jack of each suit is called a knave.
  3. Solitaire was not a card game; it was a board game, similar to checkers, played by one person.
  4. You would know about Whist and Poker, but the rules are not the same as the modern ones.

Tricks with Cards

TO TELL A CARD THOUGHT OF BLINDFOLD
Take twenty-one cards, and lay them down in three rows, with their faces upward; (i.e.) when you have laid out three, begin again at the left hand, and lay one card upon the first, and so on to the right hand; then begin on the left hand again, and so go on until you have laid out the twenty-one cards in three heaps, at the same time requesting any one to think of a card. When you have laid them out, ask him which heap the card is in: then lay the heap in the middle between the other two. This done, lay them out again in three heaps as before and again request him to notice where his noted card goes, and put that heap in the middle, as before. Then taking up the cards with their backs toward you, take off the uppermost card, and reckon it one; take off another, which reckon two; and thus proceed till you have come to the eleventh, which will invariably prove to be the card thought of. You must never lay out your cards less than three times, but as often above that number as you please. This trick may be done without your seeing the cards at all, if you handle and count them carefully‌. (Clarke, 196-7)

Take twenty-one cards from a deck and lay them out, face up, in three columns of seven cards a piece. They should be laid out so that you put down three cards from left to right then return to the left hand column and begin again. When all cards are displayed, ask a guest to think of one the cards displayed and tell you in which column it is located. Take the column indicated and put it in the middle column if it is not already there. Gather the cards from left to right and repeat these steps two more times. After you have laid the cards out three times and have gathered them up so that the column of the indicated card is in the middle of the pack, turn the cards over one at a time until you reach the eleventh card. This will always be the card chosen. With practice you can do this trick blindfolded.

UPS AND DOWNS
This is one of the most simple ways, but by no means the less excellent, of ascertaining what card a person chooses. When you are playing with the pack, drop out the diamond, from the ace to the ten, and contrive, without being perceived to get all the other cards with their heads in the same direction; then request a person to choose a card; do not force one, but let him choose whichever he pleases: while he has it in his hand, and is looking at it, carelessly turn the pack in your hand, so that the position of the cards may be reversed; then bid him put the card he has chosen into the centre of the pack; shuffle and cut them, and you may certainly know the card chosen by its head being upside down, or in a different direction form the rest of the pack. (Clarke, 201)

Before you start the trick, remove the diamonds form the ace to the ten, and arrange all the rest of the cards so the heads are going the same direction. Ask a guest to choose any card in the pile, and while he is looking at his card, turn the deck around. Ask him to return the card anywhere in the deck. Cut and shuffle the cards, making sure you are keeping the cards going in the same direction. After they are mixed to your guest's satisfaction, look through the cards until you find one heading in the opposite direction. You know that is the card he chose.

THE REGAL ALLIANCE
Take four kings, and place between the third and fourth any two common cards whatever, which must be neatly concealed; then show the four king, and place the six cards on the bottom of the pack; take one of the king, and lay it on the top, and put one of the common cards into the pack nearly about the middle; do the same with the other, then show that there is only king at the bottom; desire anyone to cut the pack, and as three of the kings were left at the bottom, the four will be found together in the middle of the pack. (Clarke, 202)

Take four kings and place between the third and fourth king two other cards. Hide these cards behind a king, while you show the kings to the audience. Place the six cards on the bottom of the pile. Take the bottom card, a king, and put it on the top of the pile. Take the new bottom card, a common one, and place it somewhere in the middle of the deck. Repeat this step with the other common card. Remind the audience that the kings are now moved throughout the deck, but you can reunite them. Cut the cards once and tap the cards. The four kings are now together in the middle of the deck. This is accomplished because you have actually only moved one king from the bottom of the pile to the top. When you cut them, the bottom three kings are placed on top of the king that was formally on the top of the pile.

CARD HOUSES
The prettiest way of making these is to put two cards together touch at the top, and spread at the bottom like a tent; place four of these close to each other; upon the top of all of them lay a couple of cards flat to form a new floor; on the floor place three more little tents; then another floor of cards laid flat; then put two little tents; then another floor, then one tent. Here you must stop; for a new floor will not rest on one point. If you can have a whole table to yourself, you can make a fence all around it, by making cards stand in and out, resting against each other, like a Virginia fence; other little tents standing about may represent barns, summerhouses &c. And if you have any little wooden dogs, cows, milk-maids, &c. you can make it look quite like a little farmhouse. (Child, 73)

This amusement can be left to your imagination and creativity. One of the easiest ways to make card houses is as described above. Take two cards and lean them together so that they touch on top, but are spread apart on the bottom. They should look like a tent. Once you have a desired number of tents for your first floor, lie cards flat across the tops of the tents, overlapping them slightly, then begin again with new tents on the next floor. If you are playing with a friend, you may try to see who can build the largest house before it falls. Remember that Alice in Wonderland has not been written in 1836, so please do not make references to her adventures with cards.


Games for Babies

Of course you are all too old to play these games with each other, but if your character has little brothers or sisters (like Edward Curtis), or if you see a visitor with a little one, you may refer to or play these games. Because these games are very common, I will only reprint the 19th century text without modern instructions. Please note that the rhymes and hand motions are slightly different than what most people are familiar with today.

THIS LITTLE PIG WENT TO MARKET
This is the most common of all plays for infants. Touch the thumb, saying, "This little pig went to market;" touch the fore-finger saying, "This little pig staid at home;" to the middle finger, "This little pig had roast meat;" to the fourth finger, "This little pig had none; to the little finger, "This little pig cries squeak! squeak!"

Sometimes they say the following words: "This little pig say, I want wheat;" "This little pig says, where will you get it?" "This little pigs, in father's barn; "This little pigs says, I can't get over the door-sill;" "This little pig cries, squeak! squeak!" (Child, 72)

BO, PEEP
A very little girl can amuse her baby-brother or sister by this play. It consists merely in hiding one's head for a moment, and then popping it out, singing. "Bo, peep!" (Child, 72)

PAT A CAKE
This is a common diversion for infants all the world over. Clap the hands together, saying, "Pat a cake, pat a cake, baker's man; that I will, master, as fast as I can;" then rub the hands together, saying, "Roll it, and roll it;" then peck the palm of the left hand with the fore-finger of the right, saying "Prick it, and prick it;" then throw up both hands, saying. "Toss it in the oven and bake it."

Pat a cake, pat a cake, baker's man!
Bake me a cake as fast as you can:
Roll it, and prick it, and mark it with T,
Toss it in the oven for Thomas and me. (Child, 66)

Economics of the 1830s: an Overview

The years between the economic panics of 1819 and 1837 were critical ones in the growth of the American economy. During that period, the nation experienced a rapid acceleration in economic growth. It was a time of great westward expansion, increased mechanization of production, and the emergence of modern domestic and international markets. Industrialization and urbanization also brought about a dramatic shift towards a nonagricultural economy: in 1820, 79% of the American population were involved in agriculture, while in 1850, only 55% remained in that sector (Great Republic, 1:316). At the same time, the expansion of agriculture into the West and the Old Southwest resulted in increased territorial specialization, which raised the productivity of the economy as a whole. The urban East provided important markets that made western agricultural expansion possible, while Western "industries" and settlement stimulated a surge of Eastern capital investments, such as the financing of transportation systems which connected East with West. Thus, it is clear that the economic changes that occurred during these years grew out of deliberate political actions focused on creating larger domestic and international markets and directed toward the continued growth of the economy of the early American republic.

I. An Agricultural Economy
According to the 1840 census of Indiana, 88% of the state's labor force were employed in agriculture. At the same time, roughly 92% of Hamilton County's households had at least one adult working in agriculture. The remaining segments of the population were involved in manufacturing, commerce, and professions. In most cases, however, skills and trades may have been secondary to the primary agricultural occupation, thereby providing essential services to the agricultural production sector of the economy.

II. Factors of Production
A. Land Land was the basic factor of agricultural production and economic existence in Indiana. The original settlers of Hamilton County bought their land from the federal government at public auctions, paying $1.25 per acre. Nationally, the peak year for land sales was 1836. Likewise, in Hamilton County, the period 1832 to 1836 was very busy for land sales - by the end of 1837, virtually all government lands had been sold in the county. The average amount of land held by a Hamilton County resident in 1836 was 80 acres (not all cleared). By the 1830s, some farms were being sold a second or third time; however, most people made only one or two purchases and held on to their land, rather than selling it for immediate gain. Naturally, improvements on the land (clearing, fences, buildings, etc.) increased in the value of an acre to $3 to $5. Proximity to towns and transportation routes also increased land prices to upwards of $10 per acre.

B. Labor The basic unit of labor was the family. in which every member had distinct roles to contribute to the sustenance of that unit. There was some degree of specialization of labor: women oversaw the domestic chores; men handled the farm work and the skilled crafts; children and elderly performed tasks which matched their strength and abilities. Any distinct division of labor vanished at crucial times of the year, such as at planting or harvest, when all members participated in the numerous agricultural chores. The community was another source of labor. Neighbors often assisted in house or barn raisings, haying or harvesting, which also provided the important social occasions for the settlement. Finally, hired labor and apprentices were essential parts of the young economy. Many farmers employed laborers on a seasonal or by-the-job basis; few were hired year round. Apprenticeships, an important means by which a skilled craft was preserved for future generations, became less important by mid-century as industrialization and the need for unskilled factory labor supplanted the more specialized craftsman.

C. Capital Capital goods, such as buildings, livestock, and tools, were crucial for the survival of Indiana's farmers and settlers. Fortunately, the vast timbered lands, which farmers cleared in preparation for planting, provided cheap materials for building homes, shelters and fences. Tools and other implements may have been brought from one's previous residence, manufactured by a local craftsman, or purchased in local stores which were beginning to stock mass-produced items.

III. Subsistence
Farming was commercial from the very beginning. Self-subsistence was only a fleeting occurrence of the earliest years of settlement. The major purpose for opening the western regions of America was the ready production of cash crops for market; consequently, Indiana farmers were capitalist producers from their first ax blow and the first bite of an ox-drawn plow. Within the agricultural community, work was geared toward meeting one's needs for food, heat, and shelter. However, items such as corn, pork, and their by-products became important market goods for Indiana's economy. Life in central Indiana also provided other marketable products - women may have produced some items for local sale or trade, artisans crafted assorted; and farmers supplied farm produce to the village store. However, by 1836, central Indiana was definitely within reach of most national markets, and residents could probably have secured most anything that was being sold in the East from one of the stores in Noblesville or most certainly Indianapolis: metal needs were met by merchants or local foundries; cloth produced in Eastern and English mills was available from commercial sources; local mills processed grain, sawed wood, and finished woolens; and a wide variety of "consumer goods" and wares were being shipped from distant markets. Thus, absolute isolation and complete dependence upon one's family had most certainly disappeared by 1836.

IV. Rural Villages
Rural villages were of two basic types: spontaneous settlements that clustered around a tavern, craftsman, or storekeeper; and speculator towns, platted and laid out in advance for purpose of town making and lot selling. In either case, the village served as a "trade and service" center for the agricultural population of the surrounding region, often providing many of the following services: a store, blacksmith, post office, mill, carpenter, or wayside tavern - something for which most residents had a need and which could generate employment for others. Villages essentially lived off the wealth and activities of the rural sectors; they provided far too little to sustain the division of labor common to much larger urban centers. The village was important as the primary contact point for the rural population and the complex, integrated network of commercial channels, communications, and transportation. By this means, rural residents and their villages willingly participated in the transformation of rural life into an interdependent component of larger regional and national systems.

The storekeeper usually played a central role in the rural village, serving as postmaster, subscription agent for periodicals and newspapers, financial agent, and communication link with the outside world. Most importantly, the storekeeper provided a local market for farmers who were unwilling or unable to transport their goods to market; in many instances, the storekeeper handled shipments of surpluses to Ohio River towns or other nearby commercial centers. Just as important, the storekeeper was the "credit center" for the village and the surrounding region.

V. Barter
Because of the absence of sufficient cash to transact business, it was essential for merchants to establish some form of reliable economic exchange. Consequently, many transactions were conducted on a "barter" basis. Rather than a straight one-for-one exchange, customers brought goods to the store which were credited to their accounts, usually by quantity rather than by value; any store purchases were recorded as debits. Accounts were balanced by fixing a price value to the bartered goods on the basis of their resale value (the price paid by other customers). In many cases, storekeepers advertised lists of goods that would be accepted at their stores for barter; this was done to ensure the prospect for selling the bartered goods and farm produce to the local market and to prevent the accumulation of unmarketable merchandise.

VI. Credit
Because of the seasonal nature of agriculture, market produce was only available at certain times of the year, primarily the fall, while goods and services were required throughout the year. Thus, in order to maintain any business, craftsmen and storekeepers had to extend "book credit" to their customers. This could be done in "short credits" for sixty to ninety days, or "long credits" for periods of six months or longer, payable in trade or cash. When a debt was owed between two people, payment was sometimes offered in the form of "store credit." By this method, the debtor would grant to the creditor a credit at the store worth the value of the standing debt. Bills could be paid and credit could be extended in forms of butter, flour, grain, vegetables, and labor services. Debited amounts were fairly common as individuals deferred payments until harvest time.

Since a merchant sold so much on credit, he was often forced to buy on credit. In order to find goods to sell in his own store, the merchant visited wholesale houses and jobbers in Cincinnati, Philadelphia, and New York and acquired a line of credit with them by presenting letters of reference. His bills were paid by selling the farm produce, obtaining a bankdraft payable to the wholesale firm, and then carrying the draft to his creditors for payment. In some cases, merchants, concerned with their overextension of credit, notified their customers through newspaper advertisements of an impending "buying trip" to a major city and requested that all debtors pay all or portions of their bills to facilitate the purchase of goods at market. William Conner did this in the Indiana Democrat of 11 May 1833: "it cannot be expected that we can continue to bring on goods, unless we make some collections...We also wish those who have accounts unsettled, of one year's standing, who cannot pay them now, to call and give their note immediately..."

VII. Money
The monetary system of the early 19th century was somewhat confusing. It involved a variety of currencies whose values differed from state to state and whose soundness depended upon numerous factors, including the distance of the place of redemption from the place of issuance.

There were three types of money used in the 1830s:

Notes were paper money issued by banks, both chartered and private. Public and private agencies, such as insurance companies, railroads, and large mercantile establishments, also issued printed notes. These notes simply promised to pay the bearer the face value of that note in specie (coin). With so many issuers of paper money, counterfeiting and inadequate specie backing were serious problems, which made many Westerners wary of bankers and paper money and which helped explain Jackson's support of "hard money." One bank that carried a good reputation for issuing "land office money" (notes accepted by the federal government as payment for land) was the Second State Bank of Indiana.

Bank Deposits were used primarily in urban centers. Rather than give coin to borrowers to pay debts, the banks opened deposits for the borrowers who drew checks on their accounts; those checks would then be redeemed at a bank for payment.

American Coins in circulation during the 1830s were minted in gold, silver, and copper, the most common one being the silver half dollar. Gold coins were minted in ten, five, and two and one-half dollar denominations; these coins gradually disappeared from circulation as gold became overvalued by 1834. Foreign coins were also circulating; in fact, the Congress passed the Coinage Act of 1834 which made the coins of the Spanish American colonies legal tender in the United States. Spanish silver dollars were often cut into eight wedged-shaped pieces, worth 12 1/2 cents each (bits). Both types of coins, because of their scarcity were regularly cut into pieces to make change and shaved wherever it was advantageous.

The profusion of notes, confusion of foreign coins, and scarcity of American coins caused problems for the government and businesses alike, primarily deciding which notes and coins were acceptable and for how much. The value of notes was almost an arbitrary determination based upon the perceived soundness of the issuing institution and location of that institution.

VIII. Inadequate Transportation - An Economic Dilemma
A central problem hindering the economic growth of central Indiana in the 1830s was the absence of adequate transportation. Until transportation systems were developed, there were no efficient or reliable means of carrying produce to market or goods to the interior. Faced with the poor and oftentimes impassable roads, many Indiana farmers chose to transport their produce by river. Since the rivers flowed south, New Orleans and other Mississippi River towns appeared to be the only logical markets for Indiana's agricultural surplus. Prohibitive transportation costs for shipping to the East eliminated the alternate markets. Furthermore, the Wabash and White Rivers were navigable by flatboat only during high water (spring and fall). During these periods, the "Wabash glut" often occurred, when large amounts of produce reached market during a short period of time; as supply exceeded demand, prices paid to Indiana farmers were extremely low.

IX. 1836 - A Boom Year or The Year of Impending Crises?
There were three main factors which generated the economic boom of 1835-36:

As a result of his war against the Bank of the United States, President Andrew Jackson ordered the redepositing of federal funds into state and local, or "pet" banks, which initiated an upward-moving credit spiral. With the sudden availability of increased reserves, many state banks issued notes and extended credit at a higher rate; private banks also stepped up their activities.

A dramatic increase in the world's demand for cotton, the major American export, forced the price up to 15.5 cents per pound (yearly average) in 1835 and 15.2 cents per pound (yearly average) in 1836. This was the peak of a steady price rise which had begun much earlier. By 1840, the South was growing 60% of the world's cotton. (Great Republic, p.321). Anticipating increased returns and using easily available credit, speculators jumped into the land market, and land sales in the slave-holding, cotton-growing Southwest and the food-growing Northwest boomed to their highest levels of the antebellum period. In 1834, approximately 4.5 million acres of land were sold by the federal government. Land sales for 1835 exceeded 12.5 million acres, while 1836 sales surpassed 20 million acres.

National improvements in transportation contributed to the unification of the young republic. Projects such as the Erie Canal, Ohio's canal system, and the emergence of railroads in the East had significant effects on the economy and contributed materially to the "boom." Even in Indiana, the "internal improvements" proposals of 1836 had a speculative impact on the financial market.

Because of this encouraging economic news, many Indiana residents were more willing to go into debt. Expectations for high future returns encouraged indebtedness for land speculation, town building, capital investments, and store purchases for present consumption. Consequently, there was great economic activity and much excitement about the future.

However, in the midst of the boom, some observers foresaw economic troubles. Calvin Fletcher, lawyer, farmer, and director of the State Bank, wrote in his diary on 22 April 1836 about a conversation with a "Mr. Peck" of Madison: "We agree that there is a great danger of a crash engaging speculators and holders of real estate and that it will take place in 18 months that all prudent men will prepare for it in the meantime..." (Fletcher's Diary, 1:333).

On July 11, 1836, President Jackson issued the "Specie Circular," which ordered all land offices to accept only specie (hard money) for land after December 15, 1836. Although Jackson intended this move to discourage land speculation, its final effect was to burst the credit bubble. Land sales, which had reached their peak in the second quarter of 1836, began a steady decline during the latter half of the year.

Shortly after the engagement of the presidential directive, Calvin Fletcher wrote to John Tipton and commented on the immediate effect of the "Specie Circular" on Indiana's economy: "The full operation of the Circular has commenced - our canal hands here refuse to take any of our state paper except such as is on our branch that they can go and draw the specie - our pecuniary prospects look gloomy - I hope you will see clearly your duty to go in for restoring the old order of things in relation to the currency - Congress should not delay one day to do away the circular and the great parade the treasury makes in constant transfers of money from Bank to the other and from state to the other produces great mischief. ...you mentioned to me some time last summer that things never would be right again until another national Bank, another monster came into existence. I now believe it - and I trust you will hasten the event so far as it is in your power -

(Tipton Papers, 3:330-331)

Nearly five months later, on May 10, 1837, New York City banks stopped payment of specie, a move that was followed by every major bank in the country over the course of the following nineteen days. Thus, the Panic of 1837 began, initiating a general downward trend into severe economic depression which lasted until 1843.

EVENT CALENDAR OF THE WEST FROM 1930 to 1900

1830 Congress passes a Pre-emption Act which grants settlers the right to purchase at $1.25 per acre 160 acres of public land which they have cultivated for at least 12 months, thereby offering "squatters" some protection against speculators who purchase lands they have already improved.
1830 Jedediah Smith and William Sublette, now partners in the successor to William Ashley's trading company, lead the first wagon train across the Rocky Mountains at South Pass and on to the Upper Wind River. The 500-mile journey through Indian country takes about six weeks, proving that even heavily loaded wagons and livestock -- the prerequisites for settlement -- can travel overland to the Pacific.
1830 Joseph Smith publishes the Book of Mormon and establishes the Church of Jesus Christ of Latter-Day Saints.
1830 The Indian Removal Act, passed with strong support from President Andrew Jackson, authorizes the federal government to negotiate treaties with eastern tribes exchanging their lands for land in the West. All costs of migration and financial aid to assist resettlement are provided by the government. Jackson forces through a treaty for removal of the Choctaw from Mississippi within the year.
1830 Alarmed at the growing number of Americans in Tejas, Mexico imposes sharp limits on further immigration.
1831

Joseph Smith, suffering persecution in his native New York, leads his followers to Kirtland, Ohio, where they can build a new Zion.

Indian PortraitThe Nez Percé send a delegation to St. Louis requesting white teachers for their people, sparking a missionary movement to the Northwest.

1831 In Cherokee Nation v. State of Georgia, a dispute over Georgia's attempt to extend its jurisdiction over Cherokee territory, Chief Justice John Marshall denies Indians the right to court protection because they are not subject to the laws of the Constitution. He describes Indian tribes as "domestic dependent nations," saying that each is "a distinct political entity...capable of managing its own affairs."
1832 In Worcester v. State of Georgia, the Supreme Court rules that the federal government, not the states, has jurisdiction over Indian territories. The case concerns a missionary living among the Cherokees, Samuel A. Worcester, who was jailed for refusing to comply with a Georgia law requiring all whites residing on Indian land to swear an oath of allegiance to the state. In ruling against Georgia's actions, Chief Justice John Marshall writes that Indian tribes must be treated "as nations" by the national government and that state laws "can have no force" on their territories. Defying the court, Georgia keeps Worcester in jail, and President Andrew Jackson, when asked to correct the situation, says, "The Chief Justice has made his ruling; now let him enforce it."
1832 George Catlin begins his voyage up the Missouri, traveling more than 2,000 miles with trappers from the American Fur Company to their outpost at Fort Union, painting hundreds of portraits of Indians and Indian life along the way.
1833 At the San Felipe Convention, held in San Felipe de Austin, American settlers led by Stephen Austin vote to make Tejas a Mexican state, rather than a dependent territory, and draft a state constitution based on that of the United States. Austin himself carries the proposal to Mexico City, where President Santa Anna agrees to repeal the 1830 law limiting American immigration but refuses to grant statehood.
1833 Samuel Colt develops his revolver.
1833 The German naturalist, Prince Maximillian, and the Swiss painter, Karl Bodmer, travel up the Missouri in Catlin's footsteps, to observe and record Indian life.
1833 The Choctaw complete their forced removal to the West under army guard.
1834 Congress restructures the Bureau of Indian Affairs as the Department of Indian Affairs, expanding the agency's responsibilities to include both regulating trade with the tribes, as before, and administering the Indian lands of the West.
1834 William Sublette and Robert Campbell establish Fort Laramie on the North Platte River in Wyoming, the first permanent trading post in the region and soon to be an important stopping point for pioneers traveling the Oregon Trail.
1835 The Florida Seminoles reject forced removal to the West and begin a seven-year war of resistance under Chief Osceola.
1835 The Cherokee finally sign a treaty of removal, giving up their lands in Georgia for territory in present-day Oklahoma.
1835

Mexican president Santa AnnaTHE TEXAS WAR FOR INDEPENDENCE (1835-1836)
Mexican President Santa Anna proclaims himself dictator and attempts to disarm the Americans in Tejas, sending troops to reclaim a cannon that had been given to the settlers for protection against Indian attacks. When the Americans resist at an engagement near Gonzales on the Guadalupe River, the Texas War for Independence begins.

1835 At a Consultation held in San Felipe de Austin, members of Stephen Austin's American colony issue a "Declaration of the People of Texas," proclaiming their independence of Santa Anna's government on the grounds that he has violated the Mexican constitution by proclaiming himself dictator.
1835 Mexican troops sent to put down the Texas rebellion are defeated at San Antonio by a tejano force led by Juan Seguin and sent home in humiliation after promising an end to the hostilities.
1836 Sam HoustonMeeting at Washington-on-the-Brazos, Texans vote a Declaration of Independence, appoint an interim government and elect Sam Houston, former governor of Tennessee, commander-in-chief of the army. Houston orders his troops to withdraw from the fortress-like Alamo in San Antonio and the fortified town of Goliad, convinced that he can defeat Santa Anna's superior numbers only by drawing his army into a chase. The headstrong defenders of the Alamo and Goliad ignore Houston's commands.
1836 Santa Anna leads a force of 5,000 troops into San Antonio to put down the Texas rebellion. On March 6, in a brutal show of force, the Mexicans overwhelm 187 Texans at the Alamo. Colonels William B. Travis, James Bowie and Davie Crockett perish in the massacre, which costs as many as 1,600 Mexican lives. A few weeks later, to the south, some 300 Texans, commanded by James W. Fannin, are defeated and captured near Goliad. Continuing his brutal policies, Santa Anna orders them all executed.
1836 Santa Anna's surrender at San JacintoSetting out in pursuit of Houston's army, Santa Anna crosses the Brazos in hopes of capturing the newly formed Texas government at Harrisburg, where it has been urging Houston to stand and fight. When the government eludes him, Santa Anna turns back to intercept Houston's forces along the San Jacinto River. But Houston, aware of his enemy's movements, launches a surprise attack along the San Jacinto in which the Mexicans are routed and Santa Anna taken captive. Negotiating from a field cot with a bullet-shattered leg, Houston secures Santa Anna's agreement to withdraw all his forces from Texas and to recognize Texan independence.
1836 On his return to Mexico, Santa Anna is driven into retirement and his agreement to recognize Texas independence is denounced. For the next ten years, Mexican troops and Texans continue to war against one another in a series of intermittent clashes along the border.
1836 In the fall, Sam Houston is elected the first President of the Republic of Texas, outpolling Stephen Austin 4-to-1, and Texans vote to seek annexation by the United States.
1836 Responding to the 1831 Nez Perce request for teachers, the Whitman party -- Dr. Marcus Whitman and his wife, Narcissa, accompanied by Narcissa's former suitor, Rev. H. H. Spalding, and his wife, Eliza -- travel what will soon be known as the Oregon Trail to arrive at the junction of the Columbia and Snake Rivers, where they establish a mission to bring Christianity to the Indians of the northwest. Narcissa and Eliza are the first white women to cross the Rocky Mountains, and their group is perhaps the first party of settlers to travel overland to the West.
1837 Congress refuses to annex Texas, bowing to abolitionist opponents who call it a "slavocracy." But President Andrew Jackson recognizes the Republic of Texas on his last day in office.
1838 Mormon founder Joseph Smith leads his persecuted followers to Missouri, to settle at a site he calls the Garden of Eden, but local opponents force the settlers to flee into Illinois where they establish Nauvoo.
1838 General Winfield Scott oversees the forced removal of the Cherokee from Georgia to the Indian Territory of the West along the "Trail of Tears."


   
1840 The last rendezvous on the Green River marks the end of the mountain trapping era, as fashion changes in Europe and steady declines in the beaver population make the fur trade barely profitable.
1840 In its continuing hostilities with Mexico, Texas allies itself with Mexican rebels in the southern state of Yucatan, sending a small navy to blockade Mexican ports. Texans also lend support to anti-government forces in Mexico's northern states, providing a target for Mexican nationalists who hope to unify their strife-torn country by stirring up hatred of a common enemy.
1841 John SutterJohn Sutter buys Fort Ross north of San Francisco, ending Russia's thirty-year presence in California. Sutter dismantles the settlement and carries it to his newly established Fort Sutter at the junction of the Sacramento and American Rivers.
1841 John Bidwell organizes the Western Emigration Society and leads the first wagon train of pioneers across the Rockies, a party of 69 adults and children who divide into two groups after crossing South Pass. One group heads north into Oregon, while the other, led by Bidwell, continues west to California, suffering desperate hardship and near starvation before arriving in Sacramento, where Bidwell finds work with John Sutter.
1842 Lieutenant John C. Fremont of the Army Topographical Corps leads a scientific expedition into the Rocky Mountains, guided by the mountain man Kit Carson. Crossing into the mountains at South Pass, Fremont explores the Wind River Mountain region, pausing to plant a specially prepared flag on a high peak which he names for himself. On his return, Fremont's account of the expedition and expert maps are ordered published by Congress.
1842 Francisco Lopez discovers gold dust in the roots of an onion he dug up for lunch, touching off a local gold rush to San Feliciano Canyon near Los Angeles, but news of the discovery is largely ignored elsewhere.
1842 Responding to years of harassment along the Texas border, Mexican troops strike San Antonio, killing many of the town's defenders and carrying off many others as prisoners. This action, called "Dawson's Massacre," leads to the removal of the Texas capital from Austin to Washington-on-the-Brazos, and to a retaliatory attack on Santa Fe.
1843

THE OREGON TRAIL
Seasoned mountain men Jim Bridger and Louis Vasquez establish Fort Bridger on the Green River to re-supply migrants traveling the Oregon Trail. Theirs is perhaps the first mountain outpost not designed as a trading post for trappers.

The Oregon Trail todayThe Great Migration, a party of one thousand pioneers, heads west from Independence, Missouri, on the Oregon Trail, guided by Dr. Marcus Whitman, who is returning to his mission on the Columbia River. Forming a train of more than one hundred wagons, and trailing a herd of 5,000 cattle, the pioneers travel along the south bank of the Platte, then cross north to Fort Laramie in Wyoming. Here they follow the North Platte to the Sweetwater, which leads up into South Pass. Once through the pass, they cross the Green River Valley to newly established Fort Bridger, then turn north to Fort Hall on the Snake River, which leads them to Whitman's Mission. Once in Oregon, they strike out along the Columbia for the fertile lands of the Willamette Valley, the endpoint to a journey of 2,000 miles. After the mass exodus of 1843, the migration to Oregon becomes an annual event, with thousands more making the trek every year.

1843 Joseph Smith records his revelation that plural marriage should be a practice of the Mormon church.
1843 Restored to power in Mexico, President Santa Anna warns that American annexation of Texas will be considered an act of war.
1843 Guided by Kit Carson, John C. Fremont launches a more ambitious expedition into the West, traveling from the Great Salt Lake north into Oregon, then across the Sierra Nevada Mountains into California, and finally eastward across what Fremont calls the "Great Basin" and over the Wasatch Mountains to the Arkansas River in Colorado. Fremont's report, published in 1844, again by Congressional order, becomes a best-seller, and his map of the West becomes a travel guide to pioneers on the Oregon Trail.
1844 John C. Calhoun negotiates an annexation treaty between Texas and the United States, but abolitionists block its ratification by the Senate.
1844

Mormon leader Joseph Smith and his brother, Hyrum, are killed by a mob at Carthage, Illinois. Brigham Young becomes the new head of the church.

James K. PolkJames K. Polk is elected President with the slogan "54-40 or Fight" -- a promise to set the disputed northern border of the Oregon Territory at 54 degrees, 40 minutes by diplomacy or war, and an implicit promise to expand American territories in every direction.

1845 John L. Sullivan, editor of the United States Magazine and Democratic Review, criticizes American temerity toward Mexico and argues that it is "our Manifest Destiny...to overspread the continent allotted by Providence for the free development of our yearly multiplying millions."
1845

TEXAS AND THE MEXICAN WAR
Outgoing President John Tyler signs a congressional joint resolution to annex Texas and make it part of the union. In response, Mexico severs diplomatic relations with the United States. When Texas accepts annexation, newly-elected President James K. Polk sends a force under General Zachary Taylor to the Mexican border.

At the same time, Polk sends a representative to Mexico City to offer financial compensation for the loss of Texas and to explore whether Mexico will sell the territories of California and New Mexico for a combined $40 million. Insulted, the Mexicans reject the American proposals and prepare for war. Texas enters the Union at year's end.

1846

In March, American forces under Zachary Taylor cross the Nueces River, which Mexico regards as the Texas border, and take up positions along the Rio Grande, which is the border Texans claim. In response to this provocation, a brigade of 1,600 Mexicans crosses the river in late April, where they overwhelm an American cavalry patrol and then wait for the main body of the Mexican army to press the attack. When word of this encounter reaches Washington, President Polk takes the opportunity to declare war on Mexico.

By early May, nearly 4,000 Mexican soldiers have converged on Palo Alto, where they surprise Taylor's 3,000 troops on an open field. Bringing his light field artillery to the front, Taylor turns back the Mexican charge, forcing a retreat. The battle is an early example of the carnage to come when industrial age weaponry confronts traditional battlefield tactics. Over the next two years, more than 13,000 Americans die in the Mexican War, which prepares a generation of military leaders for the Civil War.

1846 Britain and the United States reach a compromise in the Pacific Northwest, setting the Oregon Territory's northern border at the 49th parallel.
1846

CALIFORNIA AND THE MEXICAN WAR
In March, John C. Fremont, on his third expedition through the West, raises the American flag over California at an improvised fort near Monterey, but he soon abandons his impetuous efforts and turns toward Oregon. On the way, however, he receives word of the impending Mexican War and returns to California to play a part in its conquest.

Mariano VallejoIn June, Fremont joins forces with a group of Americans who capture Mariano Vallejo, the amicable commandante of the Sonora region, and proclaim California an independent republic. But their "Bear Flag Revolt," named for its distinctive banner, comes to an end in July, when American naval forces arrive in Monterey and take control of the port without firing a shot.

Over the following months, American troops under Commodore Robert F. Stockton, aided by Fremont's so-called California Battalion, capture San Francisco, San Diego and Los Angeles without bloodshed. In Los Angeles, however, the American occupation force stirs up violent resentment, and by October they are driven out by a guerrila force led by Anrés Pico, brother of the departed California governor.

Stockton's first attempt to regain control of Los Angeles is repulsed, and while he regroups, an American force arrives from New Mexico, commanded by General Stephen Kearny. Attacked by Pico's insurgents at San Pascual, Kearny's troops suffer heavy losses, but with Stockton's aid they reach safety in San Diego. Early the next year, Stockton, Kearny and Fremont combine forces to recapture Los Angeles, with Fremont accepting the insurgents' surrender in the Capitulation of Cahuenga on January 13.

1846 Brigham YoungDriven from Nauvoo by violent mobs, the Mormons head west under the leadership of Brigham Young, travelling with the organization of a military campaign. They establish Winter Quarters near present-day Omaha, Nebraska, but despite their preparations, suffer near starvation and a cholera epidemic that claims 600 lives. At Winter Quarters Brigham Young assembles a "Mormon Battalion" of 500 volunteers to fight in the Mexican War, though by the time they reach California early in 1847, the conquest there is complete.
1846 The Donner Party, trapped by heavy snows when it attempts to follow the "Hastings Cutoff" through the Sierra Nevada Mountains into California, is driven to cannibalism as it attempts to survive the winter.
1847 John C. Fremont is appointed governor of California by Commodore Stockton, but he is soon arrested by General Kearny, who is under orders to act as governor of the province himself. Kearny ships Fremont back to Washington, where he is convicted of disobeying orders and dismissed from the Army.
1847 Brigham Young leads an advance party along the Mormon Trail into the Valley of the Great Salt Lake, where they arrive on July 23 to begin creating a secure refuge for their church. Before the day is over, these first settlers begin digging irrigation ditches and planting crops. And even before the thousands following behind them arrive, Brigham Young begins laying out the streets of Salt Lake City.
1847 Cayuse warriors massacre Dr. Marcus Whitman, his wife, Narcissa, and twelve others at Waiilatpu, their mission on the Columbia River in reprisal for deaths caused by a measles epidemic among their tribe.
1848

THE CALIFORNIA GOLD RUSH
Headline reporting the discovery of gold in California
On January 24, James Marshall, a veteran of the Bear Flag Revolt, discovers gold on the American River at Coloma while building a lumber mill for John Sutter. A brief report of the discovery appears in a San Francisco newspaper in mid-March, where it goes mostly unnoticed.

In May, Sam Brannan, a Mormon elder who owns a store near Sutter's Fort, arrives in San Francisco with a bottle of gold dust and a plan to draw potential customers for his supplies. Walking through the streets with the gold dust in his hand, he shouts, "Gold! Gold from the American River!" Brannan's publicity stunt sets off a gold rush that will draw fortune-hunters from around the world.

1848 The Treaty of Guadalupe-Hidalgo ends the Mexican War, giving the United States Texas, California, New Mexico and other territories in the southwest.
1848 A huge flock of sea gulls arrives providentially in the Salt Lake Valley to devour a swarm of crickets that had threatened to destroy the Mormons' crops.
1848 In December, PresidentJames K. Polk confirms the discovery of gold in California, sparking a nationwide stampede to the West.
1849 Forty-niners heading for California's gold fields expand the network of trails across the continent, as wagon trains stretch across the plains and struggle through the mountains as far as the eye can see. Forty-niners also come west by ship, sailing around Cape Horn or crossing by canoe and donkey train through the jungles of Panama.
1849 Forty-niners pioneer the boomtown life that will follow miners throughout the West, a life of desperately hard work hardened by gambling, drinking, violence and vigilante justice. "Pretty Juanita," convicted of murder after stabbing a man who had tried to rape her, becomes the first person hanged in the California mining camps. She gives a laugh and a salute as the rope pulls tight.
1849 By year's end, more than 80,000 fortune-seekers have made their way to California from every corner of the world, nearly tripling the territory's population.
1849 Alarmed at the sudden incursion of "Gentiles" drawn west in search of gold, Brigham Young organizes the Perpetual Emigrating Company to help Mormon converts in England and Europe make the trip to Utah and so increase the Mormon population there.

   
1850 Five Cayuse Indians, among them Tiloukaikt, the tribe's chief, are hanged in Oregon City for the Whitman massacre. All five had turned themselves in to spare their people from persecution. "Did not your missionaries teach us that Christ died to save his people?" Tiloukaikt said on his way to the gallows. "So we die to save our people."
1850

California enters the Union.

Two of California's native inhabitantsWith miners flooding the hillsides and devastating the land, California's Indians find themselves deprived of their traditional food sources and forced by hunger to raid the mining towns and other white settlements. Miners retaliate by hunting Indians down and brutally abusing them. The California legislature responds to the situation with an Indenture Act which establishes a form of legal slavery for the native peoples of the state by allowing whites to declare them vagrant and auction off their services for up to four months. The law also permits whites to indenture Indian children, with the permission of a parent or friend, and leads to widespread kidnapping of Indian children, who are then sold as "apprentices."

1850 Complaints by Americans that miners from Mexico, South America, Canada, Australia and other parts of the world are taking gold that "belongs to the people of the United States" prompt the California legislature to enact a Foreign Miners' Tax which requires all miners who are not native or naturalized citizens of the United States to obtain a license at the staggering cost of $20 per month. In the diggings, foreign miners stage protest demonstrations which quickly lead to violence, and within a year the tax is repealed, only to be reinstituted in 1852 at the eventual rate of $4 per month.
1850 Levi Strauss begins manufacturing heavyweight trousers for gold miners, made of the twilled cotton cloth known as "genes" in France. Strauss had intended to make tents, but finding no market, made a fortune in pants instead.
1851

The United States and representatives of the Lakota, Cheyenne, Arapaho, Crow, Arikara, Assiniboin, Mandan, Gros Ventre and other tribes sign the Fort Laramie Treaty of 1851, intended to insure peace on the plains. The treaty comes as increasing numbers of whites -- gold seekers, settlers and traders -- make the trek westward, and as Native Americans react to this invasion by attacking wagon trains and, more often, warring against one another for territorial advantage.

Fort Laramie Treaty MapThe treaty divides the plains into separate tracts assigned to each tribe, who agree to remain on their own land, to cease their attacks on each other and on white migrants and to recognize the right of the United States to establish roads and military outposts within their territories. In return, the United States pledges that each tribe will retain possession of its assigned lands forever, that they will be protected by U.S. troops from white intruders and that they will each receive $50,000 in supplies and provisions annually for the next fifty years. Both sides agree to settle any future disputes, whether between tribes or between Indians and whites, through restitution.

Unfortunately, the chiefs who sign the Fort Laramie Treaty do not have the authority over their tribes that the United States negotiators assume, and the negotiators themselves cannot deliver the protections and fair treatment they promise.

1851 James Savage becomes the first white man to enter Yosemite Valley while pursuing a band of Indians who had raided several trading posts in the region.
1851 Federal commissioners attempting to halt the brutal treatment of Indians in California negotiate eighteen treaties with various tribes and village groups, promising them 8.5 million acres of reservation lands. California politicians succeed in having the treaties secretly rejected by Congress in 1852, leaving the native peoples of the state homeless within a hostile white society.
1851 John L. Soule, in an editorial in the Terre Haute Express, advises: "Go West, young man, go West." But New York Tribune editor Horace Greeley gets credit for the line.
1852

Uncle Tom's Cabin, by Harriet Beecher Stowe, galvanizes public opinion against slavery and stiffens its defenders in the South.

Chinese miner at workBy year's end, more than 20,000 Chinese immigrants have come to America, all but 17 arriving at San Francisco to join in the search for gold. Most are part of a Cantonese emigrant labor pool that has worked throughout South Asia for generations, and they view California as but another place to practice their itinerant trade. In most cases, they arrive indebted to Chinese merchants who have paid for their passage, and this network of debt, reinforced by village and kinship loyalties, makes the immigrant Chinese community highly organized and, at the same time, keeps it insulated from mainstream American society. Thus, even in the remotest mining camp, the Chinese live within a system of obligations that links back to their home.

1853 Willamette University in Oregon becomes the first university west of the Rockies.
1853 Kong Chow Temple is established in San Francisco, the first Buddhist temple in the United States.
1853 Domingo Ghirardelli begins selling rich chocolates to rich San Franciscans, establishing a confectionary that will become a landmark of the city's skyline.
1853 California begins confining its remaining Indian population on harsh military reservations, but the combination of legal enslavement and near genocide has already made California the site of the worst slaughter of Native Americans in United States history. As many as 150,000 Indians lived in the state before 1849; by 1870, fewer than 30,000 will remain.
1853 San Francisco's newspaper, the Alta California, criticizes the emergence of Chinatown, a concentration of about 25,000 Chinese immigrants along Dupont Street [now Grant Avenue] in the heart of the city: "They seem to have driven out everything and everybody else." In the gold fields, anti-Chinese prejudice leads to a ruling that Chinese miners can only work claims that white miners have abandoned as worthless. Still they manage, through persistence and organization, to recover enough gold to stir fresh resentment against them.
1853 Mexico agrees to the Gadsden Purchase, selling a strip of land running along Mexico's northern border between Texas and California for $10 million. Intended as the route for a railroad connecting the Mississippi to the Pacific, the territory goes undeveloped when the approach of the Civil War causes the project to be put aside.
1854 British Baronet Sir George Gore organizes a 6,000-mile buffalo hunting expedition on the Great Plains, leaving Fort Leavenworth for a three-year adventure. By this time, the increasing presence of travelers on the plains has divided the buffalo into a northern and southern herd, where once they roamed freely from Kansas into the Dakotas. Gore's expedition represents a more direct threat to the herd, and to the Indian peoples for whom the buffalo defines a way of life.
1854 Conquering Bear, the Lakota chief who signed the Fort Laramie Treaty of 1851, is killed when troops from Fort Laramie storm into his encampment to arrest a warrior who had shot a Mormon calf. Meeting resistance, the troops open fire. All but one of the troopers is killed in the Lakota counterattack, and in retaliation the army sends a force against the band which kills 86 and carries off 70 women and children. Though Conquering Bear had offered to make restitution for the calf, as the treaty required, the incident instead proves to the Lakota that Americans cannot be trusted to keep their word.
1854 After much bitter debate, Congress approves the Kansas-Nebraska Act, which repeals the Missouri Compromise of 1820 by allowing these two territories to choose between slavery and free soil.
1854 The Republican Party, born out of opposition to the Kansas-Nebraska Act, declares its opposition to slavery and privilege, and its support for new railroads, free homesteads and the opening of Western lands by free labor.
1855 Heavily armed Kansas militantsA pro-slavery legislature is elected in Kansas when 6,300 ballots are cast in a region with only 3,000 voters. Intimidation and ballot-box stuffing by "border ruffians" from neighboring Missouri account for the result. Later in the year, free-soil supporters hold a convention at Topeka, where they declare the pro-slavery legislature illegal and draft a constitution calling for the territory's admission to the union as a free state.
1855 Abolitionists in New England and other parts of the North form Emigrant Aid Societies to send anti-slavery activists into Kansas, where they can vote to keep it free. In Georgia and Alabama similar societies send in settlers who will vote in defense of slavery.
1856 Stirred by the impunity of the pro-slavery forces in Kansas, John Brown, a militant abolitionist, leads his sons in a night raid on pro-slavery settlers living along Pottawatomie Creek. Five men are dragged from their cabins and massacred. In reaction, pro-slavery forces rampage through Lawrence, Kansas, a free-soil stronghold, killing one man. Daniel Woodson, the territory's recently appointed pro-slavery governor, declares Kansas in a state of open insurrection, as a force of 300 pro-slavery men attacks Brown at Osawatomie, where he and forty supporters drive them off. Later in the year, Brown leaves Kansas to continue his war against slavery in the east.
1856 John C. Fremont becomes the first Republican candidate for the Presidency, pledging to eradicate the "twin relics of barbarism," polygamy and slavery. He wins 11 states in the election, but loses to James Buchanan.
1857 Responding to complaints by federal officials in Utah and national outrage over the Mormon practice of plural marriage, President James Buchanan sends U. S. troops to impose federal law in Utah. To the Mormons, this appears the onset of another persecution, which Brigham Young is determined to resist. Rather than engage in battle, however, he attacks the federal troops' supply lines, burning Fort Bridger, destroying supply trains and setting fire to the plains to deprive the advancing army of forage for its horses. At the same time, he readies a plan to evacuate and destroy Salt Lake City, should the federal troops get through.
1857 Mountain Meadows, UtahIn this atmosphere, a wagon train of non-Mormon settlers moving through southern Utah on their way to California falls victim to Mormon fears. Paiutes besiege the settlers at Mountain Meadows in southern Utah and call on local Mormons to help destroy them, or face attack from the Indians themselves. Perceiving the settlers as part of the general threat to their community, the Mormons, led by John D. Lee, lure them from their wagon train and, with Paiute help, murder all but a few of the children. Whether Brigham Young approved this Mountain Meadows Massacre is unclear, but once aware of it, he does nothing to help federal authorities find the murderers.
1857 In Kansas, pro-slavery forces meeting at Lecompton draft a constitution making the territory a slave state. They submit to local voters only the question whether they approve a "constitution with slavery." Free-soil supporters boycott this election, and the "constitution with slavery" is submitted to Congress. But the free-soilers convince the territory's acting governor to convene a special session of the legislature, which calls for a second vote on the Lecompton constitution itself. In this referendum, Kansans reject the pro-slavery constitution by an overwhelming margin.
1858 Political supporters secure a federal pardon for the Mormon's alleged violations of federal law, and two weeks later federal troops move through a nearly deserted Salt Lake City to establish an outpost forty miles away, bringing the "Mormon War" to a close.
1858 President Buchanan, under pressure from the South, urges Congress to admit Kansas to the union under the Lecompton constitution. Instead the House calls for yet another vote. Kansans again reject the pro-slavery constitution by nearly ten-to-one.
1858 The first non-stop stage coach from St. Louis arrives in Los Angeles, completing the 2,600 mile trip across the Southwest in 20 days.
1859 Gold is discovered in Boulder Canyon, Colorado, sparking the Pikes Peak gold rush which brings an estimated 100,000 fortune-hunters to the Rockies under the banner "Pikes Peak or Bust."
1859 Oregon enters the union as a free state.
1859 Silver is discovered at the Comstock Lode in Nevada, turning nearby Virginia City into a boom town.
1859 Free-soil and pro-slavery forces meet in convention at Wyandotte, Kansas, drafting a constituion that will make the territory a free state. Voters approve the new constitution, but Southerners in Congress delay its acceptance.
1859 Juan CortinaJuan Cortina, member of a prominent Mexican family living near Brownsville on the Rio Grande border, leads an uprising against the mistreatment of Mexicans by Texans. He and his supporters occupy Brownsville and proclaim the Republic of the Rio Grande with the shout, "Death to the gringos!," but they leave the city unharmed. Cortina defeats a force of Texas Rangers and local authorities, but when they are reinforced by army troops, he retreats into Mexico where he continues his guerilla war against Anglo injustice for another ten years.
1859 John Brown is hanged for his attempt to incite a slave uprising at Harper's Ferry, Virginia.
1859 During this decade, a tidal wave of 2.5 million immigrants enter the United States, including 66,000 Chinese.

   
1860 A Homestead Bill, providing federal land grants to Western settlers, is vetoed by President Buchanan under pressure from the South. The veto divides Buchanan's Democratic party, clearing the way for Abraham Lincoln's election in a three-way race.
1860 Pony Express rider Frank E. WebnerThe Pony Express completes its inaugural delivery, bringing mail over the 1,966 miles from St. Louis to Sacramento in 11 days. Organized by William H. Russell and Alexander Majors, the service depends on a string of 119 stations, about 12 miles apart, where the young riders -- "skinny, expert . . . willing to risk death daily" -- exchange horses to keep advancing at top speed.
1860 Severe drought leads to an exodus of 30,000 settlers from Kansas.
1860 Lincoln is elected President, pledging to pass homestead legislation and to oppose the spread of slavery. His victory provokes South Carolina to secede.
1861 Kansas enters the Union as a free state.
1861 Colorado and Nevada Territories are organized as Congress begins to consolidate federal control over the West, establishing strong local governments loyal to the Union across the region.
1861 Texas joins the Confederacy, forcing its legendary Unionist governor, Sam Houston, out of office.
1861 Confederate forces fire on Fort Sumter in Charleston, South Carolina, unleashing the Civil War.
1861 California declares for the Union when news of the Civil War reaches the far West more than a month after the attack on Fort Sumter.
1861 Crews working to complete a coast-to-coast telegraph line meet at Fort Bridger in Utah Territory. The first transcontinental telegram, transmitted from Sacramento to Washington, carries a message from the state's Chief Justice to President Lincoln. Completion of a transcontinental telegraph line signals the end for the Pony Express.
1861 The Kansas Jayhawkers, a supposedly pro-Union guerrilla band organized by Charles J. Jennison, begin marauding across the Missouri border. In December, they attack and occupy Independence, Missouri, burning much of the city and killing many citizens.
1862 Congress passes the Pacific Railroad Act, which authorizes the Central Pacific and Union Pacific Companies to build a transcontinental rail line along the 42nd parallel and provides public lands and subsidies for every mile of track laid.
1862 Idaho Territory organized.
1862 Congress passes the Homestead Act, which allows citizens to settle on up to 160 acres of surveyed but unclaimed public land and receive title to it after making improvements and residing there for five years.
1862 The Civil War divides the Five Civilized Tribes, who brought slaves west with them when they were forced from their homelands in the South. Most side at once with the Confederacy, contributing a brigade to the cause. But the Creek Nation splits into pro-Union and pro-Confederate factions, who battle against one another throughout the war.
1862 Glorietta Pass todaySibley's Brigade, an army of Texas Confederates commanded by General Henry J. Sibley, invade New Mexico, moving up the Rio Grande. They defeat a Union force at Valverde, advance through Albuquerque and Santa Fe, and then turn north toward Colorado's gold fields. But at Apache Canyon they are ambushed by a squad of Colorado volunteers commanded by the "Fighting Parson," John M. Chivington, and two days later they are defeated by a Union force at Glorietta Pass, where Chivington's irregulars rappel down a cliff face to destroy their supply wagons. The Texans retreat in disarray, their hopes of conquest shattered at "the Gettysburg of the West."
1862 Congress passes the Morrill Anti-Bigamy Act, which targets the Mormon community by prohibiting polygamy in United States territories. The law is ignored in Utah.
1863 President Lincoln issues the Emancipation Proclamation.
1863 Union forces prevail at the Battle of Gettysburg.
1863 Congress organizes the Arizona Territory.
1863 Quantrill's Raiders, a Confederate guerrilla band operating out of Missouri, terrorize Lawrence, Kansas, killing 150 residents and burning much of the town. Among the Raiders are Frank and Jesse James, and Cole and Jim Younger, who will use the hit-and-run tactics taught by their leader, William Clarke Quantrill, to create vicious outlaw gangs in the post-war West.
1864 Congress organizes the Montana Territory and admits Nevada into the union, completing the political organization of the West under local governments loyal to the Union.
1864 A second Pacific Railroad Act is passed by Congress, one that aims to stimulate investment in the enterprise by doubling the size of the land grants and improving the subsidies offered for every mile of track laid.
1864 Sent to punish Navajo raiding parties in northwest New Mexico, Colonel Kit Carson leads a campaign of destruction through their villages, burning crops and killing livestock. When the Navajo surrender, he marches 8,000 of the tribe on a grueling "Long Walk" across New Mexico to a parched reservation near Fort Sumner on the Pecos River, where they are held as prisoners of war until 1868.
1864 Black KettleMeeting with army officers at Fort Weld outside Denver, the Cheyenne chief, Black Kettle, agrees to lead his people back to their Sand Creek reservation in order to restore peace after Indian raids on ranches in the area. He is attacked there by a volunteer force led by John M. Chivington, the "Fighting Parson" of Glorietta Pass, which sweeps down on the Cheyenne encampment at dawn and massacres nearly two hundred men, women and children. Later Congressional and military investigations condemn the slaughter.
1865

The Confederate surrender at Appomattox Courthouse, Virginia, brings an end to the Civil War.

Railroad building at Citadel RockThe Union Pacific Railroad begins moving westward, laying track at an average rate of one mile per day. In California, Chinese laborers join the Central Pacific work gangs, providing the strength, organization and persistence needed to break through the mountains.

1865 Mark Twain publishes "The Celebrated Jumping Frog of Calaveras County," a tall tale set in a boisterous California mining camp which brings the Western experience into the mainstream of American literature.
1866 General Philip H. Sheridan takes command of U.S. forces in the West, proposing to bring peace to the plains by exterminating the herds of buffalo that support the Indians' way of life: "Kill the buffalo and you kill the Indians," he says.
1866 A Lakota war party led by Chief Red Cloud attacks a wagon train bringing supplies to newly-constructed Fort Phil Kearny on the Powder River in northern Wyoming. The Lakota see the fort, situated to protect travel to Montana mining country along the Bozeman Trail, as a threat to their territory. When a patrol led by Captain William J. Fetterman rides out to drive off the war party, it is lured far from the fort and destroyed to the last man.
1866 Charles Goodnight and Oliver Loving blaze the first cattle trail, driving a herd of 2,000 longhorns from Texas to New Mexico in what will become an annual tradition across the southern plains.
1866 Jesse and Frank James, veterans of Quantrill's Raiders, launch their legendary criminal career with a bank robbery at Liberty, Missouri.
1867 Nebraska enters the Union.
1867 The United States purchases Alaska from Russia.
1867 The first cattle drive from Texas up the Chisholm Trail arrives at the railyards of Abilene, Kansas.
1867 The United States and representatives of the Comanche, Kiowa, Cheyenne, Arapaho and other southern Plains tribes sign the Medicine Lodge Treaty, intended to remove Indians from the path of white settlement. The treaty marks the end of the era in which federal policymakers saw the Plains as "one big reservation" to be divided up among various tribes. Instead, the treaty establishes reservations for each tribe in the western part of present-day Oklahoma and requires them to give up their traditional lands elsewhere. In exchange, the government pledges to establish reservation schools and to provide resident farmers who will teach the Indians agriculture. This same principle of restricting the Plains tribes to reservations will help shape the Fort Laramie Treaty of 1868. In both cases, the tribes' refusal to give up their free-ranging traditions and remain confined within the territory assigned to them leads to devastating warfare.
1868 Congress organizes the Wyoming Territory.
1868 The Senate approves a treaty permitting unrestricted immigration from China.
1868 The Chinese railbuilders of the Central Pacific finally break out of the High Sierras.
1868 Chief Red Cloud and General William Tecumseh Sherman sign the Fort Laramie Treaty, which brings an end to war along the Bozeman Trail. Under terms of the treaty, the United States agrees to abandon its forts along the Bozeman Trail and grant enormous parts of the Wyoming, Montana and Dakota Territories, including the Black Hills area, to the Lakota people as their exclusive territory.
1868 General Philip Sheridan sends Colonel George Armstrong Custer against the Cheyenne, with a plan to attack them during the winter when they are most vulnerable. Custer's troops locate a Cheyenne village on the Washita River in present-day Oklahoma. By a cruel coincidence, the village is home to Black Kettle and his people, the victims of the Sand Creek Massacre in 1864. Custer's cavalry attacks at dawn, killing more than 100 men, women and children, including Black Kettle.
1869

John Wesley Powell, a veteran of the Civil War who lost part of his right arm at Shiloh and a self-taught expert on mountain geology, leads the first recorded voyage through the Grand Canyon of the Colorado, winning national acclaim and setting the stage for government funded scientific study of the West.

Meeting of the rails at Promontory Point, UtahA Golden Spike completes the transcontinental railroad at Promontory Point, Utah.

1869 Wyoming becomes the first place in the United States where women have the right to vote.

   
1870

Buffalo hunters begin moving onto the plains, brought there by the expanding railroads and the growing market for hides and meat back east. In little more than a decade, they reduce the once numberless herd to an endangered species.

Swedish immigrants on the American PlainsRailroad companies begin massive advertising campaigns to attract settlers to their land grants in the West, sending agents to rural areas in the eastern states and throughout Europe to distribute handbills, posters and pamphlets that tout the rich soil and favorable climate of the region. But the higher costs of railroad land compared to public lands, and the fact that railroads pay no taxes on their lands, soon stirs charges of extortion, leading to state laws controlling railroad rates and land sale practices by the decade's end.

1870 With Brigham Young's support, the Utah territorial legislature grants women the right to vote, providing the Mormons with an added margin of political power.
1870 A California court rules in White vs. Flood that a black child may not attend a white school, setting the legal precedent for school segregation.
1870 The Union Pacific in Wyoming hires Chinese laborers for $32.50 a month rather than pay $52.00 a month to whites. From incidents like this one, white laborers across the West develop the opinion that Chinese immigrants are competing unfairly for jobs, a feeling that will lead to violent racial conflict and labor unrest in years to come.
1870 Bret Harte publishes The Luck of Roaring Camp and Other Sketches, a collection of stories based on his years as a San Francisco journalist, which offers a sentimental and humorous view of "uncouth" frontier characters, establishing a set of stereotypes that will remain an important part of the myth of the American West.
1871 More than 100 Apaches -- most of them women and children -- are murdered outside Camp Grant, Arizona, where they had been given asylum, when members of the Tucson Committee of Public Safety arrive with a force of Papago Indians, the Apaches' long-time enemies. The committee members claim they acted in retaliation for raids by various Apache bands at distant points across the region, but public opinion, particularly in the East, links the event to the recently investigated Sand Creek Massacre of 1864 as further evidence of Westerners' deep-seated hatred for Indians.
1871 Congress approves the Indian Appropriations Act, which ends the practice of treating Indian tribes as sovereign nations by directing that all Indians be treated as individuals and legally designated "wards" of the federal government. The act is justified as a way to avoid further misunderstandings in treaty negotiations, where whites have too often wrongly assumed that a tribal chief is also that tribe's chief of state. In effect, however, the act is another step toward dismantling the tribal structure of Native American life.
1871 Federal judge James B. McKean, seeking to break the alliance between church and state in Utah, orders the arrest of Brigham Young and other Mormon leaders on charges of polygamy. Federal prosecutors also charge John D. Lee and others with murder for the Mountain Meadows Massacre of 1857.
1871 A quarrel over a woman between two Chinese men in Los Angeles escalates into a city-wide anti-Chinese riot, ending in the murder of at least 23 of the city's 200 Chinese residents.
1871 Cochise, the Apache chief who led a decade-long guerilla war against whites in Arizona, surrenders to General George Crook but escapes back to his mountain stronghold rather than let his people be sent to a New Mexico reservation. General Otis Howard finally makes peace with Cochise the next year, agreeing to establish an Apache reservation in Arizona.
1872 Arbor Day (April 10) is celebrated for the first time in near-treeless Nebraska.
1872 Mark Twain publishes Roughing It, a humorous account of his adventures as a budding journalist in the West, which adds a self-conscious depth to the entertaining Western myth pioneered by Twain's one-time mentor, Bret Harte.
1872 Yellowstone's Mammoth Hot SpringsThe Yellowstone Act sets aside more than 2 million acres in northwest Wyoming as a public "pleasuring-ground" for the "preservation... of all timber, mineral deposits, natural curiosities or wonders... and their retention in their natural condition." It marks the first time any national government has set aside public lands to preserve their natural beauties and sets a precedent later followed in countries around the world. Much of the impetus for establishing the park can be traced to William H. Jackson's photographs of its natural wonders, taken when he traveled there with the Hayden expedition of 1871.
1872 "Buffalo Bill" Cody is awarded the Congressional Medal of Honor for his service as a scout in General Philip Sheridan's four-year campaign against the Cheyenne. The same year Cody begins his theatrical career, appearing as "Buffalo Bill" in Ned Buntline's The Scouts of the Plains.
1873 Cable cars are introduced in San Francisco.
1873 Although federal authorities estimate that hunters are killing buffalo at a rate of three million per year, President Grant vetoes a law protecting the herd from extermination.
1874 Mennonite immigrants from Russia arrive in Kansas with drought-resistant "Turkey Red" wheat, which will help turn the one-time "Great American Desert" into the nation's breadbasket.
1874

Joseph Glidden receives a patent for barbed wire, an inexpensive, durable and effective fencing material which, with the destruction of the buffalo, will open the plains to more efficient agriculture and ranching.

George Armstrong Custer consults with a Crow scoutGeorge Armstrong Custer announces the discovery of gold in the Black Hills of Dakota, setting off a stampede of fortune-hunters into this most sacred part of Lakota territory. Although the 1868 Fort Laramie Treaty requires the government to protect Lakota lands from white intruders, federal authorities work instead to protect the miners already crowding along the path Custer blazed for them, which they call "Freedom's Trail" and the Lakota call "Thieve's Road."

1874 William H. Jackson discovers and photographs the centuries-old Anasazi cliff dwellings at Mesa Verde in Colorado.
1875 Pinkerton agents fire-bomb the James family farm in Missouri in an unsuccessful attempt to kill the notorious outlaws. The incident stirs widespread sympathy for the James Gang, who are seen as populist enemies of the banks and railroads who "rob" the common man.
1875 Deadwood, soon to be one of the wildest towns in the West, springs into existence when Black Hills miners find gold on Deadwood Creek. Within a year, the legendary gunfighter "Wild Bill" Hickock will be murdered here while holding aces and eights -- the dead man's hand -- in a game of poker.
1875

THE LAKOTA WAR
A Senate commission meeting with Red Cloud and other Lakota chiefs to negotiate legal access for the miners rushing to the Black Hills offers to buy the region for $6 million. But the Lakota refuse to alter the terms of the 1868 Fort Laramie Treaty, and declare they will protect their lands from intruders if the government won't.

1876

Federal authorities order the Lakota chiefs to report to their reservations by January 31. Sitting Bull, Crazy Horse and others defiant of the American government refuse.

Custer's Crow scouts return to Little BighornGeneral Philip Sheridan orders General George Crook, General Alfred Terry and Colonel John Gibbon to drive Sitting Bull and the other chiefs onto the reservation through a combined assault. On June 17, Crazy Horse and 500 warriors surprise General Crook's troops on the Rosebud River, forcing them to retreat. On June 25, George Armstrong Custer, part of General Terry's force, discovers Sitting Bull's encampment on the Little Bighorn River. Terry had ordered Custer to drive the enemy down the Little Bighorn toward Gibbon's forces, who were waiting at its mouth, but when he charges the village Custer discovers that he is outnumbered four-to-one. Hundreds of Lakota warriors overwhelm his troops, killing them to the last man, in a battle later called Custer's Last Stand. News of the massacre shocks the nation, and Sheridan floods the region with troops who methodically hunt down the Lakota and force them to surrender. Sitting Bull, however, eludes capture by leading his band to safety in Canada.

1876 Colorado enters the Union.
1877 Crazy Horse finally surrenders to General George Crook at Fort Robinson, Nebraska, having received assurances that he and his followers will be permitted to settle in the Powder River country of Montana. Defiant even in defeat, Crazy Horse arrives with a band of 800 warriors, all brandishing weapons and chanting songs of war. By late summer, there are rumors that Crazy Horse is planning a return to battle, and on September 5 he is arrested and brought back to Fort Robinson, where, when he resists being jailed, he is held by an Indian guard and killed by a bayonet thrust from a soldier.
1877 Congress votes to repeal the 1868 Fort Laramie Treaty and take back the Black Hills, along with 40 million more acres of Lakota land.
1877 With the threat of Indian attack removed, mining camps and boom towns -- French Creek, Whitewood Gulch, Black Tail Gulch -- crowd the Black Hills.
1877 John D. Lee is brought to trial for the Mountain Meadows Massacre of 1857, but Mormon loyalty to one of their own leads to a hung jury. The national outcry at this result persuades Mormon leaders to withdraw their support for Lee, and in a second trial he is convicted by an all-Mormon jury. On March 23 he is executed by firing squad at the site of the massacre, after denouncing Brigham Young for abandoning him. His last words are for his executioners: "Center my heart, boys. Don't mangle my body."
1877

On August 29, Brigham Young, the Mormon leader who built a prosperous community and a vigorous church in a seeming wasteland, dies at age 76.

Chief Joseph of the Nez PerceChief Joseph, leader of the Nez Percé, surrenders to General Oliver Howard, bringing to an end his four-month-long circuitous retreat from the Wallowa Valley in eastern Oregon toward Sitting Bull’s encampment in Canada -- one of the most remarkable military feats of the Indian Wars. Eluding or defeating army troops at every turn, Joseph and a band of fewer than 200 warriors bring nearly 500 women and children over 1,500 miles of mountainous terrain to within forty miles of the border before they are finally stopped by a force of 500 troopers led by Colonel Nelson A. Miles. Reduced by this time to just 87 men, Joseph still holds out for five days in a pitiless snowstorm, and then surrenders only because his people have no food or blankets and will soon die of cold and starvation. "I am tired of fighting," he declares as he holds out his rifle to General Howard. "I want to have time to look for my children, and see how many of them I can find. Maybe I shall find them among the dead. Hear me, my chiefs! I am tired. My heart is sick and sad. From where the sun now stands I will fight no more forever."

1877 John Wesley Hardin, a Texas gunfighter who claims to have killed more than 40 men, is sentenced to 25 years in the Texas State Prison for the murder of a deputy sheriff. "I take no sass but sasparilla," he once said, explaining his deadly disposition.
1877 Congress passes the Desert Land Act, which permits settlers to purchase up to 640 acres of public land at 25˘ per acre in areas where the arid climate requires large-scale farming, provided they irrigate the land.
1877 The last Federal troops withdraw from the South, bringing the Reconstruction era to an end.
1878 Exodusters await steamboat for trip to KansasWith racial discrimination on the rise in the post-Reconstruction South, an estimated 40,000 African Americans begin to migrate from the former slave states into Kansas. Many of these so-called Exodusters answer the call of Benjamin “Pap” Singleton, a land speculator with a vision of establishing independent black communities across the state.
1879 The Supreme Court upholds the constitutionality of anti-polygamy laws, denying Mormon arguments that plural marriage is protected under the First Amendent guarantee of religious freedom and giving federal authorities the weapon they have hoped for in their efforts to break the alliance between church and state in Utah.
1879 At the urging of John Wesley Powell and others, Congress creates the United States Geological Survey to coordinate the many independent survey projects it has funded since army surveyors first charted potential routes for a transcontinental railroad in the 1850s. Under Powell's direction beginning in 1881, the USGS expands its focus beyond mineral resources and geological formations to include study of the potential for irrigating the West's arid lands and the selection of suitable sites for dams and reservoirs. This pioneering work eventually bears fruit with passage of the Newlands Reclamation Act in 1902.
1879

To complete its consolidation of federally-funded scientific exploration in the West, Congress creates the United States Bureau of Ethnology to coordinate study of the region's native peoples and complete a record of their cultures before they vanish under the pressure of expanding white settlement. Directed by John Wesley Powell, the Bureau of Ethnology launches an ambitious program to document the culture and society of Native Americans, sending one of its first field teams to Zuni Pueblo, where ethnologist Frank Hamilton Cushing anticipates the methods of 20th century anthropology by becoming a member of the Zuni community.

3 Lakota boys after enrollment in Carlisle Indian SchoolThe first students, a group of 84 Lakota children, arrive at the newly established United States Indian Training and Industrial School at Carlisle, Pennsylvania, a boarding school founded by former Indian-fighter Captain Richard Henry Pratt to remove young Indians from their native culture and refashion them as members of mainstream American society. Over the next two decades, twenty-four more schools on the Carlisle model will be established outside the reservations, along with 81 boarding schools and nearly 150 day schools on the Indians’ own land.

   
1880 President Benjamin Hayes signs the Chinese Exclusion Treaty, which reverses the open-door policy set in 1868 and places strict limits both on the number of Chinese immigrants allowed to enter the United States and on the number allowed to become naturalized citizens.
1880 Backed by the National Women's Christian Temperance Union, Kansas Governor John St. John forces through prohibition legislation, making Kansas -- the site of towns like Dodge City where the saloon has been almost a symbol of civic life -- the first state in the nation to "go dry."
1881 Chief Sitting BullSitting Bull returns from Canada with a small band of followers to surrend er to General Alfred Terry, the man who five years before had directed the campaign that ended in the Lakota Chief’s victory at Little Bighorn. After insulting his old adversary and the United States, Sitting Bull has his young son hand over his rifle, saying, "I wish it to be remembered that I was the last man of my tribe to surrender my rifle. This boy has given it to you, and he now wants to know how he is going to make a living."
1881 Helen Hunt Jackson publishes A Century of Dishonor, the first detailed examination of the federal government’s treatment of Native Americans in the West. Her findings shock the nation with proof that empty promises, broken treaties and brutality helped pave the way for white pioneers.
1881 Late summer brings the last big cattle drive to Dodge City. With livestock plentiful on the plains, the long trek up the Western Trail is no longer profitable, and most states now prohibit driving out-of-state cattle across their borders. The increasing use of barbed wire to enclose farms and grazing land has ended the era of the open range. In the fifteen years since Texas cowboys first hit the trail, as many as two million longhorns have been driven to market in Dodge.
1881 Legendary outlaw Billy the Kid, charged with more than 21 murders in a brief lifetime of crime, is finally brought to justice by Sheriff Pat Garrett, who trails The Kid for more than six months before killing him with a single shot at Fort Sumner, New Mexico.
1881 Tombstone, Arizona, Deputy Marshall Wyatt Earp and his brothers gun down the Clantons in a showdown at the O.K. Corral.
1882 Chinese miners working in CaliforniaIntensifying its anti-Chinese policies, Congress passes the Chinese Exclusion Act, which completely prohibits both immigration from China and the naturalization of Chinese immigrants already in the United States for a period of ten years. The bill comes amid increasing outbreaks of anti-Chinese violence, stirred up by the belief that low-paid Chinese workers are taking jobs away from Americans. Within the year, immigration from China drops from 40,000 in 1881 to just 23.
1882 Congress passes the Edmunds Law, making polygamy a federal crime punishable by up to five years in prison and denying convicted polygamists the right to vote, to hold office and to serve on juries. The law increases federal pressure on Mormons to renounce their practice of plural marriage and sends many Mormon leaders into hiding.
1882 Jesse James, the notorious outlaw who was a veteran of Quantrill’s Raiders during the Civil War, is shot in the back by Robert Ford, a kinsman who hoped to collect a $5,000 reward. James' death ends the career of an outlaw gang that terrorized the West for more than a decade.
1883

Texas purchases The Alamo from the Catholic Church to preserve it as an historic shrine.

Buffalo Bill"Buffalo Bill" Cody stages his first Wild West Show at the Omaha fairgrounds, featuring a herd of buffalo and a troupe of cowboys, Indians and vaqueros who re-enact a cattle round-up, a stagecoach hold-up and other scenes drawn from Cody's own life on the frontier.

1883 A delegation of U.S. Senators meets with bitter resistance from Sitting Bull when they propose opening part of the Lakota's reservation to white settlers. Despite the old chief's objections, the land transfer proceeds as planned.
1883 The Northern Pacific Railroad, connecting the northwestern states to points east, is finally completed, after a 19-year struggle against treacherous terrain and intermitent financing. Along the line, crews blast a 3,850-foot tunnel through solid granite and construct a 1,800-foot trestle. As a result, the round trip to the Columbia River that took Lewis and Clark two-and-a-half years in 1803 now takes just nine days.
1883 Buffalo hunters gather on the northern Plains for the last large buffalo kill, among them a Harvard-educated New York assemblyman named Theodore Roosevelt, who hopes to bag a trophy before the species disappears. Hunters have already destroyed the southern herd, and by 1884, except for small domestic herds kept by sentimental ranchers, there are only scattered remnants of the animal that more than any other symbolizes the American West.
1883 A group of clergymen, government officials and social reformers calling itself “The Friends of the Indian” meets in upstate New York to develop a strategy for bringing Native Americans into the mainstream of American life. Their decisions set the course for U.S. policy toward Native Americans over the next generation and result in the near destruction of Native American culture.
1884 When his wife and mother die within hours of one another in New York City, Theodore Roosevelt heads west to become a Dakota cattle rancher and escape his grief. He will emerge from the experience with an attachment to the Western landscape and a respect for Western society that help shape his conservation and land development policies as President.
1885 President Grover Cleveland warns so-called "Boomers" to stay off Indian Territory lands in present-day Oklahoma.
1885 Federal troops are called in to restore order in Rock Springs, Wyoming, after British and Swedish miners go on a rampage against the Chinese, killing 28 and driving hundreds more out of town. This "Rock Springs Massacre" follows a similar race riot in Tacoma, Washington, where whites force more than 700 Chinese immigrants to spend the night crowded onto open wagons, then ship them to Portland, Oregon, the next day.
1886 Anti-Chinese mobs in Seattle kill five and destroy parts of the city before forcing 200 Chinese aboard ships bound for San Francisco. Leaders of the race riot vow to sweep the city clean of Chinese within the month.
1886 Geronimo, described by one follower as “the most intelligent and resourceful...most vigorous and farsighted” of the Apache leaders, surrenders to General Nelson A. Miles in Skeleton Canyon, Arizona, after more than a decade of guerilla warfare against American and Mexican settlers in the Southwest. The terms of surrender require Geronimo and his tribe to settle in Florida, where the Army hopes he can be contained.
1887 Missionaries at the Nez Perce ReservationCongress passes the Dawes Severalty Act, imposing a system of private land ownership on Native American tribes for whom communal land ownership has been a centuries-old tradition. Individual Indians become eligible to receive land allotments of up to 160 acres, together with full U.S. citizenship. Tribal lands remaining after all allotments have been made are to be declared surplus and sold. Proponents of the law believe that it will help speed the Indians’ assimilation into mainstream society by giving them an incentive to live as farmers and ranchers, earning a profit from their own personal property and private initiative. Others see in the law an opportunity to buy up surplus tribal lands for white settlers. When the allotment system finally ends, Indian landholdings are reduced from 138 million acres in 1887 to only 48 million acres in 1934. And with their land many Native Americans lose a fundamental structuring principle of tribal life as well.
1887 Increasing pressure on the Mormons, Congress passes the Edmunds-Tucker Act, which disincorporates the Mormon church, confiscates its real estate and other properties, and abolishes women's suffrage in Utah. The law effectively destroys the political, economic and social system by which the leaders of the Mormon church have guided and governed their society, imposing federal authority in its place.
1887 A fare war between competing rail lines and the inducements of eager land speculators bring newcomers to Los Angeles by the trainload; 120,000 arrive in 1887, drawn by the promise of pure air, warm sunshine and prosperity. Within a few years, the city is transformed and the Californios who have lived there for more than a century are suddenly regarded as strangers in their own land.
1888 Herding cattle during winterDeep snows and raging blizzards, following a dry summer, devastate the cattle herds of the northern Plains. When the snows finally melt, hundreds of thousands of carcasses litter the range, leading the ranchers who must gather them up to call the winter of '88 "The Great Die-Up."
1889 Wovoka, a Paiute holy man, awakes from a three-day trance to teach his tribe the Ghost Dance, with which they can restore the earth to the way it was before the whites arrived in the West. His teachings will soon touch many tribes across the West, stirring a spiritual revival that whites nervously misinterpret as a return to hostilities.
1889 The Oklahoma land rushPresident Benjamin Harrison authorizes opening unoccupied lands in the Indian Territory to white settlement, an order put into effect on April 22 at noon, when a gunshot gives settlers the signal to cross the border and stake their claims. Within nine hours, the Oklahoma Land Rush transforms almost two million acres of tribal land into thousands of individual land claims. Many of the most desirable plots are taken by "Sooners," so called because they crossed into the territory sooner than was permitted.